⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 glide.cpp

📁 SFC游戏模拟器 snes9x 1.43 的原代码
💻 CPP
字号:
/*******************************************************************************  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.   (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and                            Jerremy Koot (jkoot@snes9x.com)  (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)  (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),                            funkyass (funkyass@spam.shaw.ca),                            Joel Yliluoma (http://iki.fi/bisqwit/)                            Kris Bleakley (codeviolation@hotmail.com),                            Matthew Kendora,                            Nach (n-a-c-h@users.sourceforge.net),                            Peter Bortas (peter@bortas.org) and                            zones (kasumitokoduck@yahoo.com)  C4 x86 assembler and some C emulation code  (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),                            _Demo_ (_demo_@zsnes.com), and Nach  C4 C++ code  (c) Copyright 2003 Brad Jorsch  DSP-1 emulator code  (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,                            John Weidman, neviksti (neviksti@hotmail.com),                            Kris Bleakley, Andreas Naive  DSP-2 emulator code  (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and                     Lord Nightmare (lord_nightmare@users.sourceforge.net  OBC1 emulator code  (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and                            Kris Bleakley  Ported from x86 assembler to C by sanmaiwashi  SPC7110 and RTC C++ emulator code  (c) Copyright 2002 Matthew Kendora with research by                     zsKnight, John Weidman, and Dark Force  S-DD1 C emulator code  (c) Copyright 2003 Brad Jorsch with research by                     Andreas Naive and John Weidman   S-RTC C emulator code  (c) Copyright 2001 John Weidman    ST010 C++ emulator code  (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora  Super FX x86 assembler emulator code   (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault   Super FX C emulator code   (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman  SH assembler code partly based on x86 assembler code  (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)    Specific ports contains the works of other authors. See headers in  individual files.   Snes9x homepage: http://www.snes9x.com   Permission to use, copy, modify and distribute Snes9x in both binary and  source form, for non-commercial purposes, is hereby granted without fee,  providing that this license information and copyright notice appear with  all copies and any derived work.   This software is provided 'as-is', without any express or implied  warranty. In no event shall the authors be held liable for any damages  arising from the use of this software.   Snes9x is freeware for PERSONAL USE only. Commercial users should  seek permission of the copyright holders first. Commercial use includes  charging money for Snes9x or software derived from Snes9x.   The copyright holders request that bug fixes and improvements to the code  should be forwarded to them so everyone can benefit from the modifications  in future versions.   Super NES and Super Nintendo Entertainment System are trademarks of  Nintendo Co., Limited and its subsidiary companies.*******************************************************************************/#include <math.h>#include <glide.h>#include <signal.h>#include <setjmp.h>#include "snes9x.h"#include "gfx.h"#include "3d.h"GlideData Glide;#define TEXTURE_SIZE 256static uint16 *texture_download_buffer = NULL;static GrTexInfo texture_info;static int texture_mem_start [4];void S9xGlideDeinit ();static void S9xGlideCalcSquare (int snes_width, int snes_height, 				int x, int y, int width, int height,				GrVertex *square){    float virtual_height;    float virtual_width;    float virtual_x;    float virtual_y;#if 0    float snes_aspect_ratio = snes_width / (float) snes_height;    float voodoo_aspect_ratio = Glide.voodoo_width / (float) Glide.voodoo_height;    if (snes_aspect_ratio < voodoo_aspect_ratio)    {	virtual_height = (float) Glide.voodoo_height;	virtual_width = virtual_height * snes_aspect_ratio;	virtual_x = ((float) Glide.voodoo_width - virtual_width) / 2.0;	virtual_y = 0.0;    }    else    {	virtual_width = Glide.voodoo_width;	virtual_height = virtual_width / snes_aspect_ratio;	virtual_x = 0;	virtual_y = (Glide.voodoo_height - virtual_height) / 2.0;    }#endif    virtual_x = 0;    virtual_y = 0;    virtual_width = Glide.voodoo_width;    virtual_height = Glide.voodoo_height;    for (int i = 0; i < 4; i++)    {	square [i].oow = 1.0;	square [i].ooz = 65535.0;	square [i].tmuvtx [0].oow = 1.0;    }    square [0].tmuvtx [0].sow = 0.0;    square [0].tmuvtx [0].tow = 0.0;    square [1].tmuvtx [0].sow = width;    square [1].tmuvtx [0].tow = 0.0;    square [2].tmuvtx [0].sow = width;    square [2].tmuvtx [0].tow = height;    square [3].tmuvtx [0].sow = 0.0;    square [3].tmuvtx [0].tow = height;	    float texture_width_percent;    float texture_height_percent;    if ((texture_width_percent = virtual_width * TEXTURE_SIZE / snes_width) > virtual_width)	texture_width_percent = virtual_width;    if ((texture_height_percent = virtual_height * TEXTURE_SIZE / snes_height) > virtual_height)	texture_height_percent = virtual_height;    square [0].x = virtual_x + x * texture_width_percent;    square [0].y = virtual_y + y * texture_height_percent;    square [1].x = virtual_x + (x + 1) * texture_width_percent;    square [1].y = virtual_y + y * texture_height_percent;    square [2].x = virtual_x + (x + 1) * texture_width_percent;    square [2].y = virtual_y + (y + 1) * texture_height_percent;    square [3].x = virtual_x + x * texture_width_percent;    square [3].y = virtual_y + (y + 1) * texture_height_percent;}static void S9xGlideInitTextures (){    grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,		    GR_COMBINE_FACTOR_ONE,		    GR_COMBINE_LOCAL_NONE,		    GR_COMBINE_OTHER_TEXTURE,		    FXFALSE);    grTexCombine (GR_TMU0,		  GR_COMBINE_FUNCTION_LOCAL,		  GR_COMBINE_FACTOR_NONE,		  GR_COMBINE_FUNCTION_NONE,		  GR_COMBINE_FACTOR_NONE,		  FXFALSE, 		  FXFALSE);    grTexMipMapMode (GR_TMU0,		     GR_MIPMAP_DISABLE,		     FXFALSE);    grTexClampMode (GR_TMU0,		    GR_TEXTURECLAMP_CLAMP,		    GR_TEXTURECLAMP_CLAMP);    grTexFilterMode (GR_TMU0, 		     GR_TEXTUREFILTER_BILINEAR,		     GR_TEXTUREFILTER_BILINEAR);    /* XXX: trilinear */    grTexCombine (GR_TMU0,                  GR_COMBINE_FUNCTION_BLEND_LOCAL,                  GR_COMBINE_FACTOR_LOD_FRACTION,                  GR_COMBINE_FUNCTION_BLEND_LOCAL,                  GR_COMBINE_FACTOR_LOD_FRACTION,                  FXFALSE,                  FXFALSE);    texture_info.smallLod = GR_LOD_256;    texture_info.largeLod = GR_LOD_256;    texture_info.aspectRatio = GR_ASPECT_1x1;    texture_info.format = GR_TEXFMT_RGB_565;    Glide.texture.smallLod = GR_LOD_8;    Glide.texture.largeLod = GR_LOD_8;    Glide.texture.aspectRatio = GR_ASPECT_1x1;    Glide.texture.format = GR_TEXFMT_RGB_565;    Glide.texture_mem_size = grTexTextureMemRequired (GR_MIPMAPLEVELMASK_BOTH,						      &Glide.texture);    Glide.texture_mem_start = grTexMinAddress (GR_TMU0);    int texture_mem_size = grTexTextureMemRequired (GR_MIPMAPLEVELMASK_BOTH,						    &texture_info);    int address = grTexMinAddress (GR_TMU0);    // At maximum SNES resolution (512x478) four seperate Voodoo textures will    // be needed since the maximum texture size on Voodoo cards is 256x256.        for (int t = 0; t < 4; t++)    {	texture_mem_start [t] = address;	address += texture_mem_size;    }        texture_download_buffer = (uint16 *) malloc (texture_mem_size);    for (int i = 0; i < 4; i++)    {	Glide.sq [i].oow = 1.0;	Glide.sq [i].ooz = 65535.0;	Glide.sq [i].tmuvtx [0].oow = 1.0;    }    Glide.x_offset = 0.0;    Glide.y_offset = 0.0;    // XXX: Do this when the SNES screen resolution is known.    Glide.x_scale = Glide.voodoo_width * 8.0 / 256;    Glide.y_scale = Glide.voodoo_height * 8.0 / 224;}static jmp_buf restart_point;static void SegfaultHandler (int){    printf ("\n\No permission to access 3Dfx hardware or 3Dfx hardware not present.\n");    Glide.voodoo_present = FALSE;    longjmp (restart_point, 1);}bool8 S9xGlideInit (){    static GrHwConfiguration hwconfig;    // XXX:    GrScreenResolution_t resolution = GR_RESOLUTION_640x480;    GrScreenRefresh_t refresh_rate = GR_REFRESH_100Hz;    Glide.voodoo_present = TRUE;    setjmp (restart_point);    if (!Glide.voodoo_present)    {	signal (SIGSEGV, SIG_DFL);	return (FALSE);    }    signal (SIGSEGV, (SIG_PF) SegfaultHandler);    grGlideInit ();    if (grSstQueryHardware (&hwconfig))    {	grSstSelect (0);	if (grSstWinOpen (0, resolution, refresh_rate, GR_COLORFORMAT_ABGR,			  GR_ORIGIN_UPPER_LEFT, 2, 1))	{	    grBufferClear (0, 0, GR_ZDEPTHVALUE_FARTHEST);	    Glide.voodoo_width = grSstScreenWidth ();	    Glide.voodoo_height = grSstScreenHeight ();	    S9xGlideInitTextures ();	    signal (SIGSEGV, (SIG_PF) S9xGlideDeinit);	    return (TRUE);	}    }        Glide.voodoo_present = FALSE;    signal (SIGSEGV, SIG_DFL);    return (FALSE);}void S9xGlideDeinit (){    free ((char *) texture_download_buffer);    grGlideShutdown();}void S9xGlidePutImage (int snes_width, int snes_height){    GrVertex square [4];    grBufferClear (0, 0, GR_ZDEPTHVALUE_FARTHEST);    if (snes_width <= TEXTURE_SIZE && snes_height <= TEXTURE_SIZE)    {	// Special case 256x224 and 256x239 SNES resolutions.	texture_info.data = (void *) GFX.Screen;	grTexDownloadMipMapLevel (GR_TMU0, texture_mem_start [0],				  GR_LOD_256, GR_LOD_256, GR_ASPECT_1x1,				  GR_TEXFMT_RGB_565,				  GR_MIPMAPLEVELMASK_BOTH,				  (void *) GFX.Screen);	grTexSource (GR_TMU0, texture_mem_start [0],		     GR_MIPMAPLEVELMASK_BOTH, &texture_info);	S9xGlideCalcSquare (snes_width, snes_height, 0, 0, 			    snes_width, snes_height, square);	grDrawTriangle (&square [0], &square [3], &square [2]);	grDrawTriangle (&square [0], &square [1], &square [2]);    }    else    {	// Have to chop the rendered SNES screen into a maximum 256x256 size	// chunks because that's all the Voodoo card can cope with.	int t = 0;	int vert_squares = (snes_height + (TEXTURE_SIZE - 1)) / TEXTURE_SIZE;	int horiz_squares = (snes_width + (TEXTURE_SIZE - 1)) / TEXTURE_SIZE;	texture_info.data = (void *) texture_download_buffer;	for (int y = 0; y < vert_squares; y++)	{	    for (int x = 0; x < horiz_squares; x++, t++)	    {		int square_height = y != vert_squares - 1 ? TEXTURE_SIZE : 				    snes_height - (TEXTURE_SIZE * y);		int square_width = x != horiz_squares - 1 ? TEXTURE_SIZE :				   snes_width - (TEXTURE_SIZE * x);		int offset = x * TEXTURE_SIZE * sizeof (uint16) +			     y * TEXTURE_SIZE * GFX.Pitch;		for (int l = 0; l < square_height; l++)		{		    memmove ((void *) (texture_download_buffer + l * 256),			     GFX.Screen + l * GFX.RealPitch + offset,			     sizeof (uint16) * 256);		}		grTexDownloadMipMapLevel (GR_TMU0, texture_mem_start [t],					  GR_LOD_256, GR_LOD_256, 					  GR_ASPECT_1x1,					  GR_TEXFMT_RGB_565,					  GR_MIPMAPLEVELMASK_BOTH,					  (void *) texture_download_buffer);		grTexSource (GR_TMU0, texture_mem_start [t],			     GR_MIPMAPLEVELMASK_BOTH, &texture_info);		S9xGlideCalcSquare (snes_width, snes_height, x, y,				    square_width, square_height,				    square);		grDrawTriangle (&square [0], &square [3], &square [2]);		grDrawTriangle (&square [0], &square [1], &square [2]);	    }	}    }    grBufferSwap(1);}bool8 S9xGlideEnable (bool8 enable){    static uint32 previous_graphic_format = RGB565;    static bool8 previous_sixteenbit = FALSE;    extern uint32 current_graphic_format;    if (Settings.GlideEnable != enable)    {	if (enable)	{	    if (S9xGlideInit ())	    {		previous_graphic_format = current_graphic_format;		previous_sixteenbit = Settings.SixteenBit;		S9xGraphicsDeinit ();		S9xSetRenderPixelFormat (RGB565);		Settings.SixteenBit = TRUE;		Settings.Transparency = TRUE;		S9xGraphicsInit ();		Settings.GlideEnable = TRUE;	    }	}	else	{	    Settings.GlideEnable = FALSE;	    S9xGlideDeinit ();	    S9xGraphicsDeinit ();	    S9xSetRenderPixelFormat (previous_graphic_format);	    if (!(Settings.SixteenBit = previous_sixteenbit))		Settings.Transparency = FALSE;	    S9xGraphicsInit ();	}    }    return (TRUE);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -