ovlldr.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 220 行
C
220 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: Overlay loader.
*
****************************************************************************/
#include <dos.h>
#include <stddef.h>
#include "ovlstd.h"
extern void NAME( OVLLDR )( void );
extern void near NAME( OVLMUNGE )( void * );
extern void near NAME( CHPOVLLDR )( void );
#define LOADOVERLAY NAME( LoadOverlay )
static void MungeVectors( int ovl_num )
//=====================================
// Copy the jmp instruction on top of the call instruction in the vector table
// so future references to this symbol will bypass the overlay manager.
{
vector * vect;
vect = &__OVLSTARTVEC__;
while( vect < &__OVLENDVEC__ ) {
#ifdef OVL_SMALL
if( vect->sec_num == ovl_num ) {
if( __OVLDOPAR__ ) {
vect->call_op = CALL_INSTRUCTION;
vect->ldr_addr = (unsigned) NAME( CHPOVLLDR )
- (unsigned)(&vect->ldr_addr) - 2;
} else {
vect->call_op = vect->jmp_op;
vect->ldr_addr = vect->target
+ (offsetof(vector,target) - offsetof(vector,ldr_addr));
#else
if( vect->u.v.sec_num == ovl_num ) {
if( __OVLDOPAR__ ) {
vect->u.v.call_op = CALL_INSTRUCTION;
vect->u.v.ldr_addr = FP_OFF( NAME( CHPOVLLDR ) )
- FP_OFF(&vect->u.v.ldr_addr) - 2;
} else {
vect->u.m.big_nop = OVV_MOV_AX_AX;
vect->u.m.test_op = OVV_TEST_OPCODE;
#endif
}
}
vect++;
}
}
static void DeMungeVectors( int ovl_num )
/***************************************/
// overlay not in memory any more, so demunge vectors.
{
vector * vect;
vect = &__OVLSTARTVEC__;
while( vect < &__OVLENDVEC__ ) {
#ifdef OVL_SMALL
if( vect->sec_num == ovl_num ) {
vect->call_op = CALL_INSTRUCTION;
vect->ldr_addr = (unsigned)NAME( OVLLDR )
- (unsigned)(&vect->ldr_addr) - 2;
#else
if( vect->u.v.sec_num == ovl_num ) {
vect->u.v.call_op = CALL_INSTRUCTION;
vect->u.v.ldr_addr = FP_OFF( NAME( OVLLDR ) )
- FP_OFF(&vect->u.v.ldr_addr) - 2;
#endif
}
vect++;
}
}
static void ClearInMemFlags( ovltab_entry *loaded_ovl )
//=====================================================
// Turn off the IN_MEM flag in the overlay table for those sections
// that overlap with the loaded section.
{
ovltab_entry * ovl;
int ovl_num;
unsigned end;
ovltab_entry * anc;
int anc_num;
end = loaded_ovl->start_para + loaded_ovl->num_paras;
ovl_num = 1;
ovl = __OVLTAB__.entries;
for(;;) {
if( ovl->flags_anc == OVLTAB_TERMINATOR )
break;
if( ovl->flags_anc & FLAG_INMEM ) {
if( ovl->start_para < end
&& ovl->start_para + ovl->num_paras > loaded_ovl->start_para ) {
ovl->flags_anc &= ~FLAG_INMEM;
DeMungeVectors( ovl_num );
} else {
/* If a section has ancestors, they all have to be in memory
or else we must unload this section. */
anc = ovl;
for( ;; ) {
anc_num = anc->flags_anc & OVE_FLAG_ANC_MASK;
if( anc_num == 0 )
break;
anc = &__OVLTAB__.entries[ anc_num - 1 ];
if( (anc->flags_anc & FLAG_INMEM) == 0 ) {
ovl->flags_anc &= ~FLAG_INMEM;
DeMungeVectors( ovl_num );
break;
}
}
}
}
ovl++;
ovl_num++;
}
}
int near LOADOVERLAY( unsigned int ovl_num )
//==========================================
// Load specified overlay.
{
ovltab_entry * ovl;
tiny_ret_t status;
tiny_handle_t fp;
int loaded_something;
loaded_something = 0;
while( ovl_num != 0 ) { // load overlay and all its ancestors
ovl = &__OVLTAB__.entries[ ovl_num - 1 ];
#ifdef OVL_DEBUG
__OvlMsg__( OVL_SECTION );
__OvlNum__( ovl_num );
#endif
if( (ovl->flags_anc & FLAG_INMEM) == 0 ) {
loaded_something = 1;
status = __OpenOvl__( ovl->fname );
if( TINY_ERROR( status ) )
__OvlExit__( OVL_OPEN_ERR );
fp = TINY_INFO( status );
status = __OvlSeek__( fp, ovl->disk_addr );
if( TINY_ERROR( status ) ) {
__OvlExit__( OVL_IO_ERR );
}
__OvlCodeLoad__( ovl, fp );
__OvlRelocLoad__( ovl, fp );
ClearInMemFlags( ovl );
ovl->flags_anc |= FLAG_INMEM;
MungeVectors( ovl_num );
#ifdef OVL_DEBUG
__OvlMsg__( OVL_LOADED );
} else {
__OvlMsg__( OVL_RESIDENT );
#endif
}
ovl_num = ovl->flags_anc & OVE_FLAG_ANC_MASK;
}
return( loaded_something );
}
void near NAME( OVLLOAD )( int ovl_num )
//======================================
// Load overlay.
{
if( LOADOVERLAY( ovl_num ) ) {
NAME( DBG_HOOK )( ovl_num, __OVLISRET__, __OVLCAUSE__ );
}
}
dos_addr near NAME( OVLTINIT )( void )
//====================================
// Overlay initialization.
{
ovltab_entry *ovl;
unsigned int ovl_num;
if( __OVLTAB__.prolog.major != OVL_MAJOR_VERSION
|| __OVLTAB__.prolog.minor > OVL_MINOR_VERSION ) {
__OvlExit__( OVL_BAD_VERSION );
}
__OVLFILEPREV__ = 0xFFFF;
ovl_num = 1;
ovl = __OVLTAB__.entries;
while( ovl->flags_anc != OVLTAB_TERMINATOR ) {
ovl->code_handle = ovl->start_para + __OVLTAB__.prolog.delta;
if( ovl->flags_anc & OVE_FLAG_PRELOAD ) {
LOADOVERLAY( ovl_num );
}
ovl_num++;
ovl++;
}
return( __OVLTAB__.prolog.start );
}
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