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📄 rcdefs.h

📁 SFC游戏模拟器 snes9x 1.43 的原代码
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/*Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )This library is free software; you can redistribute it and/ormodify it under the terms of the GNU Lesser General PublicLicense as published by the Free Software Foundation; eitherversion 2.1 of the License, or (at your option) any later version.This library is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNULesser General Public License for more details.You should have received a copy of the GNU Lesser General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*/#ifndef __RCDEFS_H#define __RCDEFS_H#include "aribitcd.h"#include "ariconst.h"#define RC_INIT_VAR                            \  UINT32 aRange = aRangeDecoder->m_Range;      \  UINT32 aCode = aRangeDecoder->m_Code;        #define RC_FLUSH_VAR                          \  aRangeDecoder->m_Range = aRange;            \  aRangeDecoder->m_Code = aCode;#define RC_NORMALIZE                                    \    if (aRange < NCompression::NArithmetic::kTopValue)               \    {                                                              \      aCode = (aCode << 8) | aRangeDecoder->m_Stream.ReadByte();   \      aRange <<= 8; }#define RC_GETBIT2(aNumMoveBits, aProb, aModelIndex, Action0, Action1)                        \    {UINT32 aNewBound = (aRange >> NCompression::NArithmetic::kNumBitModelTotalBits) * aProb; \    if (aCode < aNewBound)                               \    {                                                             \      Action0;                                                    \      aRange = aNewBound;                                         \      aProb += (NCompression::NArithmetic::kBitModelTotal - aProb) >> aNumMoveBits;          \      aModelIndex <<= 1;                                          \    }                                                             \    else                                                          \    {                                                             \      Action1;                                                    \      aRange -= aNewBound;                                        \      aCode -= aNewBound;                                          \      aProb -= (aProb) >> aNumMoveBits;                           \      aModelIndex = (aModelIndex << 1) + 1;                       \    }}                                                             \    RC_NORMALIZE#define RC_GETBIT(aNumMoveBits, aProb, aModelIndex) RC_GETBIT2(aNumMoveBits, aProb, aModelIndex, ; , ;)               #endif

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