⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 offsets.h

📁 SFC游戏模拟器 snes9x 1.43 的原代码
💻 H
字号:
#define Flags @r12#define BranchSkip @(4,r12)#define NMIActive @(5,r12)#define IRQActive @(6,r12)#define WaitingForInterrupt @(7,r12)#define InDMA @(8,r12)#define WhichEvent @(9,r12)#define PCS @(12,r12)#define PCBase @(16,r12)#define PCAtOpcodeStart @(20,r12)#define WaitAddress @(24,r12)#define WaitCounter @(28,r12)#define Cycles @(32,r12)#define NextEvent @(36,r12)#define V_Counter @(40,r12)#define MemSpeed @(44,r12)#define MemSpeedx2 @(48,r12)#define FastROMSpeed @(52,r12)#define AutoSaveTimer @(64,r12)#define SRAMModified @(10,r12)#define NMITriggerPoint @(68,r12)#define TriedInterleavedMode2 @(72,r12)#define BRKTriggered @(11,r12)#define NMICycleCount @(56,r12)#define IRQCycleCount @(60,r12)#define PB @r11#define DB @(1,r11)#define PP @(2,r11)#define PL @(2,r11)#define PH @(3,r11)#define AA @(4,r11)#define AL @(4,r11)#define AH @(5,r11)#define DD @(6,r11)#define DL @(6,r11)#define DH @(7,r11)#define SS @(8,r11)#define SL @(8,r11)#define SH @(9,r11)#define XX @(10,r11)#define XL @(10,r11)#define XH @(11,r11)#define YY @(12,r11)#define YL @(12,r11)#define YH @(13,r11)#define PCR @(14,r11)#define RAM _Memory + 0#define ROM _Memory + 4#define VRAM _Memory + 8#define SRAM _Memory + 12#define BWRAM _Memory + 16#define FillRAM _Memory + 20#define C4RAM _Memory + 24#define HiROM _Memory + 28#define LoROM _Memory + 29#define SRAMMask _Memory + 30#define SRAMSize _Memory + 32#define Map _Memory + 36#define WriteMap _Memory + 16420#define MemorySpeed _Memory + 32804#define BlockIsRAM _Memory + 36900#define BlockIsROM _Memory + 40996#define ROMFilename _Memory + 53364#define APUPCS @(8,r1)#define APURAM @(12,r1)#define APUExecuting @r1#define APUDirectPage @(16,r1)#define APUBit @(1,r1)#define APUAddress @(20,r1)#define APUWaitAddress1 @(24,r1)#define APUWaitAddress2 @(28,r1)#define APUWaitCounter @(32,r1)#define APUShadowRAM @(36,r1)#define APUCachedSamples @(40,r1)#define APU_Carry @(2,r1)#define APU_Zero @(3,r1)#define APU_Overflow @(4,r1)#define APUTimerErrorCounter @(44,r1)#define APUCycles @r1#define APUShowROM @(4,r1)#define APUFlags @(5,r1)#define APUKeyedChannels @(6,r1)#define APUOutPorts @(7,r1)#define APUDSP @(11,r1)#define APUExtraRAM 139#define APUTimer 204#define APUTimerTarget 210#define APUTimerEnabled 216#define TimerValueWritten 219#define CPUSpeed @r1#define CPUOpcodes @(4,r1)#define _Carry @(8,r1)#define _Zero @(9,r1)#define _Negative @(10,r1)#define _Overflow @(11,r1)#define ShiftedDB @(20,r1)#define ShiftedPB @(16,r1)#define CPUExecuting @(12,r1)#define Scanline @(28,r1)#define Frame @(24,r1)#define APUEnabled @r1#define Shutdown @(1,r1)#define SoundSkipMethod @(2,r1)#define H_Max @(4,r1)#define HBlankStart @(8,r1)#define CyclesPercentage @(12,r1)#define DisableIRQ @(16,r1)#define Paused @(17,r1)#define PAL @(3,r1)#define SoundSync @(108,r1)#define SA1Enabled @(82,r1)#define SuperFXEnabled @(80,r1)#define ApuP @r1#define ApuYA @(2,r1)#define ApuA @(2,r1)#define ApuY @(3,r1)#define ApuX @(4,r1)#define ApuS @(5,r1)#define ApuPC @(6,r1)#define APUPCR @(6,r1)#define BGMode @r1#define BG3Priority @(1,r1)#define Brightness @(2,r1)#define GHight @(20,r1)#define GInc @(21,r1)#define GAddress @(22,r1)#define GMask1 @(24,r1)#define GFullGraphicCount @(26,r1)#define GShift @(28,r1)#define CGFLIP @(78,r1)#define CGDATA @(80,r1)#define FirstSprite @(10,r1)#define LastSprite @(592,r1)#define OBJ @(594,r1)#define OAMPriorityRotation @(2130,r1)#define OAMAddr @(4,r1)#define OAMFlip @(3,r1)#define OAMTileAddress @(2132,r1)#define IRQVBeamPos @(16,r1)#define IRQHBeamPos @(2134,r1)#define VBeamPosLatched @(2136,r1)#define HBeamPosLatched @(2138,r1)#define HBeamFlip @(2140,r1)#define VBeamFlip @(2141,r1)#define HVBeamCounterLatched @(11,r1)#define MatrixA @(2142,r1)#define MatrixB @(2144,r1)#define MatrixC @(2146,r1)#define MatrixD @(2148,r1)#define CentreX @(2150,r1)#define CentreY @(2152,r1)#define Joypad1ButtonReadPos @(2154,r1)#define Joypad2ButtonReadPos @(2155,r1)#define