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📄 ppu.cpp

📁 SFC游戏模拟器 snes9x 1.43 的原代码
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/*******************************************************************************  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.   (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and                            Jerremy Koot (jkoot@snes9x.com)  (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)  (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),                            funkyass (funkyass@spam.shaw.ca),                            Joel Yliluoma (http://iki.fi/bisqwit/)                            Kris Bleakley (codeviolation@hotmail.com),                            Matthew Kendora,                            Nach (n-a-c-h@users.sourceforge.net),                            Peter Bortas (peter@bortas.org) and                            zones (kasumitokoduck@yahoo.com)  C4 x86 assembler and some C emulation code  (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),                            _Demo_ (_demo_@zsnes.com), and Nach  C4 C++ code  (c) Copyright 2003 Brad Jorsch  DSP-1 emulator code  (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,                            John Weidman, neviksti (neviksti@hotmail.com),                            Kris Bleakley, Andreas Naive  DSP-2 emulator code  (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and                     Lord Nightmare (lord_nightmare@users.sourceforge.net  OBC1 emulator code  (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and                            Kris Bleakley  Ported from x86 assembler to C by sanmaiwashi  SPC7110 and RTC C++ emulator code  (c) Copyright 2002 Matthew Kendora with research by                     zsKnight, John Weidman, and Dark Force  S-DD1 C emulator code  (c) Copyright 2003 Brad Jorsch with research by                     Andreas Naive and John Weidman   S-RTC C emulator code  (c) Copyright 2001 John Weidman    ST010 C++ emulator code  (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora  Super FX x86 assembler emulator code   (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault   Super FX C emulator code   (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman  SH assembler code partly based on x86 assembler code  (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)    Specific ports contains the works of other authors. See headers in  individual files.   Snes9x homepage: http://www.snes9x.com   Permission to use, copy, modify and distribute Snes9x in both binary and  source form, for non-commercial purposes, is hereby granted without fee,  providing that this license information and copyright notice appear with  all copies and any derived work.   This software is provided 'as-is', without any express or implied  warranty. In no event shall the authors be held liable for any damages  arising from the use of this software.   Snes9x is freeware for PERSONAL USE only. Commercial users should  seek permission of the copyright holders first. Commercial use includes  charging money for Snes9x or software derived from Snes9x.   The copyright holders request that bug fixes and improvements to the code  should be forwarded to them so everyone can benefit from the modifications  in future versions.   Super NES and Super Nintendo Entertainment System are trademarks of  Nintendo Co., Limited and its subsidiary companies.*******************************************************************************/#include "snes9x.h"#include "memmap.h"#include "ppu.h"#include "cpuexec.h"#include "missing.h"#include "apu.h"#include "dma.h"#include "gfx.h"#include "display.h"#include "sa1.h"#include "netplay.h"#include "sdd1.h"#include "srtc.h"#include "spc7110.h"#include "movie.h"#ifndef ZSNES_FX#include "fxemu.h"#include "fxinst.h"extern struct FxInit_s SuperFX;#elseEXTERN_C void S9xSuperFXWriteReg (uint8, uint32);EXTERN_C uint8 S9xSuperFXReadReg (uint32);#endifuint32 justifiers=0xFFFF00AA;uint8 in_bit=0;extern uint8 *HDMAMemPointers [8];static inline void S9xLatchCounters (bool force){	if(!force && !(Memory.FillRAM[0x4213] & 0x80)) return;	// Latch h and v counters, like the gun#ifdef DEBUGGER	missing.h_v_latch = 1;#endif#if 0# ifdef CPU_SHUTDOWN	CPU.WaitAddress = CPU.PCAtOpcodeStart;# endif#endif	PPU.HVBeamCounterLatched = 1;	PPU.VBeamPosLatched = (uint16) CPU.V_Counter;	PPU.HBeamPosLatched = (uint16) ((CPU.Cycles * SNES_HCOUNTER_MAX) / Settings.H_Max);	// Causes screen flicker for Yoshi's Island if uncommented	//CLEAR_IRQ_SOURCE (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE);	Memory.FillRAM [0x213F] |= 0x40;}void S9xUpdateJustifiers();void S9xUpdateHTimer (){	if (PPU.HTimerEnabled)	{#ifdef DEBUGGER		missing.hirq_pos = PPU.IRQHBeamPos;#endif		PPU.HTimerPosition = PPU.IRQHBeamPos * Settings.H_Max / SNES_HCOUNTER_MAX;		if (PPU.HTimerPosition == Settings.H_Max ||			PPU.HTimerPosition == Settings.HBlankStart)		{			PPU.HTimerPosition--;		}		if (!PPU.VTimerEnabled || CPU.V_Counter == PPU.IRQVBeamPos)		{			if (PPU.HTimerPosition < CPU.Cycles)			{				// Missed the IRQ on this line already				if (CPU.WhichEvent == HBLANK_END_EVENT ||					CPU.WhichEvent == HTIMER_AFTER_EVENT)				{					CPU.WhichEvent = HBLANK_END_EVENT;					CPU.NextEvent = Settings.H_Max;				}				else				{					CPU.WhichEvent = HBLANK_START_EVENT;					CPU.NextEvent = Settings.HBlankStart;				}			}			else			{				if (CPU.WhichEvent == HTIMER_BEFORE_EVENT ||					CPU.WhichEvent == HBLANK_START_EVENT)				{					if (PPU.HTimerPosition > Settings.HBlankStart)					{						// HTimer was to trigger before h-blank start,						// now triggers after start of h-blank						CPU.NextEvent = Settings.HBlankStart;						CPU.WhichEvent = HBLANK_START_EVENT;					}					else					{						CPU.NextEvent = PPU.HTimerPosition;						CPU.WhichEvent = HTIMER_BEFORE_EVENT;					}				}				else				{					CPU.WhichEvent = HTIMER_AFTER_EVENT;					CPU.NextEvent = PPU.HTimerPosition;				}			}		}	}}void S9xFixColourBrightness (){    IPPU.XB = mul_brightness [PPU.Brightness];    if (Settings.SixteenBit)	{		for (int i = 0; i < 256; i++)		{			IPPU.Red [i] = IPPU.XB [PPU.CGDATA [i] & 0x1f];			IPPU.Green [i] = IPPU.XB [(PPU.CGDATA [i] >> 5) & 0x1f];			IPPU.Blue [i] = IPPU.XB [(PPU.CGDATA [i] >> 10) & 0x1f];			IPPU.ScreenColors [i] = BUILD_PIXEL (IPPU.Red [i], IPPU.Green [i],												 IPPU.Blue [i]);		}	}}/******************************************************************************//* S9xSetPPU()                                                                *//* This function sets a PPU Register to a specific byte                       *//******************************************************************************/void S9xSetPPU (uint8 Byte, uint16 Address){//    fprintf(stderr, "%03d: %02x to %04x\n", CPU.V_Counter, Byte, Address);	if (Address <= 0x2183)	{		switch (Address)		{		  case 0x2100:			// Brightness and screen blank bit			if (Byte != Memory.FillRAM [0x2100])			{				FLUSH_REDRAW ();				if (PPU.Brightness != (Byte & 0xF))				{					IPPU.ColorsChanged = TRUE;					IPPU.DirectColourMapsNeedRebuild = TRUE;					PPU.Brightness = Byte & 0xF;					S9xFixColourBrightness ();					if (PPU.Brightness > IPPU.MaxBrightness)						IPPU.MaxBrightness = PPU.Brightness;				}				if ((Memory.FillRAM[0x2100] & 0x80) != (Byte & 0x80))				{					IPPU.ColorsChanged = TRUE;					PPU.ForcedBlanking = (Byte >> 7) & 1;				}			}			break;		  case 0x2101:			// Sprite (OBJ) tile address			if (Byte != Memory.FillRAM [0x2101])			{				FLUSH_REDRAW ();				PPU.OBJNameBase   = (Byte & 3) << 14;				PPU.OBJNameSelect = ((Byte >> 3) & 3) << 13;				PPU.OBJSizeSelect = (Byte >> 5) & 7;				IPPU.OBJChanged = TRUE;			}			break;		  case 0x2102:			// Sprite write address (low)			PPU.OAMAddr = ((Memory.FillRAM[0x2103]&1)<<8) | Byte;			PPU.OAMFlip = 2;			PPU.OAMReadFlip = 0;			PPU.SavedOAMAddr = PPU.OAMAddr;			if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))			{				PPU.FirstSprite = (PPU.OAMAddr&0xFE) >> 1;				IPPU.OBJChanged = TRUE;#ifdef DEBUGGER				missing.sprite_priority_rotation = 1;#endif			}			break;		  case 0x2103:			// Sprite register write address (high), sprite priority rotation			// bit.			PPU.OAMAddr = ((Byte&1)<<8) | Memory.FillRAM[0x2102];                        PPU.OAMPriorityRotation=(Byte & 0x80)? 1 : 0;			if (PPU.OAMPriorityRotation)			{				if (PPU.FirstSprite != (PPU.OAMAddr >> 1))				{					PPU.FirstSprite = (PPU.OAMAddr&0xFE) >> 1;					IPPU.OBJChanged = TRUE;#ifdef DEBUGGER					missing.sprite_priority_rotation = 1;#endif				}			} else {				if (PPU.FirstSprite != 0)				{					PPU.FirstSprite = 0;					IPPU.OBJChanged = TRUE;#ifdef DEBUGGER					missing.sprite_priority_rotation = 1;#endif				}			}			PPU.OAMFlip = 0;			PPU.OAMReadFlip = 0;			PPU.SavedOAMAddr = PPU.OAMAddr;			break;		  case 0x2104:			// Sprite register write			REGISTER_2104(Byte);			break;		  case 0x2105:			// Screen mode (0 - 7), background tile sizes and background 3			// priority			if (Byte != Memory.FillRAM [0x2105])			{				FLUSH_REDRAW ();				PPU.BG[0].BGSize = (Byte >> 4) & 1;				PPU.BG[1].BGSize = (Byte >> 5) & 1;				PPU.BG[2].BGSize = (Byte >> 6) & 1;				PPU.BG[3].BGSize = (Byte >> 7) & 1;				PPU.BGMode = Byte & 7;				// BJ: BG3Priority only takes effect if BGMode==1 and the bit is set				PPU.BG3Priority  = ((Byte & 0x0f) == 0x09);#ifdef DEBUGGER				missing.modes[PPU.BGMode] = 1;#endif				if(PPU.BGMode==5||PPU.BGMode==6)					IPPU.Interlace = Memory.FillRAM[0x2133]&1;			}			break;		  case 0x2106:			// Mosaic pixel size and enable			if (Byte != Memory.FillRAM [0x2106])			{				FLUSH_REDRAW ();#ifdef DEBUGGER				if ((Byte & 0xf0) && (Byte & 0x0f))					missing.mosaic = 1;#endif				PPU.Mosaic = (Byte >> 4) + 1;				PPU.BGMosaic [0] = (Byte & 1) && PPU.Mosaic > 1;				PPU.BGMosaic [1] = (Byte & 2) && PPU.Mosaic > 1;				PPU.BGMosaic [2] = (Byte & 4) && PPU.Mosaic > 1;				PPU.BGMosaic [3] = (Byte & 8) && PPU.Mosaic > 1;			}			break;		  case 0x2107:		// [BG0SC]			if (Byte != Memory.FillRAM [0x2107])			{				FLUSH_REDRAW ();				PPU.BG[0].SCSize = Byte & 3;				PPU.BG[0].SCBase = (Byte & 0x7c) << 8;			}			break;		  case 0x2108:		// [BG1SC]			if (Byte != Memory.FillRAM [0x2108])			{				FLUSH_REDRAW ();				PPU.BG[1].SCSize = Byte & 3;				PPU.BG[1].SCBase = (Byte & 0x7c) << 8;			}			break;		  case 0x2109:		// [BG2SC]			if (Byte != Memory.FillRAM [0x2109])			{				FLUSH_REDRAW ();				PPU.BG[2].SCSize = Byte & 3;				PPU.BG[2].SCBase = (Byte & 0x7c) << 8;			}			break;		  case 0x210A:		// [BG3SC]			if (Byte != Memory.FillRAM [0x210a])			{				FLUSH_REDRAW ();				PPU.BG[3].SCSize = Byte & 3;				PPU.BG[3].SCBase = (Byte & 0x7c) << 8;			}			break;		  case 0x210B:		// [BG01NBA]			if (Byte != Memory.FillRAM [0x210b])			{				FLUSH_REDRAW ();				PPU.BG[0].NameBase    = (Byte & 7) << 12;				PPU.BG[1].NameBase    = ((Byte >> 4) & 7) << 12;			}			break;		  case 0x210C:		// [BG23NBA]			if (Byte != Memory.FillRAM [0x210c])			{				FLUSH_REDRAW ();				PPU.BG[2].NameBase    = (Byte & 7) << 12;				PPU.BG[3].NameBase    = ((Byte >> 4) & 7) << 12;			}			break;			//This is the Theme Park fix - it appears all these registers			//share a previous byte value for setting them.		  case 0x210D:			//TEST9        if(last_written != 0x210d) PPU.BGnxOFSbyte = 0;			PPU.BG[0].HOffset = (Byte<<8) | PPU.BGnxOFSbyte;			PPU.BGnxOFSbyte = Byte;			//        fprintf(stderr, "%02x to %04x (PPU.BG[0].HOffset = %04x  %d)\n", Byte, Address, PPU.BG[0].HOffset, CPU.V_Counter);			break;		  case 0x210E:			PPU.BG[0].VOffset = (Byte<<8) | PPU.BGnxOFSbyte;			PPU.BGnxOFSbyte = Byte;			//        fprintf(stderr, "%02x to %04x (PPU.BG[0].VOffset = %04x  %d)\n", Byte, Address, PPU.BG[0].VOffset, CPU.V_Counter);			break;		  case 0x210F:			PPU.BG[1].HOffset = (Byte<<8) | PPU.BGnxOFSbyte;			PPU.BGnxOFSbyte = Byte;			//        fprintf(stderr, "%02x to %04x (PPU.BG[1].HOffset = %04x  %d)\n", Byte, Address, PPU.BG[1].HOffset, CPU.V_Counter);			break;		  case 0x2110:			PPU.BG[1].VOffset = (Byte<<8) | PPU.BGnxOFSbyte;			PPU.BGnxOFSbyte = Byte;			//        fprintf(stderr, "%02x to %04x (PPU.BG[1].VOffset = %04x  %d)\n", Byte, Address, PPU.BG[1].VOffset, CPU.V_Counter);			break;		  case 0x2111:			PPU.BG[2].HOffset = (Byte<<8) | PPU.BGnxOFSbyte;			PPU.BGnxOFSbyte = Byte;			//        fprintf(stderr, "%02x to %04x (PPU.BG[2].HOffset = %04x  %d)\n", Byte, Address, PPU.BG[2].HOffset, CPU.V_Counter);			break;		  case 0x2112:			PPU.BG[2].VOffset = (Byte<<8) | PPU.BGnxOFSbyte;			PPU.BGnxOFSbyte = Byte;			//        fprintf(stderr, "%02x to %04x (PPU.BG[2].VOffset = %04x  %d)\n", Byte, Address, PPU.BG[2].VOffset, CPU.V_Counter);			break;		  case 0x2113:			PPU.BG[3].HOffset = (Byte<<8) | PPU.BGnxOFSbyte;			PPU.BGnxOFSbyte = Byte;			//        fprintf(stderr, "%02x to %04x (PPU.BG[3].HOffset = %04x  %d)\n", Byte, Address, PPU.BG[3].HOffset, CPU.V_Counter);			break;		  case 0x2114:			PPU.BG[3].VOffset = (Byte<<8) | PPU.BGnxOFSbyte;			PPU.BGnxOFSbyte = Byte;			//        fprintf(stderr, "%02x to %04x (PPU.BG[3].VOffset = %04x  %d)\n", Byte, Address, PPU.BG[3].VOffset, CPU.V_Counter);			break;			//end Theme Park		  case 0x2115:			// VRAM byte/word access flag and increment			PPU.VMA.High = (Byte & 0x80) == 0 ? FALSE : TRUE;			switch (Byte & 3)			{			  case 0:				PPU.VMA.Increment = 1;				break;			  case 1:				PPU.VMA.Increment = 32;				break;			  case 2:				PPU.VMA.Increment = 128;				break;			  case 3:				PPU.VMA.Increment = 128;				break;			}#ifdef DEBUGGER			if ((Byte & 3) != 0)				missing.vram_inc = Byte & 3;#endif			if (Byte & 0x0c)			{				static uint16 IncCount [4] = { 0, 32, 64, 128 };				static uint16 Shift [4] = { 0, 5, 6, 7 };#ifdef DEBUGGER				missing.vram_full_graphic_inc = (Byte & 0x0c) >> 2;#endif//				PPU.VMA.Increment = 1;				uint8 i = (Byte & 0x0c) >> 2;				PPU.VMA.FullGraphicCount = IncCount [i];				PPU.VMA.Mask1 = IncCount [i] * 8 - 1;				PPU.VMA.Shift = Shift [i];			}			else				PPU.VMA.FullGraphicCount = 0;			break;		  case 0x2116:			// VRAM read/write address (low)			PPU.VMA.Address &= 0xFF00;			PPU.VMA.Address |= Byte;#ifdef CORRECT_VRAM_READS			if (PPU.VMA.FullGraphicCount)			{				uint32 addr = PPU.VMA.Address;				uint32 rem = addr & PPU.VMA.Mask1;				uint32 address = (addr & ~PPU.VMA.Mask1) +					(rem >> PPU.VMA.Shift) +					((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);				IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM+((address << 1) & 0xFFFF));			} else				IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM+((PPU.VMA.Address << 1) & 0xffff));#else			IPPU.FirstVRAMRead = TRUE;#endif			break;		  case 0x2117:			// VRAM read/write address (high)			PPU.VMA.Address &= 0x00FF;			PPU.VMA.Address |= Byte << 8;#ifdef CORRECT_VRAM_READS			if (PPU.VMA.FullGraphicCount)			{				uint32 addr = PPU.VMA.Address;				uint32 rem = addr & PPU.VMA.Mask1;

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