📄 snaporig.cpp
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if ((result = ReadBlock ("PPU:", &OrigPPU, sizeof (OrigPPU), snap)) != SUCCESS) return (result); if (version == 2) { OrigPPU.OBJNameSelect = OrigPPU.OBJNameSelect_old << 13; OrigPPU.OBJNameBase <<= 1; OrigPPU.OBJNameSelect <<= 13; } PPU.BGMode = OrigPPU.BGMode; PPU.BG3Priority = OrigPPU.BG3Priority; PPU.Brightness = OrigPPU.Brightness; PPU.VMA.High = OrigPPU.VMA.High; PPU.VMA.Increment = OrigPPU.VMA.Increment; PPU.VMA.Address = OrigPPU.VMA.Address; PPU.VMA.Mask1 = OrigPPU.VMA.Mask1; PPU.VMA.FullGraphicCount = OrigPPU.VMA.FullGraphicCount; PPU.VMA.Shift = OrigPPU.VMA.Shift; for (i = 0; i < 4; i++) { PPU.BG[i].SCBase = OrigPPU.BG[i].SCBase; PPU.BG[i].VOffset = OrigPPU.BG[i].VOffset; PPU.BG[i].HOffset = OrigPPU.BG[i].HOffset; PPU.BG[i].BGSize = OrigPPU.BG[i].BGSize; PPU.BG[i].NameBase = OrigPPU.BG[i].NameBase; PPU.BG[i].SCSize = OrigPPU.BG[i].SCSize; } PPU.CGFLIP = OrigPPU.CGFLIP; for (i = 0; i < 256; i++) PPU.CGDATA [i] = OrigPPU.CGDATA [i]; PPU.FirstSprite = OrigPPU.FirstSprite; for (i = 0; i < 128; i++) { PPU.OBJ[i].HPos = OrigPPU.OBJ [i].HPos; PPU.OBJ[i].VPos = OrigPPU.OBJ [i].VPos; PPU.OBJ[i].Name = OrigPPU.OBJ [i].Name; PPU.OBJ[i].VFlip = OrigPPU.OBJ [i].VFlip; PPU.OBJ[i].HFlip = OrigPPU.OBJ [i].HFlip; PPU.OBJ[i].Priority = OrigPPU.OBJ [i].Priority; PPU.OBJ[i].Palette = OrigPPU.OBJ [i].Palette; PPU.OBJ[i].Size = OrigPPU.OBJ [i].Size; } PPU.OAMPriorityRotation = OrigPPU.OAMPriorityRotation; PPU.OAMAddr = OrigPPU.OAMAddr; PPU.OAMFlip = OrigPPU.OAMFlip; PPU.OAMTileAddress = OrigPPU.OAMTileAddress; PPU.IRQVBeamPos = OrigPPU.IRQVBeamPos; PPU.IRQHBeamPos = OrigPPU.IRQHBeamPos; PPU.VBeamPosLatched = OrigPPU.VBeamPosLatched; PPU.HBeamPosLatched = OrigPPU.HBeamPosLatched; PPU.HBeamFlip = OrigPPU.HBeamFlip; PPU.VBeamFlip = OrigPPU.VBeamFlip; PPU.HVBeamCounterLatched = OrigPPU.HVBeamCounterLatched; PPU.MatrixA = OrigPPU.MatrixA; PPU.MatrixB = OrigPPU.MatrixB; PPU.MatrixC = OrigPPU.MatrixC; PPU.MatrixD = OrigPPU.MatrixD; PPU.CentreX = OrigPPU.CentreX; PPU.CentreY = OrigPPU.CentreY; PPU.Joypad1ButtonReadPos = OrigPPU.Joypad1ButtonReadPos; PPU.Joypad2ButtonReadPos = OrigPPU.Joypad2ButtonReadPos; PPU.Joypad3ButtonReadPos = OrigPPU.Joypad3ButtonReadPos; PPU.CGADD = OrigPPU.CGADD; PPU.FixedColourRed = OrigPPU.FixedColourRed; PPU.FixedColourGreen = OrigPPU.FixedColourGreen; PPU.FixedColourBlue = OrigPPU.FixedColourBlue; PPU.SavedOAMAddr = OrigPPU.SavedOAMAddr; PPU.ScreenHeight = OrigPPU.ScreenHeight; PPU.WRAM = OrigPPU.WRAM; PPU.ForcedBlanking = OrigPPU.ForcedBlanking; PPU.OBJNameSelect = OrigPPU.OBJNameSelect; PPU.OBJSizeSelect = OrigPPU.OBJSizeSelect; PPU.OBJNameBase = OrigPPU.OBJNameBase; PPU.OAMReadFlip = OrigPPU.OAMReadFlip; memmove (PPU.OAMData, OrigPPU.OAMData, sizeof (PPU.OAMData)); PPU.VTimerEnabled = OrigPPU.VTimerEnabled; PPU.HTimerEnabled = OrigPPU.HTimerEnabled; PPU.HTimerPosition = OrigPPU.HTimerPosition; PPU.Mosaic = OrigPPU.Mosaic; memmove (PPU.BGMosaic, OrigPPU.BGMosaic, sizeof (PPU.BGMosaic)); PPU.Mode7HFlip = OrigPPU.Mode7HFlip; PPU.Mode7VFlip = OrigPPU.Mode7VFlip; PPU.Mode7Repeat = OrigPPU.Mode7Repeat; PPU.Window1Left = OrigPPU.Window1Left; PPU.Window1Right = OrigPPU.Window1Right; PPU.Window2Left = OrigPPU.Window2Left; PPU.Window2Right = OrigPPU.Window2Right; for (i = 0; i < 6; i++) { PPU.ClipWindowOverlapLogic [i] = OrigPPU.ClipWindowOverlapLogic [i]; PPU.ClipWindow1Enable [i] = OrigPPU.ClipWindow1Enable [i]; PPU.ClipWindow2Enable [i] = OrigPPU.ClipWindow2Enable [i]; PPU.ClipWindow1Inside [i] = OrigPPU.ClipWindow1Inside [i]; PPU.ClipWindow2Inside [i] = OrigPPU.ClipWindow2Inside [i]; } PPU.CGFLIPRead = OrigPPU.CGFLIPRead; PPU.Need16x8Mulitply = OrigPPU.Need16x8Mulitply; IPPU.ColorsChanged = TRUE; IPPU.OBJChanged = TRUE; S9xFixColourBrightness (); IPPU.RenderThisFrame = FALSE; if ((result = ReadBlock ("DMA:", OrigDMA, sizeof (OrigDMA), snap)) != SUCCESS) return (result); for (i = 0; i < 8; i++) { DMA[i].TransferDirection = OrigDMA[i].TransferDirection; DMA[i].AAddressFixed = OrigDMA[i].AAddressFixed; DMA[i].AAddressDecrement = OrigDMA[i].AAddressDecrement; DMA[i].TransferMode = OrigDMA[i].TransferMode; DMA[i].ABank = OrigDMA[i].ABank; DMA[i].AAddress = OrigDMA[i].AAddress; DMA[i].Address = OrigDMA[i].Address; DMA[i].BAddress = OrigDMA[i].BAddress; DMA[i].TransferBytes = OrigDMA[i].TransferBytes; DMA[i].HDMAIndirectAddressing = OrigDMA[i].HDMAIndirectAddressing; DMA[i].IndirectAddress = OrigDMA[i].IndirectAddress; DMA[i].IndirectBank = OrigDMA[i].IndirectBank; DMA[i].Repeat = OrigDMA[i].Repeat; DMA[i].LineCount = OrigDMA[i].LineCount; DMA[i].FirstLine = OrigDMA[i].FirstLine; } if ((result = ReadBlock ("VRA:", Memory.VRAM, 0x10000, snap)) != SUCCESS) return (result); if ((result = ReadBlock ("RAM:", Memory.RAM, 0x20000, snap)) != SUCCESS) return (result); if ((result = ReadBlock ("SRA:", ::SRAM, 0x10000, snap)) != SUCCESS) return (result); if ((result = ReadBlock ("FIL:", Memory.FillRAM, 0x8000, snap)) != SUCCESS) return (result); if (ReadBlock ("APU:", &OrigAPU, sizeof (OrigAPU), snap) == SUCCESS) { APU = *(struct SAPU *) &OrigAPU; if ((result = ReadBlock ("ARE:", &OrigAPURegisters, sizeof (OrigAPURegisters), snap)) != SUCCESS) return (result); APURegisters = *(struct SAPURegisters *) &OrigAPURegisters; if ((result = ReadBlock ("ARA:", IAPU.RAM, 0x10000, snap)) != SUCCESS) return (result); if ((result = ReadBlock ("SOU:", &OrigSoundData, sizeof (SOrigSoundData), snap)) != SUCCESS) return (result); SoundData.master_volume_left = OrigSoundData.master_volume_left; SoundData.master_volume_right = OrigSoundData.master_volume_right; SoundData.echo_volume_left = OrigSoundData.echo_volume_left; SoundData.echo_volume_right = OrigSoundData.echo_volume_right; SoundData.echo_enable = OrigSoundData.echo_enable; SoundData.echo_feedback = OrigSoundData.echo_feedback; SoundData.echo_ptr = OrigSoundData.echo_ptr; SoundData.echo_buffer_size = OrigSoundData.echo_buffer_size; SoundData.echo_write_enabled = OrigSoundData.echo_write_enabled; SoundData.echo_channel_enable = OrigSoundData.echo_channel_enable; SoundData.pitch_mod = OrigSoundData.pitch_mod; for (i = 0; i < 3; i++) SoundData.dummy [i] = OrigSoundData.dummy [i]; for (i = 0; i < NUM_CHANNELS; i++) { SoundData.channels [i].state = OrigSoundData.channels [i].state; SoundData.channels [i].type = OrigSoundData.channels [i].type; SoundData.channels [i].volume_left = OrigSoundData.channels [i].volume_left; SoundData.channels [i].volume_right = OrigSoundData.channels [i].volume_right; SoundData.channels [i].hertz = OrigSoundData.channels [i].frequency; SoundData.channels [i].count = OrigSoundData.channels [i].count; SoundData.channels [i].loop = OrigSoundData.channels [i].loop; SoundData.channels [i].envx = OrigSoundData.channels [i].envx; SoundData.channels [i].left_vol_level = OrigSoundData.channels [i].left_vol_level; SoundData.channels [i].right_vol_level = OrigSoundData.channels [i].right_vol_level; SoundData.channels [i].envx_target = OrigSoundData.channels [i].envx_target; SoundData.channels [i].env_error = OrigSoundData.channels [i].env_error; SoundData.channels [i].erate = OrigSoundData.channels [i].erate; SoundData.channels [i].direction = OrigSoundData.channels [i].direction; SoundData.channels [i].attack_rate = OrigSoundData.channels [i].attack_rate; SoundData.channels [i].decay_rate = OrigSoundData.channels [i].decay_rate; SoundData.channels [i].sustain_rate = OrigSoundData.channels [i].sustain_rate; SoundData.channels [i].release_rate = OrigSoundData.channels [i].release_rate; SoundData.channels [i].sustain_level = OrigSoundData.channels [i].sustain_level; SoundData.channels [i].sample = OrigSoundData.channels [i].sample; for (j = 0; j < 16; j++) SoundData.channels [i].decoded [j] = OrigSoundData.channels [i].decoded [j]; for (j = 0; j < 2; j++) SoundData.channels [i].previous [j] = OrigSoundData.channels [i].previous [j]; SoundData.channels [i].sample_number = OrigSoundData.channels [i].sample_number; SoundData.channels [i].last_block = OrigSoundData.channels [i].last_block; SoundData.channels [i].needs_decode = OrigSoundData.channels [i].needs_decode; SoundData.channels [i].block_pointer = OrigSoundData.channels [i].block_pointer; SoundData.channels [i].sample_pointer = OrigSoundData.channels [i].sample_pointer; SoundData.channels [i].mode = OrigSoundData.channels [i].mode; } S9xSetSoundMute (FALSE); IAPU.PC = IAPU.RAM + APURegisters.PC; S9xAPUUnpackStatus (); if (APUCheckDirectPage ()) IAPU.DirectPage = IAPU.RAM + 0x100; else IAPU.DirectPage = IAPU.RAM; Settings.APUEnabled = TRUE; IAPU.APUExecuting = TRUE; } else { Settings.APUEnabled = FALSE; IAPU.APUExecuting = FALSE; S9xSetSoundMute (TRUE); } S9xFixSoundAfterSnapshotLoad (); ICPU.ShiftedPB = Registers.PB << 16; ICPU.ShiftedDB = Registers.DB << 16; S9xSetPCBase (ICPU.ShiftedPB + Registers.PC); S9xUnpackStatus (); S9xFixCycles (); S9xReschedule (); return (SUCCESS);}
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