wobjfile.hpp
来自「开放源码的编译器open watcom 1.6.0版的源代码」· HPP 代码 · 共 85 行
HPP
85 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#ifndef wobjectfile_class
#define wobjectfile_class
#include "wfile.hpp"
#include "wvlist.hpp"
#define FORCE TRUE
WCLASS WObjectFile : public WFile {
public:
WEXPORT WObjectFile( long version=0 );
WEXPORT ~WObjectFile();
bool WEXPORT open( const char *name, OpenStyle style=OStyleRead );
bool WEXPORT open( const char *name, char* env,
OpenStyle style=OStyleRead );
bool WEXPORT close();
long WEXPORT version() { return _version; }
bool WEXPORT objOk() { return _objOk; }
void WEXPORT setObjOk( bool objOk ) { _objOk = objOk; }
void WEXPORT readObject( WObject* obj );
WObject* WEXPORT readObject();
void WEXPORT readObject( bool* obj );
void WEXPORT readObject( char* obj ); // read a char
void WEXPORT readObject( char* obj, int len, bool exact=0 ); // read a string
void WEXPORT readObject( short* obj );
void WEXPORT readObject( unsigned short* obj );
void WEXPORT readObject( int* obj );
void WEXPORT readObject( unsigned int* obj );
void WEXPORT readObject( long* obj );
void WEXPORT readObject( unsigned long* obj );
void WEXPORT writeObject( WObject* obj, bool force=FALSE );
void WEXPORT writeObject( bool obj );
void WEXPORT writeObject( char obj ); // write a char
void WEXPORT writeObject( const char *obj ); // write a c-string
void WEXPORT writeObject( short obj );
void WEXPORT writeObject( unsigned short obj );
void WEXPORT writeObject( int obj );
void WEXPORT writeObject( unsigned int obj );
void WEXPORT writeObject( long obj );
void WEXPORT writeObject( unsigned long obj );
void WEXPORT readEOItem();
void WEXPORT writeEOItem();
private:
WVList _objects;
long _version;
bool _objOk;
bool WEXPORT writeIndex( WObject* obj, bool force );
};
#endif
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