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<string name="viewFrame">20 64 192 18 </string> <ostype name="controlSignature">grap</ostype> <int name="controlID">3</int> <string name="title">Show Frame Rate</string> <string name="helpTagText">Toggles display of the framerate on/off.</string> </object> <object class="IBCarbonCheckBox" id="274"> <string name="bounds">154 40 172 232 </string> <string name="viewFrame">20 108 192 18 </string> <ostype name="controlSignature">grap</ostype> <int name="controlID">5</int> <string name="title">Transparency Effects</string> <string name="helpTagText">Toggles transparency effects on/off. Transparency is used in almost all games so this option is just for speed-hack.</string> </object> <object class="IBCarbonCheckBox" id="275"> <string name="bounds">243 352 261 545 </string> <string name="viewFrame">332 197 193 18 </string> <ostype name="controlSignature">grap</ostype> <int name="controlID">6</int> <string name="title">Use 32 Bit Color</string> <string name="helpTagText">Uses 16,777,216 colors monitor in OpenGL mode.</string> </object> <object class="IBCarbonCheckBox" id="276"> <string name="bounds">265 40 283 281 </string> <string name="viewFrame">20 219 241 18 </string> <ostype name="controlSignature">grap</ostype> <int name="controlID">7</int> <string name="title">Stretch Image in Full Screen Mode</string> <ostype name="command">G__7</ostype> <string name="helpTagText">When in full screen mode, stretch the image to fill the screen.</string> </object> <object class="IBCarbonStaticText" id="278"> <string name="bounds">215 42 231 153 </string> <string name="viewFrame">22 169 111 16 </string> <string name="title">OpenGL Option :</string> </object> <object class="IBCarbonPopupButton" id="279"> <string name="bounds">66 352 86 562 </string> <string name="viewFrame">332 20 210 20 </string> <ostype name="controlSignature">grap</ostype> <int name="controlID">9</int> <int name="selectedItem">11</int> <object name="menu" class="IBCarbonMenu" id="280"> <string name="title">Popup:</string> <array count="14" name="items"> <object class="IBCarbonMenuItem" id="283"> <string name="title">Direct, Small</string> </object> <object class="IBCarbonMenuItem" id="281"> <string name="title">Direct, Blocky</string> </object> <object class="IBCarbonMenuItem" id="282"> <string name="title">Direct, TV Mode</string> </object> <object class="IBCarbonMenuItem" id="357"> <string name="title">Direct, Smooth Mode</string> </object> <object class="IBCarbonMenuItem" id="358"> <string name="title">Direct, Super Eagle Mode</string> </object> <object class="IBCarbonMenuItem" id="356"> <string name="title">Direct, 2xSaI Mode</string> </object> <object class="IBCarbonMenuItem" id="1258"> <string name="title">Direct, Super 2xSaI Mode</string> </object> <object class="IBCarbonMenuItem" id="359"> <boolean name="separator">TRUE</boolean> </object> <object class="IBCarbonMenuItem" id="360"> <string name="title">OpenGL, Blocky</string> </object> <object class="IBCarbonMenuItem" id="714"> <string name="title">OpenGL, TV Mode</string> </object> <object class="IBCarbonMenuItem" id="361"> <boolean name="checked">TRUE</boolean> <string name="title">OpenGL, Smooth Mode</string> </object> <object class="IBCarbonMenuItem" id="709"> <string name="title">OpenGL, Super Eagle Mode</string> </object> <object class="IBCarbonMenuItem" id="710"> <string name="title">OpenGL, 2xSaI Mode</string> </object> <object class="IBCarbonMenuItem" id="1259"> <string name="title">OpenGL, Super 2xSaI Mode</string> </object> </array> </object> </object> <object class="IBCarbonStaticText" id="362"> <string name="bounds">67 255 83 344 </string> <string name="viewFrame">235 21 89 16 </string> <string name="title">Video Mode :</string> <string name="helpTagText">'Direct' - copies the SNES screen bitmap to the Window buffer. This mode is for 32,768 colors monitor only. 'OpenGL' - draws the SNES screen bitmap as an OpenGL texture.</string> <int name="justification">-1</int> </object> <object class="IBCarbonCheckBox" id="672"> <string name="bounds">243 40 261 281 </string> <string name="viewFrame">20 197 241 18 </string> <ostype name="controlSignature">grap</ostype> <int name="controlID">11</int> <string name="title">Sync to Vertical Blank</string> <string name="helpTagText">Synchronizes the render timing to the monitor's vertical refresh rate.</string> </object> <object class="IBCarbonCheckBox" id="674"> <string name="bounds">110 352 128 545 </string> <string name="viewFrame">332 64 193 18 </string> <ostype name="controlSignature">grap</ostype> <int name="controlID">10</int> <string name="title">Multitask</string> <string name="helpTagText">When this option is on, the rendering process in all Direct modes and OpenGL Super 2xSaI/2xSaI/Super Eagle/TV modes are separated from the emulation thread. May be useful for dual processor Macs.</string> </object> <object class="IBCarbonCheckBox" id="1276"> <string name="bounds">132 352 150 545 </string> <string name="viewFrame">332 86 193 18 </string> <ostype name="controlSignature">grap</ostype> <int name="controlID">12</int> <string name="title">Keep Overscanned Height</string> <string name="helpTagText">Keeps the screen height always 239/478, for some games that change screen height frequently.</string> </object> <object class="IBCarbonCheckBox" id="1304"> <string name="bounds">265 352 283 545 </string> <string name="viewFrame">332 219 193 18 </string> <ostype name="controlSignature">grap</ostype> <int name="controlID">13</int> <string name="title">Use Screen Curvature</string> <ostype name="command">G_13</ostype> <string name="helpTagText">Adds a warp effect in OpenGL mode like a CRT-based television.</string> </object> <object class="IBCarbonSlider" id="1305"> <string name="bounds">290 422 306 562 </string> <string name="viewFrame">402 244 140 16 </string> <ostype name="controlSignature">grap</ostype> <int name="controlID">14</int> <int name="orientation">2</int> <int name="initialValue">10</int> </object> <object class="IBCarbonStaticText" id="1306"> <string name="bounds">288 372 304 417 </string> <string name="viewFrame">352 242 45 16 </string> <string name="title">Warp :</string> <string name="helpTagText">The degree of above option.</string> <int name="justification">-2</int> </object> <object class="IBCarbonSeparator" id="1307"> <string name="bounds">193 32 194 570 </string> <string name="viewFrame">12 147 538 1 </string> </object> <object class="IBCarbonSlider" id="1308"> <string name="bounds">290 156 306 296 </string> <string name="viewFrame">136 244 140 16 </string> <ostype name="controlSignature">grap</ostype> <int name="controlID">15</int> <int name="orientation">2</int> <int name="initialValue">10</int> </object> <object class="IBCarbonStaticText" id="1309"> <string name="bounds">288 60 304 148 </string> <string name="viewFrame">40 242 88 16 </string> <string name="title">Aspect Ratio :</string> <string name="helpTagText">The aspect ratio of above option; the left is proportional and the right is full width of the monitor.</string> </object> </array> <ostype name="controlSignature">tabs</ostype> <int name="controlID">129</int> <string name="title">Graphics</string> <int name="featureBits">2</int> </object> <object class="IBCarbonUserPane" id="268"> <string name="bounds">46 20 335 582 </string> <string name="viewFrame">0 37 562 289 </string> <array count="20" name="subviews"> <object class="IBCarbonCheckBox" id="284"> <string name="bounds">66 40 84 288 </string> <string name="viewFrame">20 20 248 18 </string> <ostype name="controlSignature">snd_</ostype> <int name="controlID">201</int> <string name="title">Enable Sound Emulation</string> <ostype name="command">S__1</ostype> <string name="helpTagText">Enabled sound playback. If this option is off, Snes9x cuts off sound emulation and some games won't work correctly.</string> </object> <object class="IBCarbonCheckBox" id="285"> <string name="bounds">129 40 147 288 </string> <string name="viewFrame">20 83 248 18 </string> <ostype name="controlSignature">snd_</ostype> <int name="controlID">203</int> <string name="title">Stereo</string> <ostype name="command">S__3</ostype> <string name="helpTagText">Enabled stereo sound instead of mono.</string> </object> <object class="IBCarbonCheckBox" id="286"> <string name="bounds">151 56 169 288 </string> <string name="viewFrame">36 105 232 18 </string> <ostype name="controlSignature">snd_</ostype> <int name="controlID">204</int> <string name="title">Reverse Stereo</string> <string name="helpTagText">Swaps the stereo channels.</string> </object> <object class="IBCarbonCheckBox" id="288"> <string name="bounds">107 40 125 288 </string> <string name="viewFrame">20 61 248 18 </string> <ostype name="controlSignature">snd_</ostype> <int name="controlID">202</int> <string name="title">16 Bit Playback</string> <string name="helpTagText">Enabled 16-bit playback instead of 8-bit.</string> </object> <object class="IBCarbonCheckBox" id="289"> <string name="bounds">214 40 232 288 </string> <string name="viewFrame">20 168 248 18 </string> <ostype name="controlSignature">snd_</ostype> <int name="controlID">206</int> <string name="title">Volume Envelope Height Reading</string> <string name="helpTagText">Find the difference with your ears :P</string> </object> <object class="IBCarbonCheckBox" id="290"> <string name="bounds">173 40 191 288 </string> <string name="viewFrame">20 127 248 18 </string> <ostype name="controlSignature">snd_</ostype> <int name="controlID">205</int> <string name="title">Linear Interpolation of Sample Data</string> <string name="helpTagText">Smoothens the sound when the playback rate is higher than the real SNES.</string> </object> <object class="IBCarbonCheckBox" id="291"> <string name="bounds">236 40 254 288 </string> <string name="viewFrame">20 190 248 18 </string> <ostype name="controlSignature">snd_</ostype> <int name="controlID">207</int> <string name="title">Echo Effects</string> <string name="helpTagText">Toggles the SNES echo effect on/off.</string> </object> <object class="IBCarbonCheckBo
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