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📄 litcoder.h

📁 SFC游戏模拟器 snes9x 1.43 的原代码
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/*Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )This library is free software; you can redistribute it and/ormodify it under the terms of the GNU Lesser General PublicLicense as published by the Free Software Foundation; eitherversion 2.1 of the License, or (at your option) any later version.This library is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNULesser General Public License for more details.You should have received a copy of the GNU Lesser General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*/#ifndef __LITERALCODER_H#define __LITERALCODER_H#include "aribitcd.h"#include "rcdefs.h"namespace NLiteral {const int kNumMoveBits = 5;class CDecoder2{  CMyBitDecoder<kNumMoveBits> m_Decoders[3][1 << 8];public:  void Init()  {    for (int i = 0; i < 3; i++)      for (int j = 1; j < (1 << 8); j++)        m_Decoders[i][j].Init();  }  BYTE DecodeNormal(CMyRangeDecoder *aRangeDecoder)  {    UINT32 aSymbol = 1;    RC_INIT_VAR    do    {      // aSymbol = (aSymbol << 1) | m_Decoders[0][aSymbol].Decode(aRangeDecoder);      RC_GETBIT(kNumMoveBits, m_Decoders[0][aSymbol].m_Probability, aSymbol)    }    while (aSymbol < 0x100);    RC_FLUSH_VAR    return aSymbol;  }  BYTE DecodeWithMatchByte(CMyRangeDecoder *aRangeDecoder, BYTE aMatchByte)  {    UINT32 aSymbol = 1;    RC_INIT_VAR    do    {      UINT32 aMatchBit = (aMatchByte >> 7) & 1;      aMatchByte <<= 1;      // UINT32 aBit = m_Decoders[1 + aMatchBit][aSymbol].Decode(aRangeDecoder);      // aSymbol = (aSymbol << 1) | aBit;      UINT32 aBit;      RC_GETBIT2(kNumMoveBits, m_Decoders[1 + aMatchBit][aSymbol].m_Probability, aSymbol,           aBit = 0, aBit = 1)      if (aMatchBit != aBit)      {        while (aSymbol < 0x100)        {          // aSymbol = (aSymbol << 1) | m_Decoders[0][aSymbol].Decode(aRangeDecoder);          RC_GETBIT(kNumMoveBits, m_Decoders[0][aSymbol].m_Probability, aSymbol)        }        break;      }    }    while (aSymbol < 0x100);    RC_FLUSH_VAR    return aSymbol;  }};class CDecoder{  CDecoder2 *m_Coders;  UINT32 m_NumPrevBits;  UINT32 m_NumPosBits;  UINT32 m_PosMask;public:  CDecoder(): m_Coders(0) {}  ~CDecoder()  { Free(); }  void Free()  {     delete []m_Coders;    m_Coders = 0;  }  void Create(UINT32 aNumPosBits, UINT32 aNumPrevBits)  {    Free();    m_NumPosBits = aNumPosBits;    m_PosMask = (1 << aNumPosBits) - 1;    m_NumPrevBits = aNumPrevBits;    UINT32 aNumStates = 1 << (m_NumPrevBits + m_NumPosBits);    m_Coders = new CDecoder2[aNumStates];  }  void Init()  {    UINT32 aNumStates = 1 << (m_NumPrevBits + m_NumPosBits);    for (UINT32 i = 0; i < aNumStates; i++)      m_Coders[i].Init();  }  UINT32 GetState(UINT32 aPos, BYTE aPrevByte) const    { return ((aPos & m_PosMask) << m_NumPrevBits) + (aPrevByte >> (8 - m_NumPrevBits)); }  BYTE DecodeNormal(CMyRangeDecoder *aRangeDecoder, UINT32 aPos, BYTE aPrevByte)    { return m_Coders[GetState(aPos, aPrevByte)].DecodeNormal(aRangeDecoder); }  BYTE DecodeWithMatchByte(CMyRangeDecoder *aRangeDecoder, UINT32 aPos, BYTE aPrevByte, BYTE aMatchByte)    { return m_Coders[GetState(aPos, aPrevByte)].DecodeWithMatchByte(aRangeDecoder, aMatchByte); }};}#endif

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