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📄 inbyte.h

📁 SFC游戏模拟器 snes9x 1.43 的原代码
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/*Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )This library is free software; you can redistribute it and/ormodify it under the terms of the GNU Lesser General PublicLicense as published by the Free Software Foundation; eitherversion 2.1 of the License, or (at your option) any later version.This library is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNULesser General Public License for more details.You should have received a copy of the GNU Lesser General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*/#ifndef __STREAM_INBYTE_H#define __STREAM_INBYTE_H#include "iiostrm.h"namespace NStream {class CInByte{  UINT64 m_ProcessedSize;  BYTE *m_BufferBase;  UINT32 m_BufferSize;  BYTE *m_Buffer;  BYTE *m_BufferLimit;  ISequentialInStream* m_Stream;  bool m_StreamWasExhausted;  bool ReadBlock();public:  CInByte(UINT32 aBufferSize = 0x100000);  ~CInByte();    void Init(ISequentialInStream *aStream);  bool ReadByte(BYTE &aByte)    {      if(m_Buffer >= m_BufferLimit)        if(!ReadBlock())          return false;      aByte = *m_Buffer++;      return true;    }  BYTE ReadByte()    {      if(m_Buffer >= m_BufferLimit)        if(!ReadBlock())          return 0x0;      return *m_Buffer++;    }  void ReadBytes(void *aData, UINT32 aSize, UINT32 &aProcessedSize)    {      for(aProcessedSize = 0; aProcessedSize < aSize; aProcessedSize++)        if (!ReadByte(((BYTE *)aData)[aProcessedSize]))          return;    }  bool ReadBytes(void *aData, UINT32 aSize)    {      UINT32 aProcessedSize;      ReadBytes(aData, aSize, aProcessedSize);      return (aProcessedSize == aSize);    }  UINT64 GetProcessedSize() const { return m_ProcessedSize + (m_Buffer - m_BufferBase); }};}#endif

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