⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 movie.cpp

📁 SFC游戏模拟器 snes9x 1.43 的原代码
💻 CPP
📖 第 1 页 / 共 2 页
字号:
/*******************************************************************************  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.   (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and                            Jerremy Koot (jkoot@snes9x.com)  (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)  (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),                            funkyass (funkyass@spam.shaw.ca),                            Joel Yliluoma (http://iki.fi/bisqwit/)                            Kris Bleakley (codeviolation@hotmail.com),                            Matthew Kendora,                            Nach (n-a-c-h@users.sourceforge.net),                            Peter Bortas (peter@bortas.org) and                            zones (kasumitokoduck@yahoo.com)  C4 x86 assembler and some C emulation code  (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),                            _Demo_ (_demo_@zsnes.com), and Nach  C4 C++ code  (c) Copyright 2003 Brad Jorsch  DSP-1 emulator code  (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,                            John Weidman, neviksti (neviksti@hotmail.com),                            Kris Bleakley, Andreas Naive  DSP-2 emulator code  (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and                     Lord Nightmare (lord_nightmare@users.sourceforge.net  OBC1 emulator code  (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and                            Kris Bleakley  Ported from x86 assembler to C by sanmaiwashi  SPC7110 and RTC C++ emulator code  (c) Copyright 2002 Matthew Kendora with research by                     zsKnight, John Weidman, and Dark Force  S-DD1 C emulator code  (c) Copyright 2003 Brad Jorsch with research by                     Andreas Naive and John Weidman   S-RTC C emulator code  (c) Copyright 2001 John Weidman    ST010 C++ emulator code  (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora  Super FX x86 assembler emulator code   (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault   Super FX C emulator code   (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman  SH assembler code partly based on x86 assembler code  (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)   Input recording/playback code  (c) Copyright 2004 blip   Specific ports contains the works of other authors. See headers in  individual files.   Snes9x homepage: http://www.snes9x.com   Permission to use, copy, modify and distribute Snes9x in both binary and  source form, for non-commercial purposes, is hereby granted without fee,  providing that this license information and copyright notice appear with  all copies and any derived work.   This software is provided 'as-is', without any express or implied  warranty. In no event shall the authors be held liable for any damages  arising from the use of this software.   Snes9x is freeware for PERSONAL USE only. Commercial users should  seek permission of the copyright holders first. Commercial use includes  charging money for Snes9x or software derived from Snes9x.   The copyright holders request that bug fixes and improvements to the code  should be forwarded to them so everyone can benefit from the modifications  in future versions.   Super NES and Super Nintendo Entertainment System are trademarks of  Nintendo Co., Limited and its subsidiary companies.*******************************************************************************/#include <string.h>#ifdef HAVE_STRINGS_H#include <strings.h>#endif#include <ctype.h>#include <stdlib.h>#if defined(__unix) || defined(__linux) || defined(__sun) || defined(__DJGPP) || defined(__MACOSX__)#include <unistd.h>#include <sys/types.h>#include <sys/stat.h>#endif#include <time.h>#ifdef __WIN32__#include <io.h>#ifndef W_OK#define W_OK 2#endif#endif#include "movie.h"#include "snes9x.h"#include "cpuexec.h"#include "snapshot.h"#define SMV_MAGIC	0x1a564d53		// SMV0x1a#define SMV_VERSION	1#define SMV_HEADER_SIZE	32#define CONTROLLER_DATA_SIZE	2#define BUFFER_GROWTH_SIZE	4096enum MovieState{	MOVIE_STATE_NONE=0,	MOVIE_STATE_PLAY,	MOVIE_STATE_RECORD};static struct SMovie{	enum MovieState State;	char   Filename [_MAX_PATH];	FILE*  File;	uint32 SaveStateOffset;	uint32 ControllerDataOffset;	uint32 MovieId;	uint32 CurrentFrame;	uint32 MaxFrame;	uint32 RerecordCount;	uint8  ControllersMask;	uint8  Opts;	bool8  ReadOnly;	uint32 BytesPerFrame;	uint8* InputBuffer;	uint32 InputBufferSize;	uint8* InputBufferPtr;	bool8  FrameDisplay;	char   FrameDisplayString[256];} Movie;/*	For illustration:struct MovieFileHeader{	uint32	magic;		// SMV0x1a	uint32	version;	uint32	uid;			// used to match savestates to a particular movie	uint32	rerecord_count;	uint32	length_frames;	uint8	flags[4];	uint32	offset_to_savestate;	// smvs have an embedded savestate	uint32	offset_to_controller_data;	// after the header comes extra metadata	// sizeof(metadata) = offset_to_savestate - sizeof(MovieFileHeader)};*/static int bytes_per_frame(){	int i;	int num_controllers;	num_controllers=0;	for(i=0; i<5; ++i)	{		if(Movie.ControllersMask & (1<<i))		{			++num_controllers;		}	}	return CONTROLLER_DATA_SIZE*num_controllers;}static inline uint32 Read32(const uint8*& ptr){	uint32 v=(ptr[0] | (ptr[1]<<8) | (ptr[2]<<16) | (ptr[3]<<24));	ptr += 4;	return v;}static inline uint16 Read16(const uint8*& ptr) /* const version */{	uint16 v=(ptr[0] | (ptr[1]<<8));	ptr += 2;	return v;}static inline uint16 Read16(uint8*& ptr) /* non-const version */{	uint16 v=(ptr[0] | (ptr[1]<<8));	ptr += 2;	return v;}static void Write32(uint32 v, uint8*& ptr){	ptr[0]=(uint8)(v&0xff);	ptr[1]=(uint8)((v>>8)&0xff);	ptr[2]=(uint8)((v>>16)&0xff);	ptr[3]=(uint8)((v>>24)&0xff);	ptr += 4;}static void Write16(uint16 v, uint8*& ptr){	ptr[0]=(uint8)(v&0xff);	ptr[1]=(uint8)((v>>8)&0xff);	ptr += 2;}static int read_movie_header(FILE* fd, SMovie* movie){	uint8 header[SMV_HEADER_SIZE];	if(fread(header, 1, SMV_HEADER_SIZE, fd) != SMV_HEADER_SIZE)		return WRONG_FORMAT;	const uint8* ptr=header;	uint32 magic=Read32(ptr);	if(magic!=SMV_MAGIC)		return WRONG_FORMAT;	uint32 version=Read32(ptr);	if(version!=SMV_VERSION)		return WRONG_VERSION;	movie->MovieId=Read32(ptr);	movie->RerecordCount=Read32(ptr);	movie->MaxFrame=Read32(ptr);	movie->ControllersMask=*ptr++;	movie->Opts=*ptr++;	ptr += 2;	movie->SaveStateOffset=Read32(ptr);	movie->ControllerDataOffset=Read32(ptr);	return SUCCESS;}static void write_movie_header(FILE* fd, const SMovie* movie){	uint8 header[SMV_HEADER_SIZE];	uint8* ptr=header;	Write32(SMV_MAGIC, ptr);	Write32(SMV_VERSION, ptr);	Write32(movie->MovieId, ptr);	Write32(movie->RerecordCount, ptr);	Write32(movie->MaxFrame, ptr);	*ptr++=movie->ControllersMask;	*ptr++=movie->Opts;	*ptr++=0;	*ptr++=0;	Write32(movie->SaveStateOffset, ptr);	Write32(movie->ControllerDataOffset, ptr);	fwrite(header, 1, SMV_HEADER_SIZE, fd);}static void flush_movie(){	fseek(Movie.File, 0, SEEK_SET);	write_movie_header(Movie.File, &Movie);	fseek(Movie.File, Movie.ControllerDataOffset, SEEK_SET);	fwrite(Movie.InputBuffer, 1, Movie.BytesPerFrame*(Movie.MaxFrame+1), Movie.File);}static void change_state(MovieState new_state){	if(new_state==Movie.State)		return;	if(Movie.State==MOVIE_STATE_RECORD)	{		flush_movie();	}	Movie.State=new_state;	if(new_state==MOVIE_STATE_NONE)	{		fclose(Movie.File);		Movie.File=NULL;		// FIXME: truncate movie to MaxFrame length		/* truncate() could be used, if it's certain		 * that the savestate block is never after		 * the controller data block. It is not guaranteed		 * by the format.		 */	}}static void reserve_buffer_space(uint32 space_needed){	if(space_needed > Movie.InputBufferSize)	{		uint32 ptr_offset = Movie.InputBufferPtr - Movie.InputBuffer;		uint32 alloc_chunks = space_needed / BUFFER_GROWTH_SIZE;		Movie.InputBufferSize = BUFFER_GROWTH_SIZE * (alloc_chunks+1);		Movie.InputBuffer = (uint8*)realloc(Movie.InputBuffer, Movie.InputBufferSize);		Movie.InputBufferPtr = Movie.InputBuffer + ptr_offset;	}}static void read_frame_controller_data(){	int i;	for(i=0; i<5; ++i)	{		if(Movie.ControllersMask & (1<<i))		{			IPPU.Joypads[i]=(uint32)(Read16(Movie.InputBufferPtr)) | 0x80000000L;		}		else		{			IPPU.Joypads[i]=0;		// pretend the controller is disconnected		}	}}static void write_frame_controller_data(){	reserve_buffer_space((uint32)((Movie.InputBufferPtr+Movie.BytesPerFrame)-Movie.InputBuffer));	int i;	for(i=0; i<5; ++i)	{		if(Movie.ControllersMask & (1<<i))		{			Write16((uint16)(IPPU.Joypads[i] & 0xffff), Movie.InputBufferPtr);		}		else		{			IPPU.Joypads[i]=0;		// pretend the controller is disconnected		}	}}void S9xMovieInit (){	memset(&Movie, 0, sizeof(Movie));	Movie.State = MOVIE_STATE_NONE;}int S9xMovieOpen (const char* filename, bool8 read_only){	FILE* fd;	STREAM stream;	int result;	int fn;	if(!(fd=fopen(filename, read_only ? "rb" : "rb+")))		return FILE_NOT_FOUND;	// stop current movie before opening	change_state(MOVIE_STATE_NONE);	// read header	if((result=read_movie_header(fd, &Movie))!=SUCCESS)	{		fclose(fd);		return result;	}	fn=dup(fileno(fd));	fclose(fd);	// apparently this lseek is necessary	lseek(fn, Movie.SaveStateOffset, SEEK_SET);	if(!(stream=REOPEN_STREAM(fn, "rb")))		return FILE_NOT_FOUND;	if(Movie.Opts & MOVIE_OPT_FROM_RESET)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -