📄 led.dsp
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# Microsoft Developer Studio Project File - Name="Led" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Led - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Led.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Led.mak" CFG="Led - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Led - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Led - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Led - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "Led - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "Led - Win32 Release"
# Name "Led - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\_led.cpp
# End Source File
# Begin Source File
SOURCE=.\font.cpp
# End Source File
# Begin Source File
SOURCE=.\Led.cpp
# End Source File
# Begin Source File
SOURCE=.\Led.rc
# End Source File
# Begin Source File
SOURCE=.\LedDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\picture.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\_led.h
# End Source File
# Begin Source File
SOURCE=.\font.h
# End Source File
# Begin Source File
SOURCE=.\Led.h
# End Source File
# Begin Source File
SOURCE=.\LedDlg.h
# End Source File
# Begin Source File
SOURCE=.\picture.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\Led.ico
# End Source File
# Begin Source File
SOURCE=.\res\Led.rc2
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
# Section Led : {C1C40E17-F538-11D3-A9A3-F5C1DB88187A}
# 2:21:DefaultSinkHeaderFile:_led.h
# 2:16:DefaultSinkClass:C_LED
# End Section
# Section Led : {BEF6E003-A874-101A-8BBA-00AA00300CAB}
# 2:5:Class:COleFont
# 2:10:HeaderFile:font.h
# 2:8:ImplFile:font.cpp
# End Section
# Section Led : {529EE4F5-1764-11D4-A9A9-B00A38AB3679}
# 2:5:Class:C_LED
# 2:10:HeaderFile:_led1.h
# 2:8:ImplFile:_led1.cpp
# End Section
# Section Led : {C1C40E16-F538-11D3-A9A3-F5C1DB88187A}
# 2:5:Class:C_LED
# 2:10:HeaderFile:_led.h
# 2:8:ImplFile:_led.cpp
# End Section
# Section Led : {7BF80981-BF32-101A-8BBB-00AA00300CAB}
# 2:5:Class:CPicture
# 2:10:HeaderFile:picture.h
# 2:8:ImplFile:picture.cpp
# End Section
# Section Led : {6ADFD0AF-1AAA-11D4-A9AC-B761E1FFB47A}
# 2:21:DefaultSinkHeaderFile:_led.h
# 2:16:DefaultSinkClass:C_LED
# End Section
# Section Led : {5B93E50C-F711-11D3-A9A4-C482FDF91A7A}
# 2:21:DefaultSinkHeaderFile:_led.h
# 2:16:DefaultSinkClass:C_LED
# End Section
# Section Led : {6ADFD0AE-1AAA-11D4-A9AC-B761E1FFB47A}
# 2:5:Class:C_LED
# 2:10:HeaderFile:_led.h
# 2:8:ImplFile:_led.cpp
# End Section
# Section Led : {2860A90B-F66C-11D3-A9A4-D24ACD272279}
# 2:21:DefaultSinkHeaderFile:_led1.h
# 2:16:DefaultSinkClass:C_LED
# End Section
# Section Led : {5B93E50B-F711-11D3-A9A4-C482FDF91A7A}
# 2:5:Class:C_LED
# 2:10:HeaderFile:_led.h
# 2:8:ImplFile:_led.cpp
# End Section
# Section Led : {529EE4F6-1764-11D4-A9A9-B00A38AB3679}
# 2:21:DefaultSinkHeaderFile:_led.h
# 2:16:DefaultSinkClass:C_LED
# End Section
# Section Led : {2860A90A-F66C-11D3-A9A4-D24ACD272279}
# 2:5:Class:C_LED
# 2:10:HeaderFile:_led1.h
# 2:8:ImplFile:_led1.cpp
# End Section
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