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📄 d3dnthal.h

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} D3DNTHAL_DP2INDEXEDTRIANGLELIST;

typedef struct _D3DNTHAL_DP2INDEXEDTRIANGLELIST2 {
    WORD wV1;
    WORD wV2;
    WORD wV3;
} D3DNTHAL_DP2INDEXEDTRIANGLELIST2, *LPD3DNTHAL_DP2INDEXEDTRIANGLELIST2;

typedef struct _D3DNTHAL_DP2TRIANGLESTRIP
{
    WORD wVStart;
} D3DNTHAL_DP2TRIANGLESTRIP;

typedef struct _D3DNTHAL_DP2INDEXEDTRIANGLESTRIP
{
    WORD wV[3];
} D3DNTHAL_DP2INDEXEDTRIANGLESTRIP;

typedef struct _D3DNTHAL_DP2TRIANGLEFAN
{
    WORD wVStart;
} D3DNTHAL_DP2TRIANGLEFAN;

typedef struct _D3DNTHAL_DP2INDEXEDTRIANGLEFAN
{
    WORD wV[3];
} D3DNTHAL_DP2INDEXEDTRIANGLEFAN;

typedef struct _D3DNTHAL_DP2TRIANGLEFAN_IMM {
    DWORD dwEdgeFlags;
} D3DNTHAL_DP2TRIANGLEFAN_IMM, *LPD3DNTHAL_DP2TRIANGLEFAN_IMM;

//
// DrawPrimitives2 Renderstate changes
//

typedef struct _D3DNTHAL_DP2RENDERSTATE
{
    D3DRENDERSTATETYPE RenderState;
    union
    {
        D3DVALUE fState;
        DWORD dwState;
    };
} D3DNTHAL_DP2RENDERSTATE;

typedef struct _D3DNTHAL_DP2TEXTURESTAGESTATE
{
    WORD wStage;
    WORD TSState;
    DWORD dwValue;
} D3DNTHAL_DP2TEXTURESTAGESTATE;

typedef struct _D3DNTHAL_DP2VIEWPORTINFO {
    DWORD dwX;
    DWORD dwY;
    DWORD dwWidth;
    DWORD dwHeight;
} D3DNTHAL_DP2VIEWPORTINFO, *LPD3DNTHAL_DP2VIEWPORTINFO;

typedef struct _D3DNTHAL_DP2WINFO {
    D3DVALUE        dvWNear;
    D3DVALUE        dvWFar;
} D3DNTHAL_DP2WINFO, *LPD3DNTHAL_DP2WINFO;

typedef struct _D3DNTHAL_DP2SETPALETTE
{
    DWORD dwPaletteHandle;
    DWORD dwPaletteFlags;
    DWORD dwSurfaceHandle;
} D3DNTHAL_DP2SETPALETTE, *LPD3DNTHAL_DP2SETPALETTE;

typedef struct _D3DNTHAL_DP2UPDATEPALETTE
{
    DWORD dwPaletteHandle;
    WORD  wStartIndex;
    WORD  wNumEntries;
} D3DNTHAL_DP2UPDATEPALETTE, *LPD3DNTHAL_DP2UPDATEPALETTE;

typedef struct _D3DNTHAL_DP2SETRENDERTARGET
{
    DWORD hRenderTarget;
    DWORD hZBuffer;
} D3DNTHAL_DP2SETRENDERTARGET, *LPD3DNTHAL_DP2SETRENDERTARGET;

#if(DIRECT3D_VERSION >= 0x0700)
// Values for dwOperations in the D3DHAL_DP2STATESET
#define D3DHAL_STATESETBEGIN     0
#define D3DHAL_STATESETEND       1
#define D3DHAL_STATESETDELETE    2
#define D3DHAL_STATESETEXECUTE   3
#define D3DHAL_STATESETCAPTURE   4

typedef struct _D3DNTHAL_DP2STATESET
{
    DWORD       dwOperation;
    DWORD       dwParam;        // State set handle passed with D3DHAL_STATESETBEGIN,
                                // D3DHAL_STATESETEXECUTE, D3DHAL_STATESETDELETE
                                // D3DHAL_STATESETCAPTURE
    D3DSTATEBLOCKTYPE   sbType; // Type use with D3DHAL_STATESETBEGIN/END
} D3DNTHAL_DP2STATESET, *LPD3DNTHAL_DP2STATESET;
//
// T&L Hal specific stuff
//
typedef struct _D3DNTHAL_DP2ZRANGE
{
    D3DVALUE    dvMinZ;
    D3DVALUE    dvMaxZ;
} D3DNTHAL_DP2ZRANGE, *LPD3DNTHAL_DP2ZRANGE;

typedef D3DMATERIAL7 D3DNTHAL_DP2SETMATERIAL, *LPD3DNTHAL_DP2SETMATERIAL;

typedef struct _D3DNTHAL_DP2SETLIGHT
{
    DWORD     dwIndex;
    DWORD     lightData;
} D3DNTHAL_DP2SETLIGHT, *LPD3DNTHAL_DP2SETLIGHT;

typedef struct _D3DNTHAL_DP2SETCLIPPLANE
{
    DWORD     dwIndex;
    D3DVALUE  plane[4];
} D3DNTHAL_DP2SETCLIPPLANE, *LPD3DNTHAL_DP2SETCLIPPLANE;

typedef struct _D3DNTHAL_DP2CREATELIGHT
{
    DWORD dwIndex;
} D3DNTHAL_DP2CREATELIGHT, *LPD3DNTHAL_DP2CREATELIGHT;

typedef struct _D3DNTHAL_DP2SETTRANSFORM
{
    D3DTRANSFORMSTATETYPE xfrmType;
    D3DMATRIX matrix;
} D3DNTHAL_DP2SETTRANSFORM, *LPD3DNTHAL_DP2SETTRANSFORM;

typedef struct _D3DNTHAL_DP2EXT
{
    DWORD dwExtToken;
    DWORD dwSize;
} D3DNTHAL_DP2EXT, *LPD3DNTHAL_DP2EXT;
typedef struct _D3DNTHAL_DP2TEXBLT
{
    DWORD   dwDDDestSurface;// dest surface
    DWORD   dwDDSrcSurface; // src surface
    POINT   pDest;
    RECTL   rSrc;       // src rect
    DWORD   dwFlags;    // blt flags
} D3DNTHAL_DP2TEXBLT, *LPD3DNTHAL_DP2TEXBLT;

typedef struct _D3DNTHAL_DP2SETPRIORITY
{
    DWORD dwDDDestSurface;// dest surface
    DWORD dwPriority;
} D3DNTHAL_DP2SETPRIORITY, *LPD3DNTHAL_DP2SETPRIORITY;

typedef struct _D3DNTHAL_DP2CLEAR
{
  // dwFlags can contain D3DCLEAR_TARGET, D3DCLEAR_ZBUFFER, and/or D3DCLEAR_STENCIL
    DWORD               dwFlags;        // in:  surfaces to clear
    DWORD               dwFillColor;    // in:  Color value for rtarget
    D3DVALUE            dvFillDepth;    // in:  Depth value for Z buffer (0.0-1.0)
    DWORD               dwFillStencil;  // in:  value used to clear stencil buffer
    RECT                Rects[1];       // in:  Rectangles to clear
} D3DNTHAL_DP2CLEAR, *LPD3DNTHAL_DP2CLEAR;

typedef struct _D3DNTHAL_DP2SETTEXLOD
{
    DWORD dwDDSurface;
    DWORD dwLOD;
} D3DNTHAL_DP2SETTEXLOD, *LPD3DNTHAL_DP2SETTEXLOD;

#endif /* DIRECT3D_VERSION >= 0x0700 */


typedef struct _D3DNTHAL_DRAWPRIMITIVES2DATA
{
    ULONG_PTR          dwhContext;        // in: Context handle
    DWORD             dwFlags;           // in: flags (look below)
    DWORD             dwVertexType;      // in: vertex type
    PDD_SURFACE_LOCAL lpDDCommands;      // in: vertex buffer command data
    DWORD             dwCommandOffset;   // in: offset to start of vb commands
    DWORD             dwCommandLength;   // in: number of bytes of command data
    union
    {
        PDD_SURFACE_LOCAL lpDDVertex;    // in: surface containing vertex data
        LPVOID lpVertices;               // in: User mode pointer to vertices
    };
    DWORD             dwVertexOffset;    // in: offset to start of vertex data
    DWORD             dwVertexLength;    // in: number of bytes of vertex data
    DWORD             dwReqVertexBufSize;// in: number of bytes required for
                                         //     the next vertex buffer
    DWORD             dwReqCommandBufSize; // in: number if bytes required for
                                         //     the next commnand buffer
    LPDWORD           lpdwRStates;       // in: Pointer to the array where render states are updated
    union
    {
        DWORD         dwVertexSize;      // in: Size of each vertex in bytes
        HRESULT       ddrval;            // out: return value
    };
    DWORD             dwErrorOffset;     // out: offset in LPDDVBCOMMAND to
                                         //      first failed D3DNTHAL_VBCOMMAND
} D3DNTHAL_DRAWPRIMITIVES2DATA;
typedef D3DNTHAL_DRAWPRIMITIVES2DATA FAR *LPD3DNTHAL_DRAWPRIMITIVES2DATA;

// Indicates that the lpVertices field in the DrawPrimitives2 data is
// valid, i.e. user allocated memory.
#define D3DNTHALDP2_USERMEMVERTICES   0x00000001L
// Indicates that the command buffer and vertex buffer are a system memory execute buffer
// resulting from the use of the Execute buffer API.
#define D3DNTHALDP2_EXECUTEBUFFER     0x00000002L

// The swap flags indicate if it is OK for the driver to swap the submitted buffers with new
// buffers and asyncronously work on the submitted buffers.
#define D3DNTHALDP2_SWAPVERTEXBUFFER  0x00000004L
#define D3DNTHALDP2_SWAPCOMMANDBUFFER 0x00000008L
// The requested flags are present if the new buffers which the driver can allocate need to be
// of atleast a given size. If any of these flags are set, the corresponding dwReq* field in
// D3DNTHAL_DRAWPRIMITIVES2DATA will also be set with the requested size in bytes.
#define D3DNTHALDP2_REQVERTEXBUFSIZE  0x00000010L
#define D3DNTHALDP2_REQCOMMANDBUFSIZE 0x00000020L
// These flags are set by the driver upon return from DrawPrimitives2 indicating if the new
// buffers are not in system memory.
#define D3DNTHALDP2_VIDMEMVERTEXBUF   0x00000040L
#define D3DNTHALDP2_VIDMEMCOMMANDBUF  0x00000080L


// Return values for the driver callback used in DP2 implementations
// Used by the driver to ask runtime to parse the execute buffer
#define D3DNTERR_COMMAND_UNPARSED         MAKE_DDHRESULT(3000)


typedef DWORD (APIENTRY *LPD3DNTHAL_CLEAR2CB) (LPD3DNTHAL_CLEAR2DATA);
typedef DWORD (APIENTRY *LPD3DNTHAL_VALIDATETEXTURESTAGESTATECB) (LPD3DNTHAL_VALIDATETEXTURESTAGESTATEDATA);
typedef DWORD (APIENTRY *LPD3DNTHAL_DRAWPRIMITIVES2CB) (LPD3DNTHAL_DRAWPRIMITIVES2DATA);

typedef struct _D3DNTHAL_CALLBACKS3
{
    DWORD                       dwSize;                 // size of struct
    DWORD                       dwFlags;                // flags for callbacks

    LPD3DNTHAL_CLEAR2CB            Clear2;
    LPVOID                         lpvReserved;
    LPD3DNTHAL_VALIDATETEXTURESTAGESTATECB  ValidateTextureStageState;
    LPD3DNTHAL_DRAWPRIMITIVES2CB   DrawPrimitives2;
} D3DNTHAL_CALLBACKS3;
typedef D3DNTHAL_CALLBACKS3 *LPD3DNTHAL_CALLBACKS3;

#define D3DNTHAL3_CB32_CLEAR2             0x00000001L
#define D3DNTHAL3_CB32_RESERVED           0x00000002L
#define D3DNTHAL3_CB32_VALIDATETEXTURESTAGESTATE   0x00000004L
#define D3DNTHAL3_CB32_DRAWPRIMITIVES2    0x00000008L

// typedef for the Callback that the drivers can use to parse unknown commands
// passed to them via the DrawPrimitives2 callback. The driver obtains this
// callback thru a GetDriverInfo call with GUID_D3DParseUnknownCommandCallback
// made by ddraw somewhere around the initialization time.
typedef HRESULT (CALLBACK *PFND3DNTPARSEUNKNOWNCOMMAND) (LPVOID lpvCommands,
                                                         LPVOID *lplpvReturnedCommand);

/* --------------------------------------------------------------
 * Texture stage renderstate mapping definitions.
 *
 * 256 renderstate slots [256, 511] are reserved for texture processing
 * stage controls, which provides for 8 texture processing stages each
 * with 32 DWORD controls.
 *
 * The renderstates within each stage are indexed by the
 * D3DTEXTURESTAGESTATETYPE enumerants by adding the appropriate
 * enumerant to the base for a given texture stage.
 *
 * Note, "state overrides" bias the renderstate by 256, so the two
 * ranges overlap.  Overrides are enabled for exebufs only, so all
 * this means is that Texture3 cannot be used with exebufs.
 */

/*
 * Base of all texture stage state values in renderstate array.
 */
#define D3DNTHAL_TSS_RENDERSTATEBASE 256UL

/*
 * Maximum number of stages allowed.
 */
#define D3DNTHAL_TSS_MAXSTAGES 8

/*
 * Number of state DWORDS per stage.
 */
#define D3DNTHAL_TSS_STATESPERSTAGE 64

/*
 * Texture handle's offset into the 32-DWORD cascade state vector
 */
#ifndef D3DTSS_TEXTUREMAP
#define D3DTSS_TEXTUREMAP 0
#endif

#define D3DRENDERSTATE_EVICTMANAGEDTEXTURES 61  // DDI render state only to Evict textures
#define D3DRENDERSTATE_SCENECAPTURE         62  // DDI only to replace SceneCapture

#endif /* _D3DNTHAL_H */

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