descpnt.h
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C头文件 代码 · 共 82 行
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82 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#ifndef __DESCPNT_H__
#define __DESCPNT_H__
#include "wbrwin.h"
#include "descrip.h"
template <class Type> class WCPtrOrderedVector;
class DescriptionPart {
public:
DescriptionPart( const char * txt, Symbol * sym,
const WRect & r );
~DescriptionPart();
void paint( WBRWindow * prnt, bool sel );
bool operator== ( const DescriptionPart & o ) const {
return( this == &o );
}
WString _text;
Symbol * _symbol;
WRect _rect;
};
class DescriptionPaint {
public:
DescriptionPaint( WBRWindow * prnt, const WRect & r, Symbol * sym );
~DescriptionPaint();
bool paint();
bool select( int x, int y );
bool tabHit( bool shift );
bool enterHit();
const WRect& rect() { return _rect; }
const WRect& partRect( int idx );
int current( void ) { return( _current ); }
private:
DescriptionPart * findPart( int x, int y, int &idx );
WBRWindow * _parent;
WRect _rect;
int _current;
WCPtrOrderedVector<DescriptionPart> * _parts;
};
#endif // __DESCPNT_H__
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