inbyte.h
来自「SFC游戏模拟器 snes9x 1.43 的原代码」· C头文件 代码 · 共 78 行
H
78 行
/*Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )This library is free software; you can redistribute it and/ormodify it under the terms of the GNU Lesser General PublicLicense as published by the Free Software Foundation; eitherversion 2.1 of the License, or (at your option) any later version.This library is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNULesser General Public License for more details.You should have received a copy of the GNU Lesser General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA*/#ifndef __STREAM_INBYTE_H#define __STREAM_INBYTE_H#include "iiostrm.h"namespace NStream {class CInByte{ UINT64 m_ProcessedSize; BYTE *m_BufferBase; UINT32 m_BufferSize; BYTE *m_Buffer; BYTE *m_BufferLimit; ISequentialInStream* m_Stream; bool m_StreamWasExhausted; bool ReadBlock();public: CInByte(UINT32 aBufferSize = 0x100000); ~CInByte(); void Init(ISequentialInStream *aStream); bool ReadByte(BYTE &aByte) { if(m_Buffer >= m_BufferLimit) if(!ReadBlock()) return false; aByte = *m_Buffer++; return true; } BYTE ReadByte() { if(m_Buffer >= m_BufferLimit) if(!ReadBlock()) return 0x0; return *m_Buffer++; } void ReadBytes(void *aData, UINT32 aSize, UINT32 &aProcessedSize) { for(aProcessedSize = 0; aProcessedSize < aSize; aProcessedSize++) if (!ReadByte(((BYTE *)aData)[aProcessedSize])) return; } bool ReadBytes(void *aData, UINT32 aSize) { UINT32 aProcessedSize; ReadBytes(aData, aSize, aProcessedSize); return (aProcessedSize == aSize); } UINT64 GetProcessedSize() const { return m_ProcessedSize + (m_Buffer - m_BufferBase); }};}#endif
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