📄 bgnplaytimedlg.h
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#if !defined(AFX_BGNPLAYTIMEDLG_H__5F54BA61_A167_11D6_8188_5254AB3DAE06__INCLUDED_)
#define AFX_BGNPLAYTIMEDLG_H__5F54BA61_A167_11D6_8188_5254AB3DAE06__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BgnPlayTimeDlg.h : header file
//
class CMainFrame ;
/////////////////////////////////////////////////////////////////////////////
// CBgnPlayTimeDlg dialog
class CBgnPlayTimeDlg : public CDialog
{
// Construction
public:
CBgnPlayTimeDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CBgnPlayTimeDlg)
enum { IDD = IDD_BGNPLAYTIME_DLG };
UINT m_hour;
UINT m_minute;
CString m_lhour;
CString m_lminute;
//}}AFX_DATA
CMainFrame *pParentWnd ;
void SetBgnHour(UINT h) ;
UINT GetBgnHour() ;
void SetBgnMinute(UINT h) ;
UINT GetBgnMinute() ;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBgnPlayTimeDlg)
public:
virtual BOOL Create(CWnd* pParentWnd);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void PostNcDestroy();
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CBgnPlayTimeDlg)
virtual void OnOK();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BGNPLAYTIMEDLG_H__5F54BA61_A167_11D6_8188_5254AB3DAE06__INCLUDED_)
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