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📁 一些用3DMax软件建好的建筑物模型
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xof 0302txt 0032
Header {
 1;
 0;
 1;
}
template Header {
 <3D82AB43-62DA-11cf-AB39-0020AF71E433>
 WORD major;
 WORD minor;
 DWORD flags;
}

template Vector {
 <3D82AB5E-62DA-11cf-AB39-0020AF71E433>
 FLOAT x;
 FLOAT y;
 FLOAT z;
}

template Coords2d {
 <F6F23F44-7686-11cf-8F52-0040333594A3>
 FLOAT u;
 FLOAT v;
}

template Matrix4x4 {
 <F6F23F45-7686-11cf-8F52-0040333594A3>
 array FLOAT matrix[16];
}

template ColorRGBA {
 <35FF44E0-6C7C-11cf-8F52-0040333594A3>
 FLOAT red;
 FLOAT green;
 FLOAT blue;
 FLOAT alpha;
}

template ColorRGB {
 <D3E16E81-7835-11cf-8F52-0040333594A3>
 FLOAT red;
 FLOAT green;
 FLOAT blue;
}

template TextureFilename {
 <A42790E1-7810-11cf-8F52-0040333594A3>
 STRING filename;
}

template Material {
 <3D82AB4D-62DA-11cf-AB39-0020AF71E433>
 ColorRGBA faceColor;
 FLOAT power;
 ColorRGB specularColor;
 ColorRGB emissiveColor;
 [...]
}

template MeshFace {
 <3D82AB5F-62DA-11cf-AB39-0020AF71E433>
 DWORD nFaceVertexIndices;
 array DWORD faceVertexIndices[nFaceVertexIndices];
}

template MeshTextureCoords {
 <F6F23F40-7686-11cf-8F52-0040333594A3>
 DWORD nTextureCoords;
 array Coords2d textureCoords[nTextureCoords];
}

template MeshMaterialList {
 <F6F23F42-7686-11cf-8F52-0040333594A3>
 DWORD nMaterials;
 DWORD nFaceIndexes;
 array DWORD faceIndexes[nFaceIndexes];
 [Material]
}

template MeshNormals {
 <F6F23F43-7686-11cf-8F52-0040333594A3>
 DWORD nNormals;
 array Vector normals[nNormals];
 DWORD nFaceNormals;
 array MeshFace faceNormals[nFaceNormals];
}

template Mesh {
 <3D82AB44-62DA-11cf-AB39-0020AF71E433>
 DWORD nVertices;
 array Vector vertices[nVertices];
 DWORD nFaces;
 array MeshFace faces[nFaces];
 [...]
}

template FrameTransformMatrix {
 <F6F23F41-7686-11cf-8F52-0040333594A3>
 Matrix4x4 frameMatrix;
}

template Frame {
 <3D82AB46-62DA-11cf-AB39-0020AF71E433>
 [...]
}
template FloatKeys {
 <10DD46A9-775B-11cf-8F52-0040333594A3>
 DWORD nValues;
 array FLOAT values[nValues];
}

template TimedFloatKeys {
 <F406B180-7B3B-11cf-8F52-0040333594A3>
 DWORD time;
 FloatKeys tfkeys;
}

template AnimationKey {
 <10DD46A8-775B-11cf-8F52-0040333594A3>
 DWORD keyType;
 DWORD nKeys;
 array TimedFloatKeys keys[nKeys];
}

template AnimationOptions {
 <E2BF56C0-840F-11cf-8F52-0040333594A3>
 DWORD openclosed;
 DWORD positionquality;
}

template Animation {
 <3D82AB4F-62DA-11cf-AB39-0020AF71E433>
 [...]
}

template AnimationSet {
 <3D82AB50-62DA-11cf-AB39-0020AF71E433>
 [Animation]
}

template XSkinMeshHeader {
 <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
 WORD nMaxSkinWeightsPerVertex;
 WORD nMaxSkinWeightsPerFace;
 WORD nBones;
}

template VertexDuplicationIndices {
 <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
 DWORD nIndices;
 DWORD nOriginalVertices;
 array DWORD indices[nIndices];
}

template SkinWeights {
 <6f0d123b-bad2-4167-a0d0-80224f25fabb>
 STRING transformNodeName;
 DWORD nWeights;
 array DWORD vertexIndices[nWeights];
 array FLOAT weights[nWeights];
 Matrix4x4 matrixOffset;
}
Frame Group01 {
   FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
 }
Frame Box01 {
   FrameTransformMatrix {
0.996774,0.000000,0.080259,0.000000,
0.000000,1.000000,0.000000,0.000000,
-0.080259,0.000000,0.996774,0.000000,
4.921875,-1.691847,-4.296875,1.000000;;
 }
Mesh Box011 {
 24;
-0.652344;0.000000;-1.662354;,
-0.652344;0.000000;1.662354;,
0.652344;0.000000;1.662354;,
0.652344;0.000000;-1.662354;,
-0.652344;0.200000;-1.662354;,
0.652344;0.200000;-1.662354;,
0.652344;0.200000;1.662354;,
-0.652344;0.200000;1.662354;,
-0.652344;0.000000;-1.662354;,
0.652344;0.000000;-1.662354;,
0.652344;0.200000;-1.662354;,
-0.652344;0.200000;-1.662354;,
0.652344;0.000000;-1.662354;,
0.652344;0.000000;1.662354;,
0.652344;0.200000;1.662354;,
0.652344;0.200000;-1.662354;,
0.652344;0.000000;1.662354;,
-0.652344;0.000000;1.662354;,
-0.652344;0.200000;1.662354;,
0.652344;0.200000;1.662354;,
-0.652344;0.000000;1.662354;,
-0.652344;0.000000;-1.662354;,
-0.652344;0.200000;-1.662354;,
-0.652344;0.200000;1.662354;;

 12;
3;2,1,0;,
3;0,3,2;,
3;6,5,4;,
3;4,7,6;,
3;10,9,8;,
3;8,11,10;,
3;14,13,12;,
3;12,15,14;,
3;18,17,16;,
3;16,19,18;,
3;22,21,20;,
3;20,23,22;;
MeshMaterialList {
 2;
 12;
  0,
  0,
  1,
  1,
  0,
  0,
  0,
  0,
  0,
  0,
  0,
  0;;
Material {
 0.588235;0.588235;0.588235;1.000000;;
0.000000;
 0.900000;0.900000;0.900000;;
 0.117647;0.117647;0.117647;;
TextureFilename {
"wl03.bmp";
}
 }
Material {
 0.588235;0.588235;0.588235;1.000000;;
0.000000;
 0.900000;0.900000;0.900000;;
 0.117647;0.117647;0.117647;;
TextureFilename {
"灰水泥.bmp";
}
 }
}

 MeshNormals {
 24;
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;;

 12;
3;2,1,0;,
3;0,3,2;,
3;6,5,4;,
3;4,7,6;,
3;10,9,8;,
3;8,11,10;,
3;14,13,12;,
3;12,15,14;,
3;18,17,16;,
3;16,19,18;,
3;22,21,20;,
3;20,23,22;;
 }
MeshTextureCoords {
 24;
0.999500;0.999500;,
0.999500;0.000499;,
0.000500;0.000500;,
0.000500;0.999501;,
0.000500;2.162354;,
0.999500;2.162354;,
0.999500;-1.162354;,
0.000500;-1.162354;,
0.000500;0.999501;,
0.999500;0.999501;,
0.999500;0.000499;,
0.000500;0.000499;,
0.000500;0.999501;,
0.999500;0.999501;,
0.999500;0.000499;,
0.000500;0.000499;,
0.000500;0.999501;,
0.999500;0.999501;,
0.999500;0.000499;,
0.000500;0.000499;,
0.000500;0.999501;,
0.999500;0.999501;,
0.999500;0.000499;,
0.000500;0.000499;;
}
}
 }
Frame Line01 {
   FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
 }
Mesh Line011 {
 28;
-3.078125;0.000000;-11.250000;,
4.992188;0.000000;-10.539063;,
4.992188;9.000000;-10.539063;,
-3.078125;9.000000;-11.250000;,
4.992188;0.000000;-10.539063;,
3.070313;0.000000;11.250000;,
3.070313;9.000000;11.250000;,
4.992188;9.000000;-10.539063;,
3.070313;0.000000;11.250000;,
-4.992188;0.000000;10.539063;,
-4.992188;9.000000;10.539063;,
3.070313;9.000000;11.250000;,
-4.992188;0.000000;10.539063;,
-3.078125;0.000000;-11.250000;,
-3.078125;9.000000;-11.250000;,
-4.992188;9.000000;10.539063;,
-4.775459;9.000000;10.357397;,
-2.896398;9.000000;-11.033216;,
4.775386;9.000000;-10.357387;,
2.888658;9.000000;11.033206;,
-3.078125;9.000000;-11.250000;,
4.992188;9.000000;-10.539063;,
4.775386;9.000000;-10.357387;,
-2.896398;9.000000;-11.033216;,
3.070313;9.000000;11.250000;,
2.888658;9.000000;11.033206;,
-4.992188;9.000000;10.539063;,
-4.775459;9.000000;10.357397;;

 18;
3;2,1,0;,
3;3,2,0;,
3;6,5,4;,
3;7,6,4;,
3;10,9,8;,
3;11,10,8;,
3;14,13,12;,
3;15,14,12;,
3;18,17,16;,
3;19,18,16;,
3;22,21,20;,
3;20,23,22;,
3;25,24,21;,
3;21,22,25;,
3;27,26,24;,
3;24,25,27;,
3;23,20,26;,
3;26,27,23;;
MeshMaterialList {
 3;
 18;
  0,
  0,
  1,
  1,
  0,
  0,
  1,
  1,
  2,
  2,
  0,
  0,
  0,
  0,
  0,
  0,
  0,
  0;;
Material {
 0.588235;0.588235;0.588235;1.000000;;
0.000000;
 0.900000;0.900000;0.900000;;
 0.117647;0.117647;0.117647;;
TextureFilename {
"wl03.bmp";
}
 }
Material {
 0.588235;0.588235;0.588235;1.000000;;
0.000000;
 0.900000;0.900000;0.900000;;
 0.117647;0.117647;0.117647;;
TextureFilename {
"wl200.bmp";
}
 }
Material {
 0.588235;0.588235;0.588235;1.000000;;
0.000000;
 0.900000;0.900000;0.900000;;
 0.117647;0.117647;0.117647;;
TextureFilename {
"灰水泥.bmp";
}
 }
}

 MeshNormals {
 28;
0.087753;0.000000;-0.996142;,
0.087753;0.000000;-0.996142;,
0.087753;0.000000;-0.996142;,
0.087753;0.000000;-0.996142;,
0.996133;0.000000;0.087863;,
0.996133;0.000000;0.087863;,
0.996133;0.000000;0.087863;,
0.996133;0.000000;0.087863;,
-0.087837;0.000000;0.996135;,
-0.087837;0.000000;0.996135;,
-0.087837;0.000000;0.996135;,
-0.087837;0.000000;0.996135;,
-0.996164;0.000000;-0.087508;,
-0.996164;0.000000;-0.087508;,
-0.996164;0.000000;-0.087508;,
-0.996164;0.000000;-0.087508;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,

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