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📄 frame.c

📁 另一个版本的x264的decoder
💻 C
📖 第 1 页 / 共 3 页
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static inline void deblocking_filter_edgev( x264_t *h, uint8_t *pix, int i_pix_stride, int bS[4], int i_QP ){    int i, d;    const int i_index_a = x264_clip3( i_QP + h->sh.i_alpha_c0_offset, 0, 51 );    const int alpha = i_alpha_table[i_index_a];    const int beta  = i_beta_table[x264_clip3( i_QP + h->sh.i_beta_offset, 0, 51 )];    for( i = 0; i < 4; i++ )    {        if( bS[i] == 0 )        {            pix += 4 * i_pix_stride;            continue;        }        if( bS[i] < 4 )        {            const int tc0 = i_tc0_table[i_index_a][bS[i] - 1];            /* 4px edge length */            for( d = 0; d < 4; d++ )            {                const int p0 = pix[-1];                const int p1 = pix[-2];                const int p2 = pix[-3];                const int q0 = pix[0];                const int q1 = pix[1];                const int q2 = pix[2];                if( abs( p0 - q0 ) < alpha &&                    abs( p1 - p0 ) < beta &&                    abs( q1 - q0 ) < beta )                {                    int tc = tc0;                    int i_delta;                    if( abs( p2 - p0 ) < beta )                    {                        pix[-2] = p1 + x264_clip3( ( p2 + ( ( p0 + q0 + 1 ) >> 1 ) - ( p1 << 1 ) ) >> 1, -tc0, tc0 );                        tc++;                    }                    if( abs( q2 - q0 ) < beta )                    {                        pix[1] = q1 + x264_clip3( ( q2 + ( ( p0 + q0 + 1 ) >> 1 ) - ( q1 << 1 ) ) >> 1, -tc0, tc0 );                        tc++;                    }                    i_delta = x264_clip3( (((q0 - p0 ) << 2) + (p1 - q1) + 4) >> 3, -tc, tc );                    pix[-1] = clip_uint8( p0 + i_delta );    /* p0' */                    pix[0]  = clip_uint8( q0 - i_delta );    /* q0' */                }                pix += i_pix_stride;            }        }        else        {            /* 4px edge length */            for( d = 0; d < 4; d++ )            {                const int p0 = pix[-1];                const int p1 = pix[-2];                const int p2 = pix[-3];                const int q0 = pix[0];                const int q1 = pix[1];                const int q2 = pix[2];                if( abs( p0 - q0 ) < alpha &&                    abs( p1 - p0 ) < beta &&                    abs( q1 - q0 ) < beta )                {                    if( abs( p0 - q0 ) < (( alpha >> 2 ) + 2 ) )                    {                        if( abs( p2 - p0 ) < beta )                        {                            const int p3 = pix[-4];                            /* p0', p1', p2' */                            pix[-1] = ( p2 + 2*p1 + 2*p0 + 2*q0 + q1 + 4 ) >> 3;                            pix[-2] = ( p2 + p1 + p0 + q0 + 2 ) >> 2;                            pix[-3] = ( 2*p3 + 3*p2 + p1 + p0 + q0 + 4 ) >> 3;                        }                        else                        {                            /* p0' */                            pix[-1] = ( 2*p1 + p0 + q1 + 2 ) >> 2;                        }                        if( abs( q2 - q0 ) < beta )                        {                            const int q3 = pix[3];                            /* q0', q1', q2' */                            pix[0] = ( p1 + 2*p0 + 2*q0 + 2*q1 + q2 + 4 ) >> 3;                            pix[1] = ( p0 + q0 + q1 + q2 + 2 ) >> 2;                            pix[2] = ( 2*q3 + 3*q2 + q1 + q0 + p0 + 4 ) >> 3;                        }                        else                        {                            /* q0' */                            pix[0] = ( 2*q1 + q0 + p1 + 2 ) >> 2;                        }                    }                    else                    {                        /* p0', q0' */                        pix[-1] = ( 2*p1 + p0 + q1 + 2 ) >> 2;                        pix[0] = ( 2*q1 + q0 + p1 + 2 ) >> 2;                    }                }                pix += i_pix_stride;            }        }    }}static inline void deblocking_filter_edgecv( x264_t *h, uint8_t *pix, int i_pix_stride, int bS[4], int i_QP ){    int i, d;    const int i_index_a = x264_clip3( i_QP + h->sh.i_alpha_c0_offset, 0, 51 );    const int alpha = i_alpha_table[i_index_a];    const int beta  = i_beta_table[x264_clip3( i_QP + h->sh.i_beta_offset, 0, 51 )];    for( i = 0; i < 4; i++ )    {        if( bS[i] == 0 )        {            pix += 2 * i_pix_stride;            continue;        }        if( bS[i] < 4 )        {            const int tc = i_tc0_table[i_index_a][bS[i] - 1] + 1;            /* 2px edge length (because we use same bS than the one for luma) */            for( d = 0; d < 2; d++ )            {                const int p0 = pix[-1];                const int p1 = pix[-2];                const int q0 = pix[0];                const int q1 = pix[1];                if( abs( p0 - q0 ) < alpha &&                    abs( p1 - p0 ) < beta &&                    abs( q1 - q0 ) < beta )                {                    const int i_delta = x264_clip3( (((q0 - p0 ) << 2) + (p1 - q1) + 4) >> 3, -tc, tc );                    pix[-1] = clip_uint8( p0 + i_delta );    /* p0' */                    pix[0]  = clip_uint8( q0 - i_delta );    /* q0' */                }                pix += i_pix_stride;            }        }        else        {            /* 2px edge length (because we use same bS than the one for luma) */            for( d = 0; d < 2; d++ )            {                const int p0 = pix[-1];                const int p1 = pix[-2];                const int q0 = pix[0];                const int q1 = pix[1];                if( abs( p0 - q0 ) < alpha &&                    abs( p1 - p0 ) < beta &&                    abs( q1 - q0 ) < beta )                {                    pix[-1] = ( 2*p1 + p0 + q1 + 2 ) >> 2;   /* p0' */                    pix[0]  = ( 2*q1 + q0 + p1 + 2 ) >> 2;   /* q0' */                }                pix += i_pix_stride;            }        }    }}static inline void deblocking_filter_edgeh( x264_t *h, uint8_t *pix, int i_pix_stride, int bS[4], int i_QP ){    int i, d;    const int i_index_a = x264_clip3( i_QP + h->sh.i_alpha_c0_offset, 0, 51 );    const int alpha = i_alpha_table[i_index_a];    const int beta  = i_beta_table[x264_clip3( i_QP + h->sh.i_beta_offset, 0, 51 )];    int i_pix_next  = i_pix_stride;    for( i = 0; i < 4; i++ )    {        if( bS[i] == 0 )        {            pix += 4;            continue;        }        if( bS[i] < 4 )        {            const int tc0 = i_tc0_table[i_index_a][bS[i] - 1];            /* 4px edge length */            for( d = 0; d < 4; d++ )            {                const int p0 = pix[-i_pix_next];                const int p1 = pix[-2*i_pix_next];                const int p2 = pix[-3*i_pix_next];                const int q0 = pix[0];                const int q1 = pix[1*i_pix_next];                const int q2 = pix[2*i_pix_next];                if( abs( p0 - q0 ) < alpha &&                    abs( p1 - p0 ) < beta &&                    abs( q1 - q0 ) < beta )                {                    int tc = tc0;                    int i_delta;                    if( abs( p2 - p0 ) < beta )                    {                        pix[-2*i_pix_next] = p1 + x264_clip3( ( p2 + ( ( p0 + q0 + 1 ) >> 1 ) - ( p1 << 1 ) ) >> 1, -tc0, tc0 );                        tc++;                    }                    if( abs( q2 - q0 ) < beta )                    {                        pix[i_pix_next] = q1 + x264_clip3( ( q2 + ( ( p0 + q0 + 1 ) >> 1 ) - ( q1 << 1 ) ) >> 1, -tc0, tc0 );                        tc++;                    }                    i_delta = x264_clip3( (((q0 - p0 ) << 2) + (p1 - q1) + 4) >> 3, -tc, tc );                    pix[-i_pix_next] = clip_uint8( p0 + i_delta );    /* p0' */                    pix[0]           = clip_uint8( q0 - i_delta );    /* q0' */                }                pix++;            }        }        else        {            /* 4px edge length */            for( d = 0; d < 4; d++ )            {                const int p0 = pix[-i_pix_next];                const int p1 = pix[-2*i_pix_next];                const int p2 = pix[-3*i_pix_next];                const int q0 = pix[0];                const int q1 = pix[1*i_pix_next];                const int q2 = pix[2*i_pix_next];                if( abs( p0 - q0 ) < alpha &&                    abs( p1 - p0 ) < beta &&                    abs( q1 - q0 ) < beta )                {                    const int p3 = pix[-4*i_pix_next];                    const int q3 = pix[ 3*i_pix_next];                    if( abs( p0 - q0 ) < (( alpha >> 2 ) + 2 ) )                    {                        if( abs( p2 - p0 ) < beta )                        {                            /* p0', p1', p2' */                            pix[-1*i_pix_next] = ( p2 + 2*p1 + 2*p0 + 2*q0 + q1 + 4 ) >> 3;                            pix[-2*i_pix_next] = ( p2 + p1 + p0 + q0 + 2 ) >> 2;                            pix[-3*i_pix_next] = ( 2*p3 + 3*p2 + p1 + p0 + q0 + 4 ) >> 3;                        }                        else                        {                            /* p0' */                            pix[-1*i_pix_next] = ( 2*p1 + p0 + q1 + 2 ) >> 2;                        }                        if( abs( q2 - q0 ) < beta )                        {                            /* q0', q1', q2' */                            pix[0*i_pix_next] = ( p1 + 2*p0 + 2*q0 + 2*q1 + q2 + 4 ) >> 3;                            pix[1*i_pix_next] = ( p0 + q0 + q1 + q2 + 2 ) >> 2;                            pix[2*i_pix_next] = ( 2*q3 + 3*q2 + q1 + q0 + p0 + 4 ) >> 3;                        }                        else                        {                            /* q0' */                            pix[0*i_pix_next] = ( 2*q1 + q0 + p1 + 2 ) >> 2;                        }                    }                    else                    {                        /* p0' */                        pix[-1*i_pix_next] = ( 2*p1 + p0 + q1 + 2 ) >> 2;                        /* q0' */                        pix[0*i_pix_next] = ( 2*q1 + q0 + p1 + 2 ) >> 2;                    }                }                pix++;

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