winover.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 273 行
C
273 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include <stdio.h>
#include "vi.h"
#include "win.h"
/*
* ResetOverlap - set so no overlap of window
*/
void ResetOverlap( wind *w )
{
char *over,*whoover;
int i,j;
AccessWindow( w->id );
over = w->overlap;
whoover = w->whooverlapping;
for( j=w->y1; j<=w->y2; j ++ ) {
for( i=w->x1; i<=w->x2; i++ ) {
*over++ = NO_CHAR;
*whoover++ = NO_CHAR;
}
}
for( i=0;i<w->height;i++) {
w->overcnt[i] = 0;
}
ReleaseWindow( w );
} /* ResetOverlap */
/*
* MarkOverlap - mark who a "new" window has overlapped
*/
void MarkOverlap( window_id wn )
{
wind *w,*wo;
int i,j,k;
char *whoover,*img;
w = AccessWindow( wn );
whoover = w->whooverlapping;
for( j=w->y1; j<=w->y2; j ++ ) {
img = &ScreenImage[ w->x1 + j* WindMaxWidth ];
for( i=w->x1; i<=w->x2; i++ ) {
/*
* if there is a character under us,
* mark the window it belongs to as being overlapped,
* and mark us as overlapping it
*/
if( *img != NO_CHAR ) {
wo = AccessWindow( *img );
k = (i - wo->x1) + (j - wo->y1)*wo->width;
wo->overlap[k] = (char) wn;
wo->overcnt[ j - wo->y1 ]++;
ReleaseWindow( wo );
}
*whoover = *img;
*img = (char) wn;
img++;
whoover++;
}
}
ReleaseWindow( w );
} /* MarkOverlap */
/*
* RestoreOverlap - restore overlap information from a window that is
* "going away" - either relocating or dying
*/
void RestoreOverlap( window_id wn, bool scrflag )
{
wind *w,*wo,*o;
int i,j,k,l;
char *whoover,*over,*img;
char_info _FAR *scr;
#ifdef __VIO__
unsigned oscr;
#endif
if( EditFlags.Quiet ) {
scrflag = FALSE;
}
w = AccessWindow( wn );
whoover = w->whooverlapping;
over = w->overlap;
for( j=w->y1; j<=w->y2; j ++ ) {
if( scrflag) {
scr = (char_info _FAR *) &Scrn[ (w->x1 + j* WindMaxWidth)*
sizeof(char_info) ];
#ifdef __VIO__
oscr = (unsigned) ((char *)scr - Scrn);
#endif
}
img = &ScreenImage[ w->x1 + j* WindMaxWidth ];
for( i=w->x1; i<=w->x2; i++ ) {
/*
* if we are over someone, then reset the screen
* with the proper information
*
* if we are not over someone, check for over us
*/
if( *whoover != NO_CHAR ) {
wo = AccessWindow( *whoover );
k = (i - wo->x1) + (j - wo->y1)*wo->width;
/*
* if we are being overlapped at the same
* spot, then point the guy overlapping us
* at the guy we are overlapping
*
* otherwise, mark the guy we are overlapping
* as not being overlapped, and restore his
* text to the screen
*/
if( *over != NO_CHAR ) {
o = AccessWindow( *over );
l = (i - o->x1) + (j - o->y1)*o->width;
o->whooverlapping[l] = *whoover;
wo->overlap[k] = *over;
ReleaseWindow( o );
} else {
wo->overlap[k] = NO_CHAR;
wo->overcnt[ j - wo->y1 ]--;
if( scrflag ) {
WRITE_SCREEN( *scr, ((char_info *)wo->text)[k] );
}
*img = *whoover;
}
ReleaseWindow( wo );
} else {
/*
* we are not overlapping anyone, so
* see if anyone is overlapping us;
* if so, reset them to be not overlapping
* anyone
*
* if not, clear the screen
*/
if( *over != NO_CHAR ) {
o = AccessWindow( *over );
l = (i - o->x1) + (j - o->y1)*o->width;
o->whooverlapping[l] = NO_CHAR;
ReleaseWindow( o );
} else {
if( scrflag ) {
WRITE_SCREEN( *scr, WindowNormalAttribute );
}
*img = NO_CHAR;
}
}
img++;
over++;
whoover++;
if( scrflag) {
scr ++;
}
}
#ifdef __VIO__
if( scrflag ) {
MyVioShowBuf( oscr, w->width );
}
#endif
}
ReleaseWindow( w );
} /* RestoreOverlap */
/*
* TestOverlap - test if window is overlapped at all
*/
bool TestOverlap( window_id wn )
{
wind *w;
int i;
w = Windows[ wn ];
for( i=0;i<w->height;i++) {
if( w->overcnt[i] ) {
return( TRUE );
}
}
return( FALSE );
} /* TestOverlap */
/*
* TestVisible - test if a window is visible at all
*/
bool TestVisible( wind *w )
{
int i;
for( i=0;i<w->height;i++) {
if( w->overcnt[i] != w->width ) {
return( TRUE );
}
}
return( FALSE );
} /* TestVisible */
/*
* WindowIsVisible - check if given window id is visible
*/
bool WindowIsVisible( window_id id )
{
wind *w;
w = Windows[ id ];
return( TestVisible( w ) );
} /* WindowIsVisible */
/*
* WhoIsUnder - determine who is under a given x,y, and return the real x,y
*/
window_id WhoIsUnder( int *x, int *y )
{
window_id id;
wind *w;
int win_x, win_y;
id = ScreenImage[ (*x) + (*y) * WindMaxWidth ];
if( id == NO_CHAR ) {
return( id );
}
w = Windows[ id ];
win_x = (*x) - w->x1;
win_y = (*y) - w->y1;
*x = win_x;
*y = win_y;
return( id );
} /* WhoIsUnder */
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