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📁 压缩解压,是unzip540的升级,这个外国网站摘来的源码,是evb编写.
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Contents of the "macos" sub-archive for UnZip 5.42 and later:  Contents          this file  README.TXT        Dirk Haase's infos on updated Macintosh ports of Zip/UnZip  HISTORY.TXT       Dirk Haase's MacOS specific ChangeLog  UnZp.h            config header used to build standalone app with GUI  UnZpLib.h         config header used to build a static library  UnZpSFX.h         config header used to build the SFX stub  UnZpSx.h          config header for building a standalone app. with MW Sioux  UnZpPrj.xml       Metrowerks CodeWarrior pro5 project file (xml export file)  source/        subdirectory containing all sources:                  a) UnZip specific code    macbin3.c       macbinary III code, used for extraction of ZipIt archives    macbin3.h       macbinary III header, macbinary docu + public prototyping    macos.c         Mac-specific filesystem code    maccfg.h        Mac-specific configuration and global declarations    macdir.c        Macintosh Posix-style directory emulation ("dirent")    macdir.h        header file for directory emulation    macscreen.c     screen functions to be used in standalone UnZip application    macstat.c       Macintosh stat() emulation    macstat.h       header file for stat() emulation    macunzip.c      Macintosh standalone version main function    sxunzip.c       main function for use with static library (SIOUX)    unzip_rc.hqx    UnZip resource file for standalone application (BinHex)                  b) general utilities shared between Zip and UnZip    charmap.h       character mapping tables ISO 8859-1 <--> MacRoman    getenv.c        simulation of unix compatible getenv() on MacOS    helpers.c       some helper functions    helpers.h    macstuff.h      wrapper to pull in some "MoreFiles" filemanager stuff    mactime.c       replacement for broken Metrowerks RTL time functions    mactime.h    pathname.c      functions for handling MacOS HFS path- /filenames    pathname.hThe new UnZpPrj.hqx project file should be "un-BinHex'ed" into UnZpPrj,which builds the following targets:        Unzip (68k)       -> standalone unzip for 68k        Unzip (PPC)       -> standalone unzip for PPC        Unzip Lib (68k)   -> static library 68k        Unzip Lib (PPC)   -> static library PPC        Unzip Sioux (68k) -> MW Sioux standoalone App, good for debugging        Unzip Sioux (PPC) -> MW Sioux standoalone App, good for debuggingBefore you start a build on your Macintosh:Extract "*.hqx" and "source:*.hqx" first!And PLEASE, read the MacOS specific documentation in README.TXT!The resource files and the compiler project files are in BinHex form becausethey contain Macintosh resource forks.  The resource info cannot bemaintained when handling (e.g. repacking) the master source collection onnon-Macintosh systems.  The BinHex form is the traditional way fortransferring such files via non-Macintosh systems.It's also the safest since it uses only printable characters.  The ".hqx"files must be converted with StuffitExpander or BinHex 4.0 (or equivalent)on a Macintosh system before using them.

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