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📄 netplay.cpp

📁 SFC游戏模拟器 snes9x 1.43 的原代码
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/*******************************************************************************  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.   (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and                            Jerremy Koot (jkoot@snes9x.com)  (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)  (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),                            funkyass (funkyass@spam.shaw.ca),                            Joel Yliluoma (http://iki.fi/bisqwit/)                            Kris Bleakley (codeviolation@hotmail.com),                            Matthew Kendora,                            Nach (n-a-c-h@users.sourceforge.net),                            Peter Bortas (peter@bortas.org) and                            zones (kasumitokoduck@yahoo.com)  C4 x86 assembler and some C emulation code  (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),                            _Demo_ (_demo_@zsnes.com), and Nach  C4 C++ code  (c) Copyright 2003 Brad Jorsch  DSP-1 emulator code  (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,                            John Weidman, neviksti (neviksti@hotmail.com),                            Kris Bleakley, Andreas Naive  DSP-2 emulator code  (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and                     Lord Nightmare (lord_nightmare@users.sourceforge.net  OBC1 emulator code  (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and                            Kris Bleakley  Ported from x86 assembler to C by sanmaiwashi  SPC7110 and RTC C++ emulator code  (c) Copyright 2002 Matthew Kendora with research by                     zsKnight, John Weidman, and Dark Force  S-DD1 C emulator code  (c) Copyright 2003 Brad Jorsch with research by                     Andreas Naive and John Weidman   S-RTC C emulator code  (c) Copyright 2001 John Weidman    ST010 C++ emulator code  (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora  Super FX x86 assembler emulator code   (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault   Super FX C emulator code   (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman  SH assembler code partly based on x86 assembler code  (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)    Specific ports contains the works of other authors. See headers in  individual files.   Snes9x homepage: http://www.snes9x.com   Permission to use, copy, modify and distribute Snes9x in both binary and  source form, for non-commercial purposes, is hereby granted without fee,  providing that this license information and copyright notice appear with  all copies and any derived work.   This software is provided 'as-is', without any express or implied  warranty. In no event shall the authors be held liable for any damages  arising from the use of this software.   Snes9x is freeware for PERSONAL USE only. Commercial users should  seek permission of the copyright holders first. Commercial use includes  charging money for Snes9x or software derived from Snes9x.   The copyright holders request that bug fixes and improvements to the code  should be forwarded to them so everyone can benefit from the modifications  in future versions.   Super NES and Super Nintendo Entertainment System are trademarks of  Nintendo Co., Limited and its subsidiary companies.*******************************************************************************/#ifdef NETPLAY_SUPPORT#include <stdio.h>#include <stdlib.h>#include <errno.h>#include <memory.h>#include <sys/types.h>#ifndef __WIN32__#include <unistd.h>#include <sys/time.h>#include <sys/types.h>#include <sys/stat.h>#endif#if defined (__WIN32__)#include <winsock.h>#include <process.h>#define ioctl ioctlsocket#define close closesocket#define read(a,b,c) recv(a, b, c, 0)#define write(a,b,c) send(a, b, c, 0)#else#include <netdb.h>#include <sys/ioctl.h>#include <sys/socket.h>#include <sys/param.h>#include <netinet/in.h>#include <arpa/inet.h>#ifdef __SVR4#include <sys/stropts.h>#endif#endif#ifdef USE_THREADS#include <pthread.h>#include <sched.h>#include <semaphore.h>#endif#include "snes9x.h"#include "cpuexec.h"#include "netplay.h"#include "memmap.h"#include "snapshot.h"#include "display.h"void S9xNPClientLoop (void *);bool8 S9xNPLoadROM (uint32 len);bool8 S9xNPLoadROMDialog (const char *);bool8 S9xNPGetROMImage (uint32 len);void S9xNPGetSRAMData (uint32 len);void S9xNPGetFreezeFile (uint32 len);unsigned long START = 0;bool8 S9xNPConnectToServer (const char *hostname, int port,                            const char *rom_name){    if (!S9xNPInitialise ())        return (FALSE);    S9xNPDisconnect ();    NetPlay.MySequenceNum = 0;    NetPlay.ServerSequenceNum = 0;    NetPlay.Connected = FALSE;    NetPlay.Abort = FALSE;    NetPlay.Player = 0;    NetPlay.Paused = FALSE;    NetPlay.PercentageComplete = 0;    NetPlay.Socket = 0;    if (NetPlay.ServerHostName)        free ((char *) NetPlay.ServerHostName);    NetPlay.ServerHostName = strdup (hostname);    if (NetPlay.ROMName)        free ((char *) NetPlay.ROMName);    NetPlay.ROMName = strdup (rom_name);    NetPlay.Port = port;    NetPlay.PendingWait4Sync = FALSE;#ifdef __WIN32__    if (GUI.ClientSemaphore == NULL)        GUI.ClientSemaphore = CreateSemaphore (NULL, 0, NP_JOYPAD_HIST_SIZE, NULL);    if (NetPlay.ReplyEvent == NULL)        NetPlay.ReplyEvent = CreateEvent (NULL, FALSE, FALSE, NULL);    _beginthread (S9xNPClientLoop, 0, NULL);#endif    return (TRUE);}bool8 S9xNPConnect (){    struct sockaddr_in address;    struct hostent *hostinfo;    unsigned int addr;        address.sin_family = AF_INET;    address.sin_port = htons (NetPlay.Port);#ifdef NP_DEBUG    printf ("CLIENT: Looking up server's hostname (%s) @%ld\n", NetPlay.ServerHostName, S9xGetMilliTime () - START);#endif    S9xNPSetAction ("Looking up server's hostname...");    if ((int) (addr = inet_addr (NetPlay.ServerHostName)) == -1)    {	if ((hostinfo = gethostbyname (NetPlay.ServerHostName)))	{	    memcpy ((char *)&address.sin_addr, hostinfo->h_addr,		    hostinfo->h_length);	}	else	{            S9xNPSetError ("\Unable to look up server's IP address from hostname.\n\n\Unknown hostname or may be your nameserver isn't set\n\up correctly?");	    return (FALSE);	}    }    else    {	memcpy ((char *)&address.sin_addr, &addr, sizeof (addr));    }#ifdef NP_DEBUG    printf ("CLIENT: Creating socket @%ld\n", S9xGetMilliTime () - START);#endif    S9xNPSetAction ("Creating network socket...");    if ((NetPlay.Socket = socket (AF_INET, SOCK_STREAM, 0)) < 0)    {        S9xNPSetError ("Creating network socket failed.");	return (FALSE);    }#ifdef NP_DEBUG    printf ("CLIENT: Trying to connect to server @%ld...\n", S9xGetMilliTime () - START);#endif    S9xNPSetAction ("Trying to connect to Snes9X server...");    if (connect (NetPlay.Socket, (struct sockaddr *) &address, sizeof (address)) < 0)    {        char buf [100];#ifdef __WIN32__        if (WSAGetLastError () == WSAECONNREFUSED)#else	if (errno == ECONNREFUSED)#endif        {            S9xNPSetError ("\Connection to remote server socket refused:\n\n\Is there actually a Snes9X NetPlay server running\n\on the remote machine on this port?");        }        else        {            sprintf (buf, "Connection to server failed with error number %d",#ifdef __WIN32__                     WSAGetLastError ()#else		     errno#endif		     );            S9xNPDisconnect ();        }	return (FALSE);    }    NetPlay.Connected = TRUE;#ifdef NP_DEBUG    printf ("CLIENT: Sending 'HELLO' message @%ld...