📄 4.x
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xof 0302txt 0032
Header {
1;
0;
1;
}
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
DWORD nIndices;
DWORD nOriginalVertices;
array DWORD indices[nIndices];
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array FLOAT weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame Line01 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh Line011 {
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-3.226563;14.400000;-25.289063;,
-4.570313;0.000000;25.062500;,
-4.278331;3.128954;14.121686;,
-4.570313;3.128954;25.062500;,
-3.226563;0.000000;-25.289063;,
4.570313;0.000000;-25.046875;,
4.570313;14.400000;-25.046875;,
-3.226563;3.128954;-25.289063;,
-3.226563;14.400000;-25.289063;,
4.570313;0.000000;-25.046875;,
3.226563;0.000000;25.296875;,
3.226563;14.400000;25.296875;,
4.570313;14.400000;-25.046875;,
3.226563;0.000000;25.296875;,
-4.570313;0.000000;25.062500;,
-4.570313;3.128954;25.062500;,
-4.570313;14.400000;25.062500;,
3.226563;14.400000;25.296875;,
-4.570313;14.400000;25.062500;,
-3.226563;14.400000;-25.289063;,
4.570313;14.400000;-25.046875;,
3.226563;14.400000;25.296875;,
-3.226563;0.000000;-25.289063;,
-3.226563;3.128954;-25.289063;,
-4.570313;3.128954;25.062500;,
-4.570313;14.400000;25.062500;;
16;
3;2,1,0;,
3;5,4,3;,
3;8,7,6;,
3;10,8,9;,
3;13,12,11;,
3;14,13,11;,
3;17,16,15;,
3;19,18,15;,
3;22,21,20;,
3;23,22,20;,
3;25,24,4;,
3;4,24,3;,
3;27,0,26;,
3;27,2,0;,
3;9,8,6;,
3;18,17,15;;
MeshMaterialList {
3;
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Material {
0.588235;0.588235;0.588235;1.000000;;
0.000000;
0.900000;0.900000;0.900000;;
0.117647;0.117647;0.117647;;
TextureFilename {
"wl197.bmp";
}
}
Material {
0.588235;0.588235;0.588235;1.000000;;
0.000000;
0.900000;0.900000;0.900000;;
0.117647;0.117647;0.117647;;
TextureFilename {
"wl433.bmp";
}
}
Material {
0.588235;0.588235;0.588235;1.000000;;
0.000000;
0.900000;0.900000;0.900000;;
0.117647;0.117647;0.117647;;
TeztureFilename {
"灰水泥.bmp";
}
}
}
MeshNormals {
28;
-0.999644;-0.000000;-0.026678;,
-0.999644;0.000000;-0.026678;,
-0.999644;0.000000;-0.026678;,
-0.999644;-0.000000;-0.026678;,
-0.999644;-0.000000;-0.026678;,
-0.999644;0.000000;-0.026678;,
0.031047;0.000000;-0.999518;,
0.031047;0.000000;-0.999518;,
0.031047;0.000000;-0.999518;,
0.031047;0.000000;-0.999518;,
0.031047;0.000000;-0.999518;,
0.999644;0.000000;0.026682;,
0.999644;0.000000;0.026682;,
0.999644;0.000000;0.026682;,
0.999644;0.000000;0.026682;,
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0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
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-0.999644;0.000000;-0.026678;,
-0.999644;0.000000;-0.026678;;
16;
3;2,1,0;,
3;5,4,3;,
3;8,7,6;,
3;10,8,9;,
3;13,12,11;,
3;14,13,11;,
3;17,16,15;,
3;19,18,15;,
3;22,21,20;,
3;23,22,20;,
3;25,24,4;,
3;4,24,3;,
3;27,0,26;,
3;27,2,0;,
3;9,8,6;,
3;18,17,15;;
}
MeshTextureCoords {
28;
6.527128;0.129716;,
29.985016;0.129716;,
29.985016;-2.998002;,
0.000999;0.999501;,
0.435142;0.000499;,
0.000999;0.000499;,
0.000000;1.000000;,
5.000000;1.000000;,
5.000000;-3.000000;,
0.000000;0.130846;,
0.000000;-3.000000;,
0.014985;0.998002;,
29.985016;0.998002;,
29.985016;-2.998002;,
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0.000000;1.000000;,
5.000000;1.000000;,
5.000000;0.130846;,
5.000000;-3.000000;,
0.000000;-3.000000;,
-4.070306;-24.558596;,
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5.070306;25.550783;,
3.726568;-24.792969;,
1.999001;0.999501;,
1.999001;0.000499;,
0.014986;0.129716;,
0.014986;-2.998002;;
}
}
}
Frame Line02 {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh Line021 {
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-1.468750;-0.654692;25.492188;,
-1.468750;0.800000;25.492188;,
0.671875;0.800000;25.531250;,
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0.257813;-0.654692;-25.531250;,
0.257813;0.800000;-25.531250;,
-1.468750;0.800000;25.492188;,
0.257813;-0.654692;-25.531250;,
2.031250;-0.654692;-25.500000;,
2.031250;0.800000;-25.500000;,
0.257813;0.800000;-25.531250;,
2.031250;-0.654692;-25.500000;,
0.671875;-0.654692;25.531250;,
0.671875;0.800000;25.531250;,
2.031250;0.800000;-25.500000;,
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0.257813;-0.654692;-25.531250;,
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2.031250;-0.654692;-25.500000;,
0.671875;0.800000;25.531250;,
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0.257813;0.800000;-25.531250;,
2.031250;0.800000;-25.500000;;
12;
3;2,1,0;,
3;3,2,0;,
3;6,5,4;,
3;7,6,4;,
3;10,9,8;,
3;11,10,8;,
3;14,13,12;,
3;15,14,12;,
3;18,17,16;,
3;16,17,19;,
3;22,21,20;,
3;22,20,23;;
MeshMaterialList {
3;
12;
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Material {
0.588235;0.588235;0.588235;1.000000;;
0.000000;
0.900000;0.900000;0.900000;;
0.117647;0.117647;0.117647;;
TextureFilename {
"wl03.bmp";
}
}
Material {
0.588235;0.588235;0.588235;1.000000;;
0.000000;
0.900000;0.900000;0.900000;;
0.317647;0.317647;0.317647;;
TextureFilename {
"cm145.bmp";
}
}
Material {
0.588235;0.588235;0.588235;1.000000;;
0.000000;
0.900000;0.900000;0.900000;;
0.117647;0.117647;0.117647;;
TextureFilename {
"灰水泥.bmp";
}
}
}
MeshNormals {
24;
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-0.018245;0.000000;0.999834;,
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0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;;
12;
3;2,1,0;,
3;3,2,0;,
3;6,5,4;,
3;7,6,4;,
3;10,9,8;,
3;11,10,8;,
3;14,13,12;,
3;15,14,12;,
3;18,17,16;,
3;16,17,19;,
3;22,21,20;,
3;22,20,23;;
}
MeshTextureCoords {
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2.249994;26.000000;;
}
}
}
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