wobject.hpp
来自「开放源码的编译器open watcom 1.6.0版的源代码」· HPP 代码 · 共 95 行
HPP
95 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: Basic object class prototype for GUI classes.
*
****************************************************************************/
#ifndef wobject_class
#define wobject_class
#ifndef wdefinitions
#define wdefinitions
#include "wstd.h"
#ifdef __386__
#define WFAR
#define _WEXPORT
#else
#define WFAR __far
#define _WEXPORT __export
#endif
#define WEXPORT
#ifdef __DLL__
#define WCLASS class __export
#else
#define WCLASS class
#endif
#endif
WCLASS WObjectFile;
WCLASS WObject {
public:
WEXPORT WObject() {}
virtual WEXPORT ~WObject() {}
// Returns the name of the class.
virtual const char *WEXPORT className() const { return "WObject"; };
virtual bool WEXPORT operator==( const WObject& obj ) const { return isEqual( &obj ); }
virtual bool WEXPORT operator!=( const WObject& obj ) const { return !isEqual( &obj ); }
// Checks to see if two objects are equivilant.
virtual bool WEXPORT isEqual( const WObject* ) const { return FALSE; }
/* If this works like strcmp( then why return 0 if isEqual() returns
* false? -- Bryce (Aug 24, 2006)
*/
// Compairs two objects. Results like strcmp()
virtual int WEXPORT compare( const WObject* ) const { return 0; }
#ifdef __WATCOM_CPLUSPLUS__
virtual WObject& self() { return *this; }
#endif
virtual void readSelf( WObjectFile& ) {}
virtual void writeSelf( WObjectFile& ) {}
};
// Callback prototypes
typedef void (WObject::*cb)();
typedef bool (WObject::*bcb)();
typedef bool (WObject::*bcbi)( int i );
typedef void (WObject::*cbi)( int i );
typedef void (WObject::*cbo)( WObject* o );
typedef void (WObject::*cbc)( char* c );
#include "wclass.hpp"
#endif
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