lzma.cpp
来自「SFC游戏模拟器 snes9x 1.43 的原代码」· C++ 代码 · 共 43 行
CPP
43 行
/*Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )This library is free software; you can redistribute it and/ormodify it under the terms of the GNU Lesser General PublicLicense as published by the Free Software Foundation; eitherversion 2.1 of the License, or (at your option) any later version.This library is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNULesser General Public License for more details.You should have received a copy of the GNU Lesser General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA*/#include "lzma.h"namespace NCompress {namespace NLZMA {UINT32 kDistStart[kDistTableSizeMax];static class CConstInit{public: CConstInit() { UINT32 aStartValue = 0; int i; for (i = 0; i < kDistTableSizeMax; i++) { kDistStart[i] = aStartValue; aStartValue += (1 << kDistDirectBits[i]); } }} g_ConstInit;}}
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