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📄 tilemergehelper.java

📁 tiled地图编辑器是2d的,很不错的国外软件,使用起来很方便的
💻 JAVA
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/* *  Tiled Map Editor, (c) 2004-2006 * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  Adam Turk <aturk@biggeruniverse.com> *  Bjorn Lindeijer <b.lindeijer@xs4all.nl> */package tiled.util;import java.util.Vector;import java.util.Iterator;import java.awt.GraphicsEnvironment;import java.awt.GraphicsConfiguration;import java.awt.Image;import java.awt.Graphics;import java.awt.Rectangle;import tiled.core.Map;import tiled.core.TileSet;import tiled.core.TileLayer;import tiled.core.Tile;import tiled.core.MapLayer;/** * @version $Id: TileMergeHelper.java 683 2006-06-25 14:17:37Z bjorn $ */public class TileMergeHelper{    private Map myMap;    private TileSet myTs;    private TileLayer mergedLayer;    private Vector cells;    public TileMergeHelper(Map map) {        myMap = map;        cells = new Vector();        myTs = new TileSet();        myTs.setName("Merged Set");    }    public TileLayer merge(int start, int len, boolean all) {    	Rectangle r = myMap.getBounds();        mergedLayer = new TileLayer(r);        for (int i = 0; i < r.height; i++) {            for (int j = 0; j < r.width; j++) {                mergedLayer.setTileAt(j, i, createCell(j, i, start, len, all));            }        }        return mergedLayer;    }    public TileSet getSet() {        return myTs;    }    public Tile createCell(int tx, int ty, int start, int len, boolean all) {        Cell c = new Cell(myMap, tx, ty, start, len, all);        Iterator itr = cells.iterator();        Tile tile;        while (itr.hasNext()) {            Cell check = (Cell)itr.next();            if (check.equals(c)) {                return check.getTile();            }        }        cells.add(c);        tile = new Tile();        c.setTile(tile);        //GENERATE MERGED TILE IMAGE        //FIXME: although faster, the following doesn't seem to handle alpha on some platforms...        GraphicsConfiguration config =            GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();        Image tileImg = config.createCompatibleImage(c.getWidth(), c.getHeight());        c.render(tileImg.getGraphics());        tile.setImage(tileImg);        myTs.addTile(tile);        return tile;    }    private class Cell {        private Vector sandwich;        private Tile myTile;        public Cell(Map map, int posx, int posy, int start, int len, boolean all) {            sandwich = new Vector();            for (int i = 0; i < len; i++) {                MapLayer ml = map.getLayer(start+i);                if (ml instanceof TileLayer) {                    TileLayer l = (TileLayer)ml;                    if (l.isVisible() || all) {                        sandwich.add(l.getTileAt(posx, posy));                    } else {                        sandwich.add(null);                    }                }            }        }        public void setTile(Tile t) {            myTile = t;        }        public Tile getTile() {            return myTile;        }        public void render(Graphics g) {            Iterator itr = sandwich.iterator();            while (itr.hasNext()) {                Tile t = (Tile)itr.next();                if (t != null) t.draw(g, 0, getHeight(), 1.0f);            }        }        public boolean equals(Cell c) {            Iterator me = sandwich.iterator();            Iterator them = c.sandwich.iterator();            while (me.hasNext()) {                Tile m = (Tile)me.next();                Tile t = (Tile)them.next();                if ((m != null && t != null) && !m.equals(t)) {                    return false;                } else if (m != null && t != null && t != m) {                    return false;                } else if ((m != null && t == null) || (m == null && t != null)) {                	return false;                }            }            return true;        }        public int getWidth() {            int width = 0;            Iterator itr = sandwich.iterator();            while (itr.hasNext()) {                Tile t = (Tile)itr.next();                if (t != null) {                    int w = t.getWidth();                    if (w > width) width = w;                }            }            return width;        }        public int getHeight() {            int height = 0;            Iterator itr = sandwich.iterator();            while (itr.hasNext()) {                Tile t = (Tile)itr.next();                if (t != null) {                    int h = t.getHeight();                    if (h > height) height = h;                }            }            return height;        }    }}

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