sgipservicedemo.cpp

来自「**SgipSmg: 1、自己编写的遵循SGIP1.1的短信网关模拟程序。仅」· C++ 代码 · 共 84 行

CPP
84
字号
// SgipServiceDemo.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "SgipServiceDemo.h"
#include "SgipServiceDemoDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSgipServiceDemoApp
long g_lSerialNo = 1;
unsigned long g_ulSerialNo = 1;
long g_lReceiveMsgCount = 0;

BEGIN_MESSAGE_MAP(CSgipServiceDemoApp, CWinApp)
	//{{AFX_MSG_MAP(CSgipServiceDemoApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSgipServiceDemoApp construction

CSgipServiceDemoApp::CSgipServiceDemoApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSgipServiceDemoApp object

CSgipServiceDemoApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSgipServiceDemoApp initialization

BOOL CSgipServiceDemoApp::InitInstance()
{
	if (!AfxSocketInit())
	{
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}

	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CSgipServiceDemoDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?