CGADD @(2156,r1)#define FixedColourGreen @(2158,r1)#define FixedColourRed @(2157,r1)#define FixedColourBlue @(2159,r1)#define SavedOAMAddr @(6,r1)#define ScreenHeight @(8,r1)#define WRAM @(2160,r1)#define BG_Forced @(2164,r1)#define ForcedBlanking @(14,r1)#define OBJThroughMain @(2165,r1)#define OBJThroughSub @(2166,r1)#define OBJSizeSelect @(2167,r1)#define OBJNameBase @(2168,r1)#define OAMReadFlip @(2171,r1)#define OAMData @(2172,r1)#define VTimerEnabled @(12,r1)#define HTimerEnabled @(13,r1)#define HTimerPosition @(18,r1)#define Mosaic @(2716,r1)#define BGMosaic @(2717,r1)#define Mode7HFlip @(2721,r1)#define Mode7VFlip @(2722,r1)#define Mode7Repeat @(2723,r1)#define Window1Left @(2724,r1)#define Window1Right @(2725,r1)#define Window2Left @(2726,r1)#define Window2Right @(2727,r1)#define ClipWindowOverlapLogic @(2734,r1)#define ClipWindow1Enable @(2740,r1)#define ClipWindow2Enable @(2746,r1)#define ClipWindow1Inside @(2752,r1)#define ClipWindow2Inside @(2758,r1)#define RecomputeClipWindows @(2764,r1)#define CGFLIPRead @(2765,r1)#define OBJNameSelect @(2766,r1)#define Need16x8Mulitply @(2768,r1)#define Joypad3ButtonReadPos @(2769,r1)#define MouseSpeed @(2770,r1)#define ColorsChanged @r1#define HDMA @(1,r1)#define HDMAStarted @(2,r1)#define MaxBrightness @(3,r1)#define LatchedBlanking @(4,r1)#define OBJChanged @(5,r1)#define RenderThisFrame @(6,r1)#define SkippedFrames @(20,r1)#define FrameSkip @(24,r1)#define TileCache @(28,r1)#define TileCached @(40,r1)#define FirstVRAMRead @(52,r1)#define LatchedInterlace @(53,r1)#define DoubleWidthPixels @(54,r1)#define RenderedScreenHeight @(56,r1)#define RenderedScreenWidth @(60,r1)#define Red @(64,r1)#define Green @(1088,r1)#define Blue @(2112,r1)#define XB @(3136,r1)#define ScreenColors @(3140,r1)#define PreviousLine @(3652,r1)#define CurrentLine @(3656,r1)#define Joypads @(3664,r1)#define SuperScope @(3684,r1)#define Mouse @(3688,r1)#define PrevMouseX @(3696,r1)#define PrevMouseY @(3704,r1)#define Clip @(3712,r1)#define SA1Opcodes @(0,SA1REG)#define SA1_Carry @(4,SA1REG)#define SA1_Zero @(5,SA1REG)#define SA1_Negative @(6,SA1REG)#define SA1_Overflow @(7,SA1REG)#define SA1CPUExecuting @(8,SA1REG)#define SA1ShiftedPB @(16,SA1REG)#define SA1ShiftedDB @(20,SA1REG)#define SA1Flags @(24,SA1REG)#define SA1Executing @(9,SA1REG)#define SA1NMIActive @(10,SA1REG)#define SA1IRQActive @(11,SA1REG)#define SA1WaitingForInterrupt @(12,SA1REG)#define SA1PCS @(28,SA1REG)#define SA1PCBase @(32,SA1REG)#define SA1PCAtOpcodeStart @(40,SA1REG)#define SA1WaitAddress @(44,SA1REG)#define SA1WaitCounter @(48,SA1REG)#define SA1WaitByteAddress1 @(52,SA1REG)#define SA1WaitByteAddress2 @(56,SA1REG)#define SA1BWRAM @(36,SA1REG)#define SA1Map @(60,SA1REG)#define SA1WriteMap @(16444,SA1REG)#define SA1op1 @(32828,SA1REG)#define SA1op2 @(32830,SA1REG)#define SA1arithmetic_op @(32832,SA1REG)#define SA1sum @(32836,SA1REG)#define SA1overflow @(32844,SA1REG)#define VirtualBitmapFormat @(32845,SA1REG)#define SA1_in_char_dma @(32846,SA1REG)#define SA1variable_bit_pos @(32847,SA1REG)#define SA1PB @r11#define SA1DB @(1,r11)#define SA1PP @(2,r11)#define SA1PL @(2,r11)#define SA1PH SA1PL + 1#define SA1AA @(4,r11)#define SA1AL @(4,r11)#define SA1AH SA1AL + 1#define SA1DD @(6,r11)#define SA1DL @(6,r11)#define SA1DH SA1DL + 1#define SA1SS @(8,r11)#define SA1SL @(8,r11)#define SA1SH SA1SL + 1#define SA1XX @(10,r11)#define SA1XL @(10,r11)#define SA1XH SA1XL + 1#define SA1YY @(12,r11)#define SA1YL @(12,r11)#define SA1YH SA1YL + 1#define SA1PCR @(14,r11)#define S9xGetByte @(4,r14)#define S9xSetByte @(8,r14)#define S9xGetWord @(12,r14)#define S9xSetWord @(16,r14)#define S9xOpcode_IRQ @(20,r14)#define S9xOpcode_NMI @(24,r14)#define S9xSetPCBase @(28,r14)#define ICPU @(32,r14)#define IAPU @(36,r14)#define APU @(40,r14)#define SA1 @(44,r14)#define APURegisters @(48,r14)#define Settings @(52,r14)#define IPPU @(56,r14)#define PPU @(60,r14)#define SA1Map_offs 60#define SA1WriteMap_offs 16444#define NMITriggerPoint_offs 68

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -