biosunix.c

来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 50 行

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/****************************************************************************
*
*                            Open Watcom Project
*
*    Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
*  ========================================================================
*
*    This file contains Original Code and/or Modifications of Original
*    Code as defined in and that are subject to the Sybase Open Watcom
*    Public License version 1.0 (the 'License'). You may not use this file
*    except in compliance with the License. BY USING THIS FILE YOU AGREE TO
*    ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
*    provided with the Original Code and Modifications, and is also
*    available at www.sybase.com/developer/opensource.
*
*    The Original Code and all software distributed under the License are
*    distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
*    EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
*    ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
*    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
*    NON-INFRINGEMENT. Please see the License for the specific language
*    governing rights and limitations under the License.
*
*  ========================================================================
*
* Description:  BIOS-style functions for *nix
*
****************************************************************************/


#include <stdio.h>
#include "vi.h"
#include "win.h"
#include "keys.h"

long BIOSGetColorRegister( short a ) { return( 0 ); }
void BIOSSetNoBlinkAttr() {}
void BIOSSetBlinkAttr() {}
void BIOSSetColorRegister( short reg, char r, char g, char b ) {}
void BIOSSetCursor( char page, char row, char col ) {}
short BIOSGetCursor( char page ) { return 0; }
int KeyboardInit( void ) { return 0; }
short BIOSGetKeyboard( char extended ) { return 0; }
short BIOSKeyboardHit( char a ) { return 0; }
void MyVioShowBuf( unsigned offset, int length ) {}

char WindowBordersNG[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
char WindowBordersG[]  = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };

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