📄 litcoder.h
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/*Copyright (C) 2002 Andrea Mazzoleni ( http://advancemame.sf.net )Copyright (C) 2001-4 Igor Pavlov ( http://www.7-zip.org )This library is free software; you can redistribute it and/ormodify it under the terms of the GNU Lesser General PublicLicense as published by the Free Software Foundation; eitherversion 2.1 of the License, or (at your option) any later version.This library is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNULesser General Public License for more details.You should have received a copy of the GNU Lesser General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA*/#ifndef __LITERALCODER_H#define __LITERALCODER_H#include "aribitcd.h"#include "rcdefs.h"namespace NLiteral {const int kNumMoveBits = 5;class CDecoder2{ CMyBitDecoder<kNumMoveBits> m_Decoders[3][1 << 8];public: void Init() { for (int i = 0; i < 3; i++) for (int j = 1; j < (1 << 8); j++) m_Decoders[i][j].Init(); } BYTE DecodeNormal(CMyRangeDecoder *aRangeDecoder) { UINT32 aSymbol = 1; RC_INIT_VAR do { // aSymbol = (aSymbol << 1) | m_Decoders[0][aSymbol].Decode(aRangeDecoder); RC_GETBIT(kNumMoveBits, m_Decoders[0][aSymbol].m_Probability, aSymbol) } while (aSymbol < 0x100); RC_FLUSH_VAR return aSymbol; } BYTE DecodeWithMatchByte(CMyRangeDecoder *aRangeDecoder, BYTE aMatchByte) { UINT32 aSymbol = 1; RC_INIT_VAR do { UINT32 aMatchBit = (aMatchByte >> 7) & 1; aMatchByte <<= 1; // UINT32 aBit = m_Decoders[1 + aMatchBit][aSymbol].Decode(aRangeDecoder); // aSymbol = (aSymbol << 1) | aBit; UINT32 aBit; RC_GETBIT2(kNumMoveBits, m_Decoders[1 + aMatchBit][aSymbol].m_Probability, aSymbol, aBit = 0, aBit = 1) if (aMatchBit != aBit) { while (aSymbol < 0x100) { // aSymbol = (aSymbol << 1) | m_Decoders[0][aSymbol].Decode(aRangeDecoder); RC_GETBIT(kNumMoveBits, m_Decoders[0][aSymbol].m_Probability, aSymbol) } break; } } while (aSymbol < 0x100); RC_FLUSH_VAR return aSymbol; }};class CDecoder{ CDecoder2 *m_Coders; UINT32 m_NumPrevBits; UINT32 m_NumPosBits; UINT32 m_PosMask;public: CDecoder(): m_Coders(0) {} ~CDecoder() { Free(); } void Free() { delete []m_Coders; m_Coders = 0; } void Create(UINT32 aNumPosBits, UINT32 aNumPrevBits) { Free(); m_NumPosBits = aNumPosBits; m_PosMask = (1 << aNumPosBits) - 1; m_NumPrevBits = aNumPrevBits; UINT32 aNumStates = 1 << (m_NumPrevBits + m_NumPosBits); m_Coders = new CDecoder2[aNumStates]; } void Init() { UINT32 aNumStates = 1 << (m_NumPrevBits + m_NumPosBits); for (UINT32 i = 0; i < aNumStates; i++) m_Coders[i].Init(); } UINT32 GetState(UINT32 aPos, BYTE aPrevByte) const { return ((aPos & m_PosMask) << m_NumPrevBits) + (aPrevByte >> (8 - m_NumPrevBits)); } BYTE DecodeNormal(CMyRangeDecoder *aRangeDecoder, UINT32 aPos, BYTE aPrevByte) { return m_Coders[GetState(aPos, aPrevByte)].DecodeNormal(aRangeDecoder); } BYTE DecodeWithMatchByte(CMyRangeDecoder *aRangeDecoder, UINT32 aPos, BYTE aPrevByte, BYTE aMatchByte) { return m_Coders[GetState(aPos, aPrevByte)].DecodeWithMatchByte(aRangeDecoder, aMatchByte); }};}#endif
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