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📄 selectionlayer.java

📁 tiled地图编辑器是2d的,很不错的国外软件,使用起来很方便的
💻 JAVA
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/* *  Tiled Map Editor, (c) 2004-2006 * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  Adam Turk <aturk@biggeruniverse.com> *  Bjorn Lindeijer <b.lindeijer@xs4all.nl> */package tiled.mapeditor.selection;import java.awt.Color;import java.awt.Rectangle;import java.awt.Shape;import java.awt.geom.Area;import java.awt.geom.Rectangle2D;import java.util.prefs.Preferences;import tiled.core.Tile;import tiled.core.TileLayer;import tiled.util.TiledConfiguration;/** * A layer used to keep track of a selected area. * * @version $Id: SelectionLayer.java 683 2006-06-25 14:17:37Z bjorn $ */public class SelectionLayer extends TileLayer{    private Color highlightColor;    private Tile selTile;    private Area selection;    public SelectionLayer() {        init();    }    public SelectionLayer(int w, int h) {        super(w, h);        init();    }    private void init() {        Preferences prefs = TiledConfiguration.root();        try {            highlightColor = Color.decode(prefs.get("selectionColor", "#0000FF"));        } catch (NumberFormatException e) {            highlightColor = Color.blue;        }        selTile = new Tile();        selection = new Area();    }    /**     * Returns the selected area.     *     * @return the selected area     */    public Area getSelectedArea() {        return selection;    }    /**     * Returns the bounds of the selected area.     *     * @return A Rectangle instance     * @see Area#getBounds()     */    public Rectangle getSelectedAreaBounds() {        return selection.getBounds();    }    /**     * Adds the given area via a union     *     * @param area The Area to union with the current selection     * @see Area#add(java.awt.geom.Area)     */    public void add(Area area) {        selection.add(area);        fillRegion(selection, selTile);    }    /**     * Deselects the given area. This substracts the given area from the     * existing selected area.     *     * @param area the Area to deselect     */    public void subtract(Area area) {        clearRegion(area);        selection.subtract(area);    }    /**     * Sets the selected area to the given Shape.     *     * @param region     */    public void selectRegion(Shape region) {        clearRegion(selection);        selection = new Area(region);        fillRegion(selection, selTile);    }    /**     * Selects only the given tile location (adds it to the selection     * if one exists)     *     * @param tx     * @param ty     */    public void select(int tx, int ty) {        setTileAt(tx, ty, selTile);        Area a = new Area(new Rectangle2D.Double(tx, ty, 1, 1));        if (selection == null) {            selection = a;        } else {            if (!selection.contains(tx, ty)) {                selection.add(a);            }        }    }    /**     * Sets the highlight color.     *     * @param c the new highlight color to use when drawing this selection     */    public void setHighlightColor(Color c) {        highlightColor = c;    }    /**     * Returns the highlight color.     *     * @return A Color instance of the highlight color     */    public Color getHighlightColor() {        return highlightColor;    }    private void fillRegion(Area region, Tile fill) {        Rectangle bounded = region.getBounds();        for (int i = bounded.y; i < bounded.y + bounded.height; i++) {            for (int j = bounded.x; j < bounded.x + bounded.width; j++) {                if (region.contains(j, i)) {                    setTileAt(j, i, fill);                } else {                    setTileAt(j, i, null);                }            }        }    }    private void clearRegion(Area region) {    	fillRegion(region, null);    }    /**     * Inverts the selected area.     */    public void invert() {        selection.exclusiveOr(new Area(bounds));        for (int i = bounds.y; i < bounds.y + bounds.height; i++) {            for (int j = bounds.x; j < bounds.x + bounds.width; j++) {                if (selection.contains(j, i)) {                    setTileAt(j, i, selTile);                } else {                    setTileAt(j, i, null);                }            }        }    }}

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