wguiscrn.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 193 行
C
193 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include "dbgdefn.h"
#include "dbgwind.h"
#include "dbgtoggl.h"
#include <string.h>
#include <stddef.h>
#include "../../dos/h/dbgscrn.h"
#include <windows.h>
extern void *ExtraAlloc( unsigned );
extern void ExtraFree( void * );
extern HWND GUIGetSysHandle( gui_window * );
extern void GUISetModalDlgs( bool modal );
extern void SaveMainScreen( char * );
extern void RestoreMainScreen( char * );
extern int HardModeRequired;
unsigned ScrnLines = 50;
unsigned FlipMech;
unsigned ScrnMode;
HWND DebuggerHwnd;
bool WantFast;
extern a_window *WndMain;
volatile int BrkPending;
int ForceHardMode;
static HWND FocusWnd;
#ifdef __GUI__
extern void (__pascal *SetHardMode)( char );
extern void (__pascal *UnLockInput)( void );
#endif
#if 0
ToggleHardMode( void )
{
ForceHardMode = !ForceHardMode;
#ifdef __GUI__
SetHardMode( ForceHardMode );
GUICheckMenuItem( WndGui( WndMain ),
MENU_MAIN_WINDOW_HARD_MODE, ForceHardMode );
#endif
GUISetModalDlgs( ForceHardMode || HardModeRequired );
}
#endif
void InitHookFunc( void )
{
}
void FiniHookFunc( void )
{
UnLockInput();
}
void ForceLines( unsigned lines )
{
ScrnLines = lines;
}
void RingBell( void )
{
MessageBeep( 0 );
}
unsigned ConfigScreen( void )
{
FlipMech = FLIP_SWAP;
return( 0 );
}
unsigned GetSystemDir( char *buff, unsigned max )
{
buff[ 0 ] = '\0';
GetWindowsDirectory( buff, max );
return( strlen( buff ) );
}
void InitScreen( void )
{
FocusWnd = GetFocus();
RestoreMainScreen( "WDWIN" );
GUISetModalDlgs( FALSE );
}
void FiniScreen( void )
{
if( IsWindow( FocusWnd ) ) {
SetFocus( FocusWnd );
}
}
bool UsrScrnMode( void )
{
return( FALSE );
}
void DbgScrnMode( void )
{
}
enum {
DEBUG_SCREEN,
USER_SCREEN,
UNKNOWN_SCREEN
} ScreenState = UNKNOWN_SCREEN;
void UnknownScreen()
{
ScreenState = UNKNOWN_SCREEN;
}
bool DebugScreen( void )
{
if( ScreenState == DEBUG_SCREEN ) return( FALSE );
if( WndMain ) {
ScreenState = DEBUG_SCREEN;
GUISetModalDlgs( ForceHardMode || HardModeRequired );
SetFocus( GUIGetSysHandle( WndGui( WndMain ) ) );
}
return( FALSE );
}
bool DebugScreenRecover( void )
{
return( TRUE );
}
bool UserScreen( void )
{
if( ScreenState == USER_SCREEN ) return( FALSE );
if( WndMain ) {
ScreenState = USER_SCREEN;
UnLockInput();
}
return( FALSE );
}
void SaveMainWindowPos( void )
{
SaveMainScreen( "WDWIN" );
}
void *uifaralloc( unsigned size )
{
return( ExtraAlloc( size ) );
}
void uifarfree( void *ptr )
{
ExtraFree( ptr );
}
bool SysGUI( void )
{
return( TRUE );
}
char *GUIGetWindowClassName( void )
{
return( "WatcomDebugger" );
}
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