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📄 2xsaiwin.cpp

📁 SFC游戏模拟器 snes9x 1.43 的原代码
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/*******************************************************************************  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.   (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and                            Jerremy Koot (jkoot@snes9x.com)  (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)  (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),                            funkyass (funkyass@spam.shaw.ca),                            Joel Yliluoma (http://iki.fi/bisqwit/)                            Kris Bleakley (codeviolation@hotmail.com),                            Matthew Kendora,                            Nach (n-a-c-h@users.sourceforge.net),                            Peter Bortas (peter@bortas.org) and                            zones (kasumitokoduck@yahoo.com)  C4 x86 assembler and some C emulation code  (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),                            _Demo_ (_demo_@zsnes.com), and Nach  C4 C++ code  (c) Copyright 2003 Brad Jorsch  DSP-1 emulator code  (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,                            John Weidman, neviksti (neviksti@hotmail.com),                            Kris Bleakley, Andreas Naive  DSP-2 emulator code  (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and                     Lord Nightmare (lord_nightmare@users.sourceforge.net  OBC1 emulator code  (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and                            Kris Bleakley  Ported from x86 assembler to C by sanmaiwashi  SPC7110 and RTC C++ emulator code  (c) Copyright 2002 Matthew Kendora with research by                     zsKnight, John Weidman, and Dark Force  S-DD1 C emulator code  (c) Copyright 2003 Brad Jorsch with research by                     Andreas Naive and John Weidman   S-RTC C emulator code  (c) Copyright 2001 John Weidman    ST010 C++ emulator code  (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora  Super FX x86 assembler emulator code   (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault   Super FX C emulator code   (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman  SH assembler code partly based on x86 assembler code  (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)    Specific ports contains the works of other authors. See headers in  individual files.   Snes9x homepage: http://www.snes9x.com   Permission to use, copy, modify and distribute Snes9x in both binary and  source form, for non-commercial purposes, is hereby granted without fee,  providing that this license information and copyright notice appear with  all copies and any derived work.   This software is provided 'as-is', without any express or implied  warranty. In no event shall the authors be held liable for any damages  arising from the use of this software.   Snes9x is freeware for PERSONAL USE only. Commercial users should  seek permission of the copyright holders first. Commercial use includes  charging money for Snes9x or software derived from Snes9x.   The copyright holders request that bug fixes and improvements to the code  should be forwarded to them so everyone can benefit from the modifications  in future versions.   Super NES and Super Nintendo Entertainment System are trademarks of  Nintendo Co., Limited and its subsidiary companies.*******************************************************************************///#define MMX#include "snes9x/snes9x.h"#include "snes9x/port.h"#include "snes9x/gfx.h"#ifdef MMXEXTERN_C void _2xSaILine  (uint8 *srcPtr, uint8 *deltaPtr, uint32 srcPitch, uint32 width,                        uint8 *dstPtr, uint32 dstPitch);EXTERN_C void _2xSaISuperEagleLine  (uint8 *srcPtr, uint8 *deltaPtr, uint32 srcPitch, uint32 width,                        uint8 *dstPtr, uint32 dstPitch);EXTERN_C int Init_2xSaIMMX (uint32 BitFormat);#endifbool mmx_cpu = false;static uint32 colorMask = 0xF7DEF7DE;static uint32 lowPixelMask = 0x08210821;static uint32 qcolorMask = 0xE79CE79C;static uint32 qlowpixelMask = 0x18631863;int Init_2xSaI(uint32 BitFormat){        if (BitFormat == 565)        {                colorMask = 0xF7DEF7DE;                lowPixelMask = 0x08210821;                qcolorMask = 0xE79CE79C;                qlowpixelMask = 0x18631863;        }        else        if (BitFormat == 555)        {                colorMask = 0x7BDE7BDE;                lowPixelMask = 0x04210421;                qcolorMask = 0x739C739C;                qlowpixelMask = 0x0C630C63;        }        else        {                return 0;        }#ifdef MMX        Init_2xSaIMMX(BitFormat);#endif        return 1;}STATIC inline int GetResult1(uint32 A, uint32 B, uint32 C, uint32 D, uint32 E){ int x = 0;  int y = 0; int r = 0; if (A == C) x+=1; else if (B == C) y+=1; if (A == D) x+=1; else if (B == D) y+=1; if (x <= 1) r+=1;  if (y <= 1) r-=1; return r;}STATIC inline int GetResult2(uint32 A, uint32 B, uint32 C, uint32 D, uint32 E) { int x = 0;  int y = 0; int r = 0; if (A == C) x+=1; else if (B == C) y+=1; if (A == D) x+=1; else if (B == D) y+=1; if (x <= 1) r-=1;  if (y <= 1) r+=1; return r;}STATIC inline int GetResult(uint32 A, uint32 B, uint32 C, uint32 D){ int x = 0;  int y = 0; int r = 0; if (A == C) x+=1; else if (B == C) y+=1; if (A == D) x+=1; else if (B == D) y+=1; if (x <= 1) r+=1;  if (y <= 1) r-=1; return r;}STATIC inline uint32 INTERPOLATE(uint32 A, uint32 B){    if (A !=B)    {       return ( ((A & colorMask) >> 1) + ((B & colorMask) >> 1) + (A & B & lowPixelMask) );    }    else return A;}STATIC inline uint32 Q_INTERPOLATE(uint32 A, uint32 B, uint32 C, uint32 D){        register uint32 x = ((A & qcolorMask) >> 2) +                            ((B & qcolorMask) >> 2) +                            ((C & qcolorMask) >> 2) +                            ((D & qcolorMask) >> 2);        register uint32 y = (A & qlowpixelMask) +                            (B & qlowpixelMask) +                            (C & qlowpixelMask) +                            (D & qlowpixelMask);        y = (y>>2) & qlowpixelMask;        return x+y;}#define HOR#define VERvoid Super2xSaI(uint8 *srcPtr, uint32 srcPitch,	     uint8 *deltaPtr,	     uint8 *dstPtr, uint32 dstPitch, int width, int height){    uint32 *dP;    uint16 *bP;#ifdef MMX_BLA  //no MMX version yet    if (cpu_mmx && width != 512)    {	for (height; height; height-=1)	{	    	bP = (uint16 *) srcPtr;        	xP = (uint16 *) deltaPtr;	    	dP = (uint32 *) dstPtr;        	_2xSaISuperEagleLine  ((uint8 *) bP, (uint8 *) xP, srcPitch, width, (uint8 *) dP, dstPitch);		dstPtr += dstPitch << 1;	    	srcPtr += srcPitch;        	deltaPtr += srcPitch;        }    }    else    {#endif        uint32 Nextline = srcPitch >> 1;		for (height; height; height-=1)	{	    bP = (uint16 *) srcPtr;	    dP = (uint32 *) dstPtr;            for (uint32 finish = width; finish; finish -= 1 )            {           	uint32 color4, color5, color6;           	uint32 color1, color2, color3;           	uint32 colorA0, colorA1, colorA2, colorA3,                  	colorB0, colorB1, colorB2, colorB3,                  	colorS1, colorS2;           	uint32 product1a, product1b,                  	product2a, product2b;//---------------------------------------    B1 B2//                                         4  5  6 S2//                                         1  2  3 S1//                                           A1 A2            	colorB0 = *(bP- Nextline - 1);            	colorB1 = *(bP- Nextline);            	colorB2 = *(bP- Nextline + 1);            	colorB3 = *(bP- Nextline + 2);            	color4 = *(bP - 1);            	color5 = *(bP);            	color6 = *(bP + 1);            	colorS2 = *(bP + 2);            	color1 = *(bP + Nextline - 1);            	color2 = *(bP + Nextline);            	color3 = *(bP + Nextline + 1);            	colorS1 = *(bP + Nextline + 2);            	colorA0 = *(bP + Nextline + Nextline - 1);            	colorA1 = *(bP + Nextline + Nextline);            	colorA2 = *(bP + Nextline + Nextline + 1);            	colorA3 = *(bP + Nextline + Nextline + 2);//--------------------------------------                if (color2 == color6 && color5 != color3)                {                   product2b = product1b = color2;                }                else                if (color5 == color3 && color2 != color6)                {                   product2b = product1b = color5;                }                else                if (color5 == color3 && color2 == color6 && color5 != color6)                {                   register int r = 0;                   r += GetResult (color6, color5, color1, colorA1);                   r += GetResult (color6, color5, color4, colorB1);                   r += GetResult (color6, color5, colorA2, colorS1);                   r += GetResult (color6, color5, colorB2, colorS2);                   if (r > 0)                      product2b = product1b = color6;                   else                   if (r < 0)                      product2b = product1b = color5;                   else                   {                      product2b = product1b = INTERPOLATE (color5, color6);                   }                }                else                {#ifdef VER                   if (color6 == color3 && color3 == colorA1 && color2 != colorA2 && color3 != colorA0)                      product2b = Q_INTERPOLATE (color3, color3, color3, color2);                   else                   if (color5 == color2 && color2 == colorA2 && colorA1 != color3 && color2 != colorA3)                      product2b = Q_INTERPOLATE (color2, color2, color2, color3);                   else#endif                      product2b = INTERPOLATE (color2, color3);#ifdef VER                   if (color6 == color3 && color6 == colorB1 && color5 != colorB2 && color6 != colorB0)                      product1b = Q_INTERPOLATE (color6, color6, color6, color5);                   else                   if (color5 == color2 && color5 == colorB2 && colorB1 != color6 && color5 != colorB3)                      product1b = Q_INTERPOLATE (color6, color5, color5, color5);                   else#endif                      product1b = INTERPOLATE (color5, color6);                }#ifdef HOR                if (color5 == color3 && color2 != color6 && color4 == color5 && color5 != colorA2)                   product2a = INTERPOLATE (color2, color5);                else                if (color5 == color1 && color6 == color5 && color4 != color2 && color5 != colorA0)                   product2a = INTERPOLATE(color2, color5);                else#endif                   product2a = color2;#ifdef HOR                if (color2 == color6 && color5 != color3 && color1 == color2 && color2 != colorB2)                   product1a = INTERPOLATE (color2, color5);                else                if (color4 == color2 && color3 == color2 && color1 != color5 && color2 != colorB0)                   product1a = INTERPOLATE(color2, color5);                else#endif                   product1a = color5;            	product1a = product1a | (product1b << 16);            	product2a = product2a | (product2b << 16);		*(dP) = product1a;		*(dP+(dstPitch>>2)) = product2a;                bP += 1;                dP += 1;            }//end of for ( finish= width etc..)	    dstPtr += dstPitch << 1;            srcPtr += srcPitch;            deltaPtr += srcPitch;	}; //endof: for (height; height; height--)#ifdef MMX_BLA    }#endif}/*ONLY use with 640x480x16 or higher resolutions*//*Only use this if 2*width * 2*height fits on the current screen*/void SuperEagle(uint8 *srcPtr, uint32 srcPitch,

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