\n", S9xGetMilliTime () - START);#endif    S9xNPSetAction ("Sending 'HELLO' message...");    /* Send the server a HELLO packet*/    int len = 7 + 4 + strlen (NetPlay.ROMName) + 1;    uint8 *tmp = new uint8 [len];    uint8 *ptr = tmp;    *ptr++ = NP_CLNT_MAGIC;    *ptr++ = NetPlay.MySequenceNum++;    *ptr++ = NP_CLNT_HELLO;    WRITE_LONG (ptr, len);    ptr += 4;#ifdef __WIN32__    uint32 ft = Settings.FrameTime * 1000;    WRITE_LONG (ptr, ft);#else    WRITE_LONG (ptr, Settings.FrameTime);#endif    ptr += 4;    strcpy ((char *) ptr, NetPlay.ROMName);    if (!S9xNPSendData (NetPlay.Socket, tmp, len))    {        S9xNPSetError ("Sending 'HELLO' message failed.");	S9xNPDisconnect ();	delete tmp;	return (FALSE);    }    delete tmp;#ifdef NP_DEBUG    printf ("CLIENT: Waiting for 'WELCOME' reply from server @%ld...\n", S9xGetMilliTime () - START);#endif    S9xNPSetAction ("Waiting for 'HELLO' reply from server...");    uint8 header [7];    if (!S9xNPGetData (NetPlay.Socket, header, 7) ||         header [0] != NP_SERV_MAGIC || header [1] != 0 ||         (header [2] & 0x1f) != NP_SERV_HELLO)    {        S9xNPSetError ("Error in 'HELLO' reply packet received from server.");	S9xNPDisconnect ();	return (FALSE);    }#ifdef NP_DEBUG    printf ("CLIENT: Got 'WELCOME' reply @%ld\n", S9xGetMilliTime () - START);#endif    len = READ_LONG (&header [3]);    if (len > 256)    {        S9xNPSetError ("Error in 'HELLO' reply packet received from server.");	S9xNPDisconnect ();	return (FALSE);    }    uint8 *data = new uint8 [len];    if (!S9xNPGetData (NetPlay.Socket, data, len - 7))    {        S9xNPSetError ("Error in 'HELLO' reply packet received from server.");        delete data;	S9xNPDisconnect ();	return (FALSE);    }    if (data [0] != NP_VERSION)    {        S9xNPSetError ("\The Snes9X NetPlay server implements a different\n\version of the protocol. Disconnecting.");        delete data;	S9xNPDisconnect ();        return (FALSE);    }    NetPlay.FrameCount = READ_LONG (&data [2]);    if (!(header [2] & 0x80) &&        strcmp ((char *) data + 4 + 2, NetPlay.ROMName) != 0)    {        if (!S9xNPLoadROMDialog ((char *) data + 4 + 2))        {            delete data;            S9xNPDisconnect ();            return (FALSE);        }    }    NetPlay.Player = data [1];    delete data;    NetPlay.PendingWait4Sync = TRUE;    Settings.NetPlay = TRUE;    S9xNPResetJoypadReadPos ();    NetPlay.ServerSequenceNum = 1;    #ifdef NP_DEBUG    printf ("CLIENT: Sending 'READY' to server @%ld...\n", S9xGetMilliTime () - START);#endif    S9xNPSetAction ("Sending 'READY' to the server...");    return (S9xNPSendReady ((header [2] & 0x80) ?                             NP_CLNT_WAITING_FOR_ROM_IMAGE :                             NP_CLNT_READY));}bool8 S9xNPSendReady (uint8 op){    uint8 ready [7];    uint8 *ptr = ready;    *ptr++ = NP_CLNT_MAGIC;    *ptr++ = NetPlay.MySequenceNum++;    *ptr++ = op;    WRITE_LONG (ptr, 7);    ptr += 4;    if (!S9xNPSendData (NetPlay.Socket, ready, 7))    {	S9xNPDisconnect ();        S9xNPSetError ("Sending 'READY' message failed.");	return (FALSE);    }    return (TRUE);}bool8 S9xNPSendPause (bool8 paused){#ifdef NP_DEBUG    printf ("CLIENT: Pause - %s @%ld\n", paused ? "YES" : "NO", S9xGetMilliTime () - START);#endif    uint8 pause [7];    uint8 *ptr = pause;    *ptr++ = NP_CLNT_MAGIC;    *ptr++ = NetPlay.MySequenceNum++;    *ptr++ = NP_CLNT_PAUSE | (paused ? 0x80 : 0);    WRITE_LONG (ptr, 7);    ptr += 4;    if (!S9xNPSendData (NetPlay.Socket, pause, 7))    {        S9xNPSetError ("Sending 'PAUSE' message failed.");	S9xNPDisconnect ();	return (FALSE);    }    return (TRUE);}#ifdef __WIN32__void S9xNPClientLoop (void *){    NetPlay.Waiting4EmulationThread = FALSE;    if (S9xNPConnect ())    {        S9xClearPause (PAUSE_NETPLAY_CONNECT);        while (NetPlay.Connected)        {            if (S9xNPWaitForHeartBeat ())            {                LONG prev;                if (!ReleaseSemaphore (GUI.ClientSemaphore, 1, &prev))                {#ifdef NP_DEBUG                    printf ("CLIENT: ReleaseSemaphore failed - already hit max count (%d) %ld\n", NP_JOYPAD_HIST_SIZE, S9xGetMilliTime () - START);#endif                    S9xNPSetWarning ("NetPlay: Client may be out of sync with server.");                }                else                {                    if (!NetPlay.Waiting4EmulationThread &&                         prev == (int) NetPlay.MaxBehindFrameCount)                    {                        NetPlay.Waiting4EmulationThread = TRUE;                        S9xNPSendPause (TRUE);                    }                }            }            else                S9xNPDisconnect ();        }    }    else    {        S9xClearPause (PAUSE_NETPLAY_CONNECT);    }#ifdef NP_DEBUG    printf ("CLIENT: Client thread exiting @%ld\n", S9xGetMilliTime () - START);#endif}#endifbool8 S9xNPWaitForHeartBeat (){    uint8 header [3 + 4 + 4 * 5];    while (S9xNPGetData (NetPlay.Socket, header, 3 + 4))    {        if (header [0] != NP_SERV_MAGIC)        {            S9xNPSetError ("Bad magic value from server while waiting for heart-beat message\n");            S9xNPDisconnect ();            return (FALSE);        }        if (header [1] != NetPlay.ServerSequenceNum)        {            char buf [200];            sprintf (buf, "Unexpected message sequence number from server, expected %d, got %d\n", NetPlay.ServerSequenceNum, header [1]);            S9xNPSetWarning (buf);            NetPlay.ServerSequenceNum = header [1] + 1;        }        else            NetPlay.ServerSequenceNum++;                if ((header [2] & 0x1f) == NP_SERV_JOYPAD)        {            // Top 2 bits + 1 of opcode is joypad data count.            int num = (header [2] >> 6) + 1;            if (num)            {                if (!S9xNPGetData (NetPlay.Socket, header + 3 + 4, num * 4))                {                    S9xNPSetError ("Error while receiving 'JOYPAD' message.");                    S9xNPDisconnect ();                    return (FALSE);                }            }            NetPlay.Frame [NetPlay.JoypadWriteInd] = READ_LONG (&header [3]);            for (int i = 0; i < num; i++)            {                NetPlay.Joypads [NetPlay.JoypadWriteInd][i] =                     READ_LONG (&header [3 + 4 + i * sizeof (uint32)]);            }            NetPlay.Paused = (header [2] & 0x20) != 0;            NetPlay.JoypadWriteInd = (NetPlay.JoypadWriteInd + 1) % NP_JOYPAD_HIST_SIZE;                        if (NetPlay.JoypadWriteInd != (NetPlay.JoypadReadInd + 1) % NP_JOYPAD_HIST_SIZE)            {                //printf ("(%d)", (NetPlay.JoypadWriteInd - NetPlay.JoypadReadInd) % NP_JOYPAD_HIST_SIZE); fflush (stdout);            }//printf ("CLIENT: HB: @%d\n", S9xGetMilliTime () - START);            return (TRUE);        }        else        {            uint32 len = READ_LONG (&header [3]);	    switch (header [2] & 0x1f)	    {	    case NP_SERV_RESET:#ifdef NP_DEBUG                printf ("CLIENT: RESET received @%ld\n", S9xGetMilliTime () - START);#endif                S9xNPDiscardHeartbeats ();		S9xReset ();                NetPlay.FrameCount = READ_LONG (&header [3]);                S9xNPResetJoypadReadPos ();                S9xNPSendReady ();

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