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📄 apu.cpp

📁 SFC游戏模拟器 snes9x 1.43 的原代码
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/*******************************************************************************  Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.   (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and                            Jerremy Koot (jkoot@snes9x.com)  (c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)  (c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),                            funkyass (funkyass@spam.shaw.ca),                            Joel Yliluoma (http://iki.fi/bisqwit/)                            Kris Bleakley (codeviolation@hotmail.com),                            Matthew Kendora,                            Nach (n-a-c-h@users.sourceforge.net),                            Peter Bortas (peter@bortas.org) and                            zones (kasumitokoduck@yahoo.com)  C4 x86 assembler and some C emulation code  (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),                            _Demo_ (_demo_@zsnes.com), and Nach  C4 C++ code  (c) Copyright 2003 Brad Jorsch  DSP-1 emulator code  (c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,                            John Weidman, neviksti (neviksti@hotmail.com),                            Kris Bleakley, Andreas Naive  DSP-2 emulator code  (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and                     Lord Nightmare (lord_nightmare@users.sourceforge.net  OBC1 emulator code  (c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and                            Kris Bleakley  Ported from x86 assembler to C by sanmaiwashi  SPC7110 and RTC C++ emulator code  (c) Copyright 2002 Matthew Kendora with research by                     zsKnight, John Weidman, and Dark Force  S-DD1 C emulator code  (c) Copyright 2003 Brad Jorsch with research by                     Andreas Naive and John Weidman   S-RTC C emulator code  (c) Copyright 2001 John Weidman    ST010 C++ emulator code  (c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora  Super FX x86 assembler emulator code   (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault   Super FX C emulator code   (c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman  SH assembler code partly based on x86 assembler code  (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)    Specific ports contains the works of other authors. See headers in  individual files.   Snes9x homepage: http://www.snes9x.com   Permission to use, copy, modify and distribute Snes9x in both binary and  source form, for non-commercial purposes, is hereby granted without fee,  providing that this license information and copyright notice appear with  all copies and any derived work.   This software is provided 'as-is', without any express or implied  warranty. In no event shall the authors be held liable for any damages  arising from the use of this software.   Snes9x is freeware for PERSONAL USE only. Commercial users should  seek permission of the copyright holders first. Commercial use includes  charging money for Snes9x or software derived from Snes9x.   The copyright holders request that bug fixes and improvements to the code  should be forwarded to them so everyone can benefit from the modifications  in future versions.   Super NES and Super Nintendo Entertainment System are trademarks of  Nintendo Co., Limited and its subsidiary companies.*******************************************************************************/#ifdef __DJGPP#include <allegro.h>#undef TRUE#endif#include "snes9x.h"#include "spc700.h"#include "apu.h"#include "soundux.h"#include "cpuexec.h"/* For note-triggered SPC dump support */#include "snapshot.h"extern "C" {const char *S9xGetFilenameInc (const char *);}int spc_is_dumping=0;int spc_is_dumping_temp;uint8 spc_dump_dsp[0x100]; extern int NoiseFreq [32];#ifdef DEBUGGERvoid S9xTraceSoundDSP (const char *s, int i1 = 0, int i2 = 0, int i3 = 0,					   int i4 = 0, int i5 = 0, int i6 = 0, int i7 = 0);#endifbool8 S9xInitAPU (){    IAPU.RAM = (uint8 *) malloc (0x10000);    IAPU.ShadowRAM = (uint8 *) malloc (0x10000);    IAPU.CachedSamples = (uint8 *) malloc (0x40000);        if (!IAPU.RAM || !IAPU.ShadowRAM || !IAPU.CachedSamples)    {		S9xDeinitAPU ();		return (FALSE);    }	memset(IAPU.RAM, 0, 0x10000);	memset(IAPU.ShadowRAM, 0, 0x10000);	memset(IAPU.CachedSamples, 0, 0x40000);	    return (TRUE);}void S9xDeinitAPU (){    if (IAPU.RAM)    {		free ((char *) IAPU.RAM);		IAPU.RAM = NULL;    }    if (IAPU.ShadowRAM)    {		free ((char *) IAPU.ShadowRAM);		IAPU.ShadowRAM = NULL;    }    if (IAPU.CachedSamples)    {		free ((char *) IAPU.CachedSamples);		IAPU.CachedSamples = NULL;    }}EXTERN_C uint8 APUROM [64];void S9xResetAPU (){    int i;    Settings.APUEnabled = Settings.NextAPUEnabled;	ZeroMemory(spc_dump_dsp, 0x100);	ZeroMemory(IAPU.RAM, 0x100);	memset(IAPU.RAM+0x20, 0xFF, 0x20);	memset(IAPU.RAM+0x60, 0xFF, 0x20);	memset(IAPU.RAM+0xA0, 0xFF, 0x20);	memset(IAPU.RAM+0xE0, 0xFF, 0x20);	for(i=1;i<256;i++)	{		memcpy(IAPU.RAM+(i<<8), IAPU.RAM, 0x100);	}    memcpy (IAPU.ShadowRAM, IAPU.RAM, 0x10000);	    ZeroMemory (IAPU.CachedSamples, 0x40000);    ZeroMemory (APU.OutPorts, 4);    IAPU.DirectPage = IAPU.RAM;    memmove (&IAPU.RAM [0xffc0], APUROM, sizeof (APUROM));    memmove (APU.ExtraRAM, APUROM, sizeof (APUROM));    IAPU.PC = IAPU.RAM + IAPU.RAM [0xfffe] + (IAPU.RAM [0xffff] << 8);    APU.Cycles = 0;    APURegisters.YA.W = 0;    APURegisters.X = 0;    APURegisters.S = 0xff;    APURegisters.P = 0;    S9xAPUUnpackStatus ();    APURegisters.PC = 0;    IAPU.APUExecuting = Settings.APUEnabled;#ifdef SPC700_SHUTDOWN    IAPU.WaitAddress1 = NULL;    IAPU.WaitAddress2 = NULL;    IAPU.WaitCounter = 0;#endif	IAPU.NextAPUTimerPos = 0;	IAPU.APUTimerCounter = 0;    APU.ShowROM = TRUE;    IAPU.RAM [0xf1] = 0x80;		    for (i = 0; i < 3; i++)    {		APU.TimerEnabled [i] = FALSE;		APU.TimerValueWritten [i] = 0;		APU.TimerTarget [i] = 0;		APU.Timer [i] = 0;    }    for (int j = 0; j < 0x80; j++)		APU.DSP [j] = 0;	    IAPU.TwoCycles = IAPU.OneCycle * 2;	    for (i = 0; i < 256; i++)		S9xAPUCycles [i] = S9xAPUCycleLengths [i] * IAPU.OneCycle;	    APU.DSP [APU_ENDX] = 0;    APU.DSP [APU_KOFF] = 0;    APU.DSP [APU_KON] = 0;    APU.DSP [APU_FLG] = APU_MUTE | APU_ECHO_DISABLED;    APU.KeyedChannels = 0;	    S9xResetSound (TRUE);    S9xSetEchoEnable (0);}void S9xSetAPUDSP (uint8 byte){    uint8 reg = IAPU.RAM [0xf2];	static uint8 KeyOn;	static uint8 KeyOnPrev;    int i;	spc_dump_dsp[reg] = byte;    switch (reg)    {    case APU_FLG:		if (byte & APU_SOFT_RESET)		{			APU.DSP [reg] = APU_MUTE | APU_ECHO_DISABLED | (byte & 0x1f);			APU.DSP [APU_ENDX] = 0;			APU.DSP [APU_KOFF] = 0;			APU.DSP [APU_KON] = 0;			S9xSetEchoWriteEnable (FALSE);#ifdef DEBUGGER			if (Settings.TraceSoundDSP)				S9xTraceSoundDSP ("[%d] DSP reset\n", ICPU.Scanline);#endif			// Kill sound			S9xResetSound (FALSE);		}		else		{			S9xSetEchoWriteEnable (!(byte & APU_ECHO_DISABLED));			if (byte & APU_MUTE)			{#ifdef DEBUGGER				if (Settings.TraceSoundDSP)					S9xTraceSoundDSP ("[%d] Mute sound\n", ICPU.Scanline);#endif				S9xSetSoundMute (TRUE);			}			else				S9xSetSoundMute (FALSE);						SoundData.noise_hertz = NoiseFreq [byte & 0x1f];			for (i = 0; i < 8; i++)			{				if (SoundData.channels [i].type == SOUND_NOISE)					S9xSetSoundFrequency (i, SoundData.noise_hertz);			}		}		break;    case APU_NON:		if (byte != APU.DSP [APU_NON])		{#ifdef DEBUGGER			if (Settings.TraceSoundDSP)				S9xTraceSoundDSP ("[%d] Noise:", ICPU.Scanline);#endif			uint8 mask = 1;			for (int c = 0; c < 8; c++, mask <<= 1)			{				int type;				if (byte & mask)				{					type = SOUND_NOISE;#ifdef DEBUGGER					if (Settings.TraceSoundDSP)					{						if (APU.DSP [reg] & mask)							S9xTraceSoundDSP ("%d,", c);						else							S9xTraceSoundDSP ("%d(on),", c);					}#endif				}				else				{					type = SOUND_SAMPLE;#ifdef DEBUGGER					if (Settings.TraceSoundDSP)					{						if (APU.DSP [reg] & mask)							S9xTraceSoundDSP ("%d(off),", c);					}#endif				}				S9xSetSoundType (c, type);			}#ifdef DEBUGGER			if (Settings.TraceSoundDSP)				S9xTraceSoundDSP ("\n");#endif		}		break;    case APU_MVOL_LEFT:		if (byte != APU.DSP [APU_MVOL_LEFT])		{#ifdef DEBUGGER			if (Settings.TraceSoundDSP)				S9xTraceSoundDSP ("[%d] Master volume left:%d\n", 				ICPU.Scanline, (signed char) byte);#endif			S9xSetMasterVolume ((signed char) byte,				(signed char) APU.DSP [APU_MVOL_RIGHT]);		}		break;    case APU_MVOL_RIGHT:		if (byte != APU.DSP [APU_MVOL_RIGHT])		{#ifdef DEBUGGER			if (Settings.TraceSoundDSP)				S9xTraceSoundDSP ("[%d] Master volume right:%d\n",				ICPU.Scanline, (signed char) byte);#endif			S9xSetMasterVolume ((signed char) APU.DSP [APU_MVOL_LEFT],				(signed char) byte);		}		break;    case APU_EVOL_LEFT:		if (byte != APU.DSP [APU_EVOL_LEFT])		{#ifdef DEBUGGER			if (Settings.TraceSoundDSP)				S9xTraceSoundDSP ("[%d] Echo volume left:%d\n",				ICPU.Scanline, (signed char) byte);#endif			S9xSetEchoVolume ((signed char) byte,				(signed char) APU.DSP [APU_EVOL_RIGHT]);		}		break;    case APU_EVOL_RIGHT:		if (byte != APU.DSP [APU_EVOL_RIGHT])		{#ifdef DEBUGGER			if (Settings.TraceSoundDSP)				S9xTraceSoundDSP ("[%d] Echo volume right:%d\n",				ICPU.Scanline, (signed char) byte);#endif			S9xSetEchoVolume ((signed char) APU.DSP [APU_EVOL_LEFT],				(signed char) byte);		}		break;    case APU_ENDX:#ifdef DEBUGGER		if (Settings.TraceSoundDSP)			S9xTraceSoundDSP ("[%d] Reset ENDX\n", ICPU.Scanline);#endif		byte = 0;		break;		    case APU_KOFF:		//		if (byte)		{			uint8 mask = 1;#ifdef DEBUGGER			if (Settings.TraceSoundDSP)				S9xTraceSoundDSP ("[%d] Key off:", ICPU.Scanline);#endif			for (int c = 0; c < 8; c++, mask <<= 1)			{				if ((byte & mask) != 0)				{#ifdef DEBUGGER										if (Settings.TraceSoundDSP)						S9xTraceSoundDSP ("%d,", c);#endif		    					if (APU.KeyedChannels & mask)					{						{							KeyOnPrev&=~mask;							APU.KeyedChannels &= ~mask;							APU.DSP [APU_KON] &= ~mask;							//APU.DSP [APU_KOFF] |= mask;							S9xSetSoundKeyOff (c);						}					}				}				else if((KeyOnPrev&mask)!=0)				{					KeyOnPrev&=~mask;					APU.KeyedChannels |= mask;					//APU.DSP [APU_KON] |= mask;					APU.DSP [APU_KOFF] &= ~mask;					APU.DSP [APU_ENDX] &= ~mask;					S9xPlaySample (c);				}			}#ifdef DEBUGGER			if (Settings.TraceSoundDSP)				S9xTraceSoundDSP ("\n");#endif		}		//KeyOnPrev=0;		APU.DSP [APU_KOFF] = byte;		return;    case APU_KON:		if (spc_is_dumping)		{			if (byte & ~spc_is_dumping_temp)			{				APURegisters.PC = IAPU.PC - IAPU.RAM;				S9xAPUPackStatus();				S9xSPCDump (S9xGetFilenameInc (".spc"));				spc_is_dumping = 0;			}		}		if (byte)		{			uint8 mask = 1;#ifdef DEBUGGER						if (Settings.TraceSoundDSP)				S9xTraceSoundDSP ("[%d] Key on:", ICPU.Scanline);#endif			for (int c = 0; c < 8; c++, mask <<= 1)			{				if ((byte & mask) != 0)				{#ifdef DEBUGGER					if (Settings.TraceSoundDSP)						S9xTraceSoundDSP ("%d,", c);#endif		    					// Pac-In-Time requires that channels can be key-on					// regardeless of their current state.					if((APU.DSP [APU_KOFF] & mask) ==0)					{						KeyOnPrev&=~mask;						APU.KeyedChannels |= mask;						//APU.DSP [APU_KON] |= mask;						//APU.DSP [APU_KOFF] &= ~mask;						APU.DSP [APU_ENDX] &= ~mask;						S9xPlaySample (c);					}					else KeyOn|=mask;				}			}#ifdef DEBUGGER			if (Settings.TraceSoundDSP)				S9xTraceSoundDSP ("\n");#endif		}		spc_is_dumping_temp = byte;		return;		    case APU_VOL_LEFT + 0x00:    case APU_VOL_LEFT + 0x10:    case APU_VOL_LEFT + 0x20:    case APU_VOL_LEFT + 0x30:    case APU_VOL_LEFT + 0x40:    case APU_VOL_LEFT + 0x50:    case APU_VOL_LEFT + 0x60:    case APU_VOL_LEFT + 0x70:		// At Shin Megami Tensei suggestion 6/11/00		//	if (byte != APU.DSP [reg])		{#ifdef DEBUGGER			if (Settings.TraceSoundDSP)				S9xTraceSoundDSP ("[%d] %d volume left: %d\n", 				ICPU.Scanline, reg>>4, (signed char) byte);#endif			S9xSetSoundVolume (reg >> 4, (signed char) byte,				(signed char) APU.DSP [reg + 1]);		}		break;    case APU_VOL_RIGHT + 0x00:    case APU_VOL_RIGHT + 0x10:    case APU_VOL_RIGHT + 0x20:    case APU_VOL_RIGHT + 0x30:    case APU_VOL_RIGHT + 0x40:    case APU_VOL_RIGHT + 0x50:    case APU_VOL_RIGHT + 0x60:    case APU_VOL_RIGHT + 0x70:		// At Shin Megami Tensei suggestion 6/11/00		//	if (byte != APU.DSP [reg])		{#ifdef DEBUGGER			if (Settings.TraceSoundDSP)				S9xTraceSoundDSP ("[%d] %d volume right: %d\n", 				ICPU.Scanline, reg >>4, (signed char) byte);#endif			S9xSetSoundVolume (reg >> 4, (signed char) APU.DSP [reg - 1],				(signed char) byte);		}		break;		    case APU_P_LOW + 0x00:    case APU_P_LOW + 0x10:

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