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<DIV class=im3><IMG height=2 src="002_1.files/002_1_4.jpg" width=134
border=0></DIV><!-- text starts here --><SPAN class=ps0><NOBR><SPAN
class=ft0>文档</SPAN></NOBR></SPAN> <SPAN class=ps1><NOBR><SPAN class=ft1>第<SPAN
class=em3>2</SPAN>章 包网络的介质传输</SPAN></NOBR></SPAN> <SPAN
class=ps2><NOBR><SPAN class=ft2>2.1 RTP<SPAN
class=em0>和</SPAN>RTCP<SPAN class=em0>—</SPAN>IP<SPAN
class=em0>网络中介质传输的定义</SPAN></SPAN></NOBR></SPAN> <SPAN class=ps3><NOBR>基于<SPAN
class=em1>IP</SPAN>的电话技术中的介质传输是用实时传输协议( <SPAN class=em1>Realtime Transport
Protocol</SPAN>,<SPAN class=em1>RTP</SPAN>)</NOBR></SPAN> <SPAN
class=ps4><NOBR>实现的。它是事实上的标准机制,由我们已经讨论过的三种主要信令协议规定。它可以提供实</NOBR></SPAN> <SPAN
class=ps5><NOBR>时数据的端到端传输,如音频、视频和非实时应用数据。<SPAN class=em1>RTP</SPAN>并不保证<SPAN
class=em1>QoS<SPAN class=em2>,</SPAN></SPAN>而且在一个连接</NOBR></SPAN> <SPAN
class=ps6><NOBR>路径上不做资源保留,它也需要使用信令协议来建立连接,协商将要使用的介质格式。在服务</NOBR></SPAN> <SPAN
class=ps7><NOBR>平台和基础网络的设计中,介质传输需要考虑<SPAN class=em1>QoS</SPAN>。使用无连接的<SPAN
class=em1>IP</SPAN>服务用于介质传输的一个</NOBR></SPAN> <SPAN
class=ps8><NOBR>主要问题在设计周期中早就出现了,那就是在<SPAN class=em1>QoS</SPAN>是最高要求的情况下,<SPAN
class=em1>RTP</SPAN>能否被配置和看</NOBR></SPAN> <SPAN
class=ps9><NOBR>做无连接的传输服务。基于服务质量的路由提供了一种“固定”端到端介质路径的机制,这样</NOBR></SPAN> <SPAN
class=ps10><NOBR>就可以消除<SPAN class=em1>IP</SPAN>包的路由不确定性,从而产生确定的<SPAN
class=em1>QoS<SPAN class=em2>,</SPAN></SPAN>至少从网络角度而言是这样的。</NOBR></SPAN> <SPAN
class=ps11><NOBR>我们不久就会看到,<SPAN class=em1>RTP</SPAN>包有效载荷格式中明确地用<SPAN
class=em1>RTP</SPAN>配置说明了介质编码。<SPAN class=em1>RTP</SPAN>可以</NOBR></SPAN> <SPAN
class=ps12><NOBR>透明地处理单播和组播连接。在最近的<SPAN
class=em1>IETF</SPAN>提议草案中已经作出规定,为用户提供多路复用</NOBR></SPAN> <SPAN
class=ps13><NOBR>能力,支持介质流和防火墙后用户的混合。实时传输控制协议( <SPAN class=em1>Realtime
Transport Control</SPAN></NOBR></SPAN> <SPAN class=ps14><NOBR><SPAN
class=ft4>Protocol<SPAN class=em2>,</SPAN>RTCP<SPAN class=em2>)</SPAN><SPAN
class=em2>增强了</SPAN>RTP<SPAN class=em2>的功能,它提供数据传输和服务质量的端到端监控。</SPAN>RTCP<SPAN
class=em2>是</SPAN></SPAN></NOBR></SPAN> <SPAN class=ps15><NOBR><SPAN
class=ft4>RTP<SPAN class=em2>规范的一部分。如果目标是在不同</SPAN>VoIP<SPAN
class=em2>制造商的设备之间相互可操作,并尽可能多地收</SPAN></SPAN></NOBR></SPAN> <SPAN
class=ps16><NOBR>集实时性能数据,那么实现<SPAN class=em1>RTCP</SPAN>将是一个很好的想法。虽然有些限制,但是<SPAN
class=em1>RTP</SPAN>和<SPAN class=em1>RTCP</SPAN>都</NOBR></SPAN> <SPAN
class=ps17><NOBR>可以升级成支持大型的组播的拓扑。<SPAN class=em1>RTP</SPAN>、<SPAN
class=em1>RTCP</SPAN>和下面的传输层、网络层无关。</NOBR></SPAN> <SPAN class=ps18><NOBR><SPAN
class=ft4>RTP<SPAN class=em4>和</SPAN>RTCP<SPAN class=em4>经常用于</SPAN>UDP<SPAN
class=em4>之上,使用不同的端口。必须为</SPAN>RTP<SPAN
class=em4>指定一个偶数</SPAN></SPAN></NOBR></SPAN> <SPAN class=ps19><NOBR><SPAN
class=ft4>UDP<SPAN class=em4>端口号,而为相应的</SPAN>RTCP<SPAN
class=em4>指定与之相邻但比它大的奇数</SPAN>UDP<SPAN class=em4>端口。</SPAN></SPAN></NOBR></SPAN>
<SPAN class=ps20><NOBR>如果基础网络支持组播分布,<SPAN
class=em1>RTP</SPAN>支持把向多个终点的数据传输。在<SPAN
class=em1>RFC1889</SPAN>中可以找到</NOBR></SPAN> <SPAN
class=ps21><NOBR>该协议的细节,而在新的<SPAN
class=em1>IETF</SPAN>提议草案中又得到了大量新的、重大的增加。在本节中将讨论</NOBR></SPAN> <SPAN
class=ps22><NOBR>协议特性,并着重于语音电话应用中介质传输的使用。标准工作组在<SPAN
class=em1>RTP</SPAN>介质传输方面还有</NOBR></SPAN> <SPAN
class=ps23><NOBR>大量的工作要做,本章中所讨论的一些材料反映了其工作进程,但是可能会有所改变。提供</NOBR></SPAN> <SPAN
class=ps24><NOBR>某些材料的原因在于,在开始考虑下一代网络特性之前,必须强调为了加倍<SPAN
class=em1>PSTN</SPAN>的性能以及</NOBR></SPAN> <SPAN
class=ps25><NOBR>传输集成多媒体要付出努力的程度。</NOBR></SPAN> <SPAN class=ps26><NOBR><SPAN
class=ft5>2.1.1 <SPAN
class=em5>性能考虑的背景和其他问题</SPAN></SPAN></NOBR></SPAN> <SPAN
class=ps27><NOBR>在回到一般性电话技术的<SPAN
class=em1>RTP</SPAN>操作这个主题之前,首先需要大致讨论以下和基于包的介质</NOBR></SPAN> <SPAN
class=ps28><NOBR>流传输相关的一些基本问题。</NOBR></SPAN> <SPAN class=ps29><NOBR>通常,使用<SPAN
class=em1>IP</SPAN>作为网络协议传统上存在介质传输延迟的问题,它可能是由于在路由器和</NOBR></SPAN> <SPAN
class=ps30><NOBR>网络内设备见的存储转发处理造成的。另外,每个包中有大量的协议开销,这会给连接需要</NOBR></SPAN> <SPAN
class=ps31><NOBR>的带宽造成负担。从速度角度来看,<SPAN
class=em1>IP</SPAN>交换技术 的出现在很大程度上解决了存储转发问题,</NOBR></SPAN> <SPAN
class=ps32><NOBR><SPAN
class=ft6>这个术语在这里的意义很广泛,它指的是有硬件辅助的、能够降低路由器之间包延迟的方法。</SPAN></NOBR></SPAN>
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