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📄 ivalve.hpp

📁 Iocomp Ultra Pack v3.0.2 Sources.For.Delphi 数据显示编程插件,可用于工业控制
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// Borland C++ Builder
// Copyright (c) 1995, 2002 by Borland Software Corporation
// All rights reserved

// (DO NOT EDIT: machine generated header) 'iValve.pas' rev: 6.00

#ifndef iValveHPP
#define iValveHPP

#pragma delphiheader begin
#pragma option push -w-
#pragma option push -Vx
#include <iComponent.hpp>	// Pascal unit
#include <iVCLComponent.hpp>	// Pascal unit
#include <iCustomComponent.hpp>	// Pascal unit
#include <iGPFunctions.hpp>	// Pascal unit
#include <iTypes.hpp>	// Pascal unit
#include <ExtCtrls.hpp>	// Pascal unit
#include <StdCtrls.hpp>	// Pascal unit
#include <ComCtrls.hpp>	// Pascal unit
#include <Controls.hpp>	// Pascal unit
#include <Variants.hpp>	// Pascal unit
#include <Classes.hpp>	// Pascal unit
#include <Messages.hpp>	// Pascal unit
#include <Types.hpp>	// Pascal unit
#include <Clipbrd.hpp>	// Pascal unit
#include <Dialogs.hpp>	// Pascal unit
#include <Forms.hpp>	// Pascal unit
#include <Graphics.hpp>	// Pascal unit
#include <TypInfo.hpp>	// Pascal unit
#include <SysUtils.hpp>	// Pascal unit
#include <Windows.hpp>	// Pascal unit
#include <SysInit.hpp>	// Pascal unit
#include <System.hpp>	// Pascal unit

//-- user supplied -----------------------------------------------------------

namespace Ivalve
{
//-- type declarations -------------------------------------------------------
class DELPHICLASS TiValve;
class PASCALIMPLEMENTATION TiValve : public Icustomcomponent::TiCustomComponent 
{
	typedef Icustomcomponent::TiCustomComponent inherited;
	
private:
	bool FOpened;
	Graphics::TColor FOpenedColor;
	Graphics::TColor FClosedColor;
	bool FChangeBodyColor;
	Classes::TNotifyEvent FOnChange;
	Classes::TNotifyEvent FOnChangeUser;
	bool FMouseDown;
	bool FSpaceKeyDown;
	bool FUserGenerated;
	Itypes::TiOrientation FOrientation;
	
protected:
	void __fastcall SetOpened(const bool Value);
	void __fastcall SetClosedColor(const Graphics::TColor Value);
	void __fastcall SetOpenedColor(const Graphics::TColor Value);
	void __fastcall SetChangeBodyColor(const bool Value);
	void __fastcall SetOrientation(const Itypes::TiOrientation Value);
	virtual void __fastcall iMouseDown(Controls::TMouseButton Button, Classes::TShiftState Shift, int X, int Y);
	virtual void __fastcall iMouseUp(Controls::TMouseButton Button, Classes::TShiftState Shift, int X, int Y);
	virtual void __fastcall iKeyUp(Word &CharCode, Classes::TShiftState Shift);
	virtual void __fastcall iKeyDown(Word &CharCode, Classes::TShiftState Shift);
	virtual void __fastcall iDoKillFocus(void);
	virtual void __fastcall iPaintTo(Graphics::TCanvas* Canvas);
	void __fastcall DrawHorizontal(Graphics::TCanvas* Canvas);
	void __fastcall DrawVertical(Graphics::TCanvas* Canvas);
	void __fastcall DoChange(void);
	
public:
	__fastcall virtual TiValve(Classes::TComponent* AOwner);
	__fastcall virtual ~TiValve(void);
	
__published:
	__property bool Opened = {read=FOpened, write=SetOpened, nodefault};
	__property Graphics::TColor OpenedColor = {read=FOpenedColor, write=SetOpenedColor, nodefault};
	__property Graphics::TColor ClosedColor = {read=FClosedColor, write=SetClosedColor, nodefault};
	__property bool ChangeBodyColor = {read=FChangeBodyColor, write=SetChangeBodyColor, nodefault};
	__property Itypes::TiOrientation Orientation = {read=FOrientation, write=SetOrientation, default=1};
	__property Classes::TNotifyEvent OnChange = {read=FOnChange, write=FOnChange};
	__property Classes::TNotifyEvent OnChangeUser = {read=FOnChangeUser, write=FOnChangeUser};
	__property BackGroundColor  = {default=-2147483633};
	__property Width  = {default=50};
	__property Height  = {default=50};
public:
	#pragma option push -w-inl
	/* TWinControl.CreateParented */ inline __fastcall TiValve(HWND ParentWindow) : Icustomcomponent::TiCustomComponent(ParentWindow) { }
	#pragma option pop
	
};


//-- var, const, procedure ---------------------------------------------------

}	/* namespace Ivalve */
using namespace Ivalve;
#pragma option pop	// -w-
#pragma option pop	// -Vx

#pragma delphiheader end.
//-- end unit ----------------------------------------------------------------
#endif	// iValve

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