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📄 winout.h

📁 SFC游戏模拟器 snes9x 1.43 的原代码
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/*Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )This library is free software; you can redistribute it and/ormodify it under the terms of the GNU Lesser General PublicLicense as published by the Free Software Foundation; eitherversion 2.1 of the License, or (at your option) any later version.This library is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNULesser General Public License for more details.You should have received a copy of the GNU Lesser General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*/#ifndef __STREAM_WINDOWOUT_H#define __STREAM_WINDOWOUT_H#include "iiostrm.h"namespace NStream {namespace NWindow {// m_KeepSizeBefore: how mach BYTEs must be in buffer before m_Pos;// m_KeepSizeAfter: how mach BYTEs must be in buffer after m_Pos;// m_KeepSizeReserv: how mach BYTEs must be in buffer for Moving Reserv; //                    must be >= aKeepSizeAfter; // test itclass COut{  BYTE  *m_Buffer;  UINT32 m_Pos;  UINT32 m_PosLimit;  UINT32 m_KeepSizeBefore;  UINT32 m_KeepSizeAfter;  UINT32 m_KeepSizeReserv;  UINT32 m_StreamPos;  UINT32 m_WindowSize;  UINT32 m_MoveFrom;  ISequentialOutStream *m_Stream;  virtual void MoveBlockBackward();public:  COut(): m_Buffer(0), m_Stream(0) {}  virtual ~COut();  void Create(UINT32 aKeepSizeBefore,      UINT32 aKeepSizeAfter, UINT32 aKeepSizeReserv = (1<<17));  void SetWindowSize(UINT32 aWindowSize);  void Init(ISequentialOutStream *aStream, bool aSolid = false);  HRESULT Flush();    UINT32 GetCurPos() const { return m_Pos; }  const BYTE *GetPointerToCurrentPos() const { return m_Buffer + m_Pos;};  void CopyBackBlock(UINT32 aDistance, UINT32 aLen)  {    if (m_Pos >= m_PosLimit)      MoveBlockBackward();      BYTE *p = m_Buffer + m_Pos;    aDistance++;    for(UINT32 i = 0; i < aLen; i++)      p[i] = p[i - aDistance];    m_Pos += aLen;  }  void PutOneByte(BYTE aByte)  {    if (m_Pos >= m_PosLimit)      MoveBlockBackward();      m_Buffer[m_Pos++] = aByte;  }  BYTE GetOneByte(UINT32 anIndex) const  {    return m_Buffer[m_Pos + anIndex];  }  BYTE *GetBuffer() const { return m_Buffer; }};}}#endif

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