btreeit.h
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C头文件 代码 · 共 71 行
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/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#ifndef __BTREEIT_H__
#define __BTREEIT_H__
#include "btreebas.h"
template <class Type> class WCValOrderedVector;
template <class Key_T, class Obj_T> class BTreeNodeBase;
template <class Key_T, class Obj_T>
class SearchEntry {
public:
bool operator==( const SearchEntry& ) const { return FALSE; }
BTreeNodeBase<Key_T,Obj_T> * nextNode();
Obj_T * nextObj();
BTreeNodeBase<Key_T,Obj_T> * _node;
int_16 _entry;
};
template < class Key_T, class Obj_T >
class BTreeIterator {
public:
BTreeIterator( BTreeRootedBase< Key_T, Obj_T > * tree );
~BTreeIterator();
Obj_T& current();
bool operator++ ();
private:
Obj_T * _currObj;
BTreeRootedBase< Key_T, Obj_T > * _tree;
WCValOrderedVector< SearchEntry<Key_T, Obj_T> > * _stack;
};
#endif
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