📄 5.x
字号:
xof 0302txt 0032
Header {
1;
0;
1;
}
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
DWORD nIndices;
DWORD nOriginalVertices;
array DWORD indices[nIndices];
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array FLOAT weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame Group01 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Frame Box01 {
FrameTransformMatrix {
0.996774,0.000000,0.080259,0.000000,
0.000000,1.000000,0.000000,0.000000,
-0.080259,0.000000,0.996774,0.000000,
4.921875,-1.691847,-4.296875,1.000000;;
}
Mesh Box011 {
24;
-0.652344;0.000000;-1.662354;,
-0.652344;0.000000;1.662354;,
0.652344;0.000000;1.662354;,
0.652344;0.000000;-1.662354;,
-0.652344;0.200000;-1.662354;,
0.652344;0.200000;-1.662354;,
0.652344;0.200000;1.662354;,
-0.652344;0.200000;1.662354;,
-0.652344;0.000000;-1.662354;,
0.652344;0.000000;-1.662354;,
0.652344;0.200000;-1.662354;,
-0.652344;0.200000;-1.662354;,
0.652344;0.000000;-1.662354;,
0.652344;0.000000;1.662354;,
0.652344;0.200000;1.662354;,
0.652344;0.200000;-1.662354;,
0.652344;0.000000;1.662354;,
-0.652344;0.000000;1.662354;,
-0.652344;0.200000;1.662354;,
0.652344;0.200000;1.662354;,
-0.652344;0.000000;1.662354;,
-0.652344;0.000000;-1.662354;,
-0.652344;0.200000;-1.662354;,
-0.652344;0.200000;1.662354;;
12;
3;2,1,0;,
3;0,3,2;,
3;6,5,4;,
3;4,7,6;,
3;10,9,8;,
3;8,11,10;,
3;14,13,12;,
3;12,15,14;,
3;18,17,16;,
3;16,19,18;,
3;22,21,20;,
3;20,23,22;;
MeshMaterialList {
2;
12;
0,
0,
1,
1,
0,
0,
0,
0,
0,
0,
0,
0;;
Material {
0.588235;0.588235;0.588235;1.000000;;
0.000000;
0.900000;0.900000;0.900000;;
0.117647;0.117647;0.117647;;
TextureFilename {
"wl03.bmp";
}
}
Material {
0.588235;0.588235;0.588235;1.000000;;
0.000000;
0.900000;0.900000;0.900000;;
0.117647;0.117647;0.117647;;
TextureFilename {
"灰水泥.bmp";
}
}
}
MeshNormals {
24;
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;;
12;
3;2,1,0;,
3;0,3,2;,
3;6,5,4;,
3;4,7,6;,
3;10,9,8;,
3;8,11,10;,
3;14,13,12;,
3;12,15,14;,
3;18,17,16;,
3;16,19,18;,
3;22,21,20;,
3;20,23,22;;
}
MeshTextureCoords {
24;
0.999500;0.999500;,
0.999500;0.000499;,
0.000500;0.000500;,
0.000500;0.999501;,
0.000500;2.162354;,
0.999500;2.162354;,
0.999500;-1.162354;,
0.000500;-1.162354;,
0.000500;0.999501;,
0.999500;0.999501;,
0.999500;0.000499;,
0.000500;0.000499;,
0.000500;0.999501;,
0.999500;0.999501;,
0.999500;0.000499;,
0.000500;0.000499;,
0.000500;0.999501;,
0.999500;0.999501;,
0.999500;0.000499;,
0.000500;0.000499;,
0.000500;0.999501;,
0.999500;0.999501;,
0.999500;0.000499;,
0.000500;0.000499;;
}
}
}
Frame Line01 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh Line011 {
28;
-3.078125;0.000000;-11.250000;,
4.992188;0.000000;-10.539063;,
4.992188;9.000000;-10.539063;,
-3.078125;9.000000;-11.250000;,
4.992188;0.000000;-10.539063;,
3.070313;0.000000;11.250000;,
3.070313;9.000000;11.250000;,
4.992188;9.000000;-10.539063;,
3.070313;0.000000;11.250000;,
-4.992188;0.000000;10.539063;,
-4.992188;9.000000;10.539063;,
3.070313;9.000000;11.250000;,
-4.992188;0.000000;10.539063;,
-3.078125;0.000000;-11.250000;,
-3.078125;9.000000;-11.250000;,
-4.992188;9.000000;10.539063;,
-4.775459;9.000000;10.357397;,
-2.896398;9.000000;-11.033216;,
4.775386;9.000000;-10.357387;,
2.888658;9.000000;11.033206;,
-3.078125;9.000000;-11.250000;,
4.992188;9.000000;-10.539063;,
4.775386;9.000000;-10.357387;,
-2.896398;9.000000;-11.033216;,
3.070313;9.000000;11.250000;,
2.888658;9.000000;11.033206;,
-4.992188;9.000000;10.539063;,
-4.775459;9.000000;10.357397;;
18;
3;2,1,0;,
3;3,2,0;,
3;6,5,4;,
3;7,6,4;,
3;10,9,8;,
3;11,10,8;,
3;14,13,12;,
3;15,14,12;,
3;18,17,16;,
3;19,18,16;,
3;22,21,20;,
3;20,23,22;,
3;25,24,21;,
3;21,22,25;,
3;27,26,24;,
3;24,25,27;,
3;23,20,26;,
3;26,27,23;;
MeshMaterialList {
3;
18;
0,
0,
1,
1,
0,
0,
1,
1,
2,
2,
0,
0,
0,
0,
0,
0,
0,
0;;
Material {
0.588235;0.588235;0.588235;1.000000;;
0.000000;
0.900000;0.900000;0.900000;;
0.117647;0.117647;0.117647;;
TextureFilename {
"wl03.bmp";
}
}
Material {
0.588235;0.588235;0.588235;1.000000;;
0.000000;
0.900000;0.900000;0.900000;;
0.117647;0.117647;0.117647;;
TextureFilename {
"wl200.bmp";
}
}
Material {
0.588235;0.588235;0.588235;1.000000;;
0.000000;
0.900000;0.900000;0.900000;;
0.117647;0.117647;0.117647;;
TextureFilename {
"灰水泥.bmp";
}
}
}
MeshNormals {
28;
0.087753;0.000000;-0.996142;,
0.087753;0.000000;-0.996142;,
0.087753;0.000000;-0.996142;,
0.087753;0.000000;-0.996142;,
0.996133;0.000000;0.087863;,
0.996133;0.000000;0.087863;,
0.996133;0.000000;0.087863;,
0.996133;0.000000;0.087863;,
-0.087837;0.000000;0.996135;,
-0.087837;0.000000;0.996135;,
-0.087837;0.000000;0.996135;,
-0.087837;0.000000;0.996135;,
-0.996164;0.000000;-0.087508;,
-0.996164;0.000000;-0.087508;,
-0.996164;0.000000;-0.087508;,
-0.996164;0.000000;-0.087508;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
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