d3d9types.h
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/*
d3d9types.h - Header file for the Direct3D9 API
Written by Filip Navara <xnavara@volny.cz>
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef _D3D9_TYPES_H
#define _D3D9_TYPES_H
#if __GNUC__ >=3
#pragma GCC system_header
#endif
#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION 0x0900
#endif
#if (DIRECT3D_VERSION >= 0x0900)
#include <pshpack4.h>
#define D3DCLEAR_TARGET 0x01
#define D3DCLEAR_ZBUFFER 0x02
#define D3DCLEAR_STENCIL 0x04
#define D3DCLIPPLANE0 0x01
#define D3DCLIPPLANE1 0x02
#define D3DCLIPPLANE2 0x04
#define D3DCLIPPLANE3 0x08
#define D3DCLIPPLANE4 0x10
#define D3DCLIPPLANE5 0x20
#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v)
#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
#define D3DCOLORWRITEENABLE_RED 0x01
#define D3DCOLORWRITEENABLE_GREEN 0x02
#define D3DCOLORWRITEENABLE_BLUE 0x04
#define D3DCOLORWRITEENABLE_ALPHA 0x08
#define D3DCS_LEFT 0x01
#define D3DCS_RIGHT 0x02
#define D3DCS_TOP 0x04
#define D3DCS_BOTTOM 0x08
#define D3DCS_FRONT 0x10
#define D3DCS_BACK 0x20
#define D3DCS_PLANE0 0x40
#define D3DCS_PLANE1 0x80
#define D3DCS_PLANE2 0x100
#define D3DCS_PLANE3 0x200
#define D3DCS_PLANE4 0x400
#define D3DCS_PLANE5 0x800
#define D3DCS_ALL (D3DCS_LEFT|D3DCS_RIGHT|D3DCS_TOP|D3DCS_BOTTOM|D3DCS_FRONT|D3DCS_BACK|D3DCS_PLANE0|D3DCS_PLANE1|D3DCS_PLANE2|D3DCS_PLANE3|D3DCS_PLANE4|D3DCS_PLANE5)
#define D3DDECL_END() {0xff,0,D3DDECLTYPE_UNUSED,0,0,0}
#define D3DDP_MAXTEXCOORD 8
#define D3DPV_DONOTCOPYDATA 0x01
#define D3DTA_SELECTMASK 0x0f
#define D3DTA_DIFFUSE 0x00
#define D3DTA_CURRENT 0x01
#define D3DTA_TEXTURE 0x02
#define D3DTA_TFACTOR 0x03
#define D3DTA_SPECULAR 0x04
#define D3DTA_TEMP 0x05
#define D3DTA_CONSTANT 0x06
#define D3DTA_COMPLEMENT 0x10
#define D3DTA_ALPHAREPLICATE 0x20
#define D3DFVF_RESERVED0 0x01
#define D3DFVF_POSITION_MASK 0x4000E
#define D3DFVF_XYZ 0x02
#define D3DFVF_XYZRHW 0x04
#define D3DFVF_XYZB1 0x06
#define D3DFVF_XYZB2 0x08
#define D3DFVF_XYZB3 0x0a
#define D3DFVF_XYZB4 0x0c
#define D3DFVF_XYZB5 0x0e
#define D3DFVF_XYZW 0x4002
#define D3DFVF_NORMAL 0x10
#define D3DFVF_PSIZE 0x20
#define D3DFVF_DIFFUSE 0x40
#define D3DFVF_SPECULAR 0x80
#define D3DFVF_TEXCOUNT_MASK 0xf00
#define D3DFVF_TEXCOUNT_SHIFT 8
#define D3DFVF_TEX0 0x0000
#define D3DFVF_TEX1 0x0100
#define D3DFVF_TEX2 0x0200
#define D3DFVF_TEX3 0x0300
#define D3DFVF_TEX4 0x0400
#define D3DFVF_TEX5 0x0500
#define D3DFVF_TEX6 0x0600
#define D3DFVF_TEX7 0x0700
#define D3DFVF_TEX8 0x0800
#define D3DFVF_TEXCOORDSIZE1(i) (D3DFVF_TEXTUREFORMAT1 << (i * 2 + 16))
#define D3DFVF_TEXCOORDSIZE2(i) (D3DFVF_TEXTUREFORMAT2)
#define D3DFVF_TEXCOORDSIZE3(i) (D3DFVF_TEXTUREFORMAT3 << (i * 2 + 16))
#define D3DFVF_TEXCOORDSIZE4(i) (D3DFVF_TEXTUREFORMAT4 << (i * 2 + 16))
#define D3DFVF_TEXTUREFORMAT1 3
#define D3DFVF_TEXTUREFORMAT2 0
#define D3DFVF_TEXTUREFORMAT3 1
#define D3DFVF_TEXTUREFORMAT4 2
#define D3DFVF_LASTBETA_UBYTE4 0x1000
#define D3DFVF_LASTBETA_D3DCOLOR 0x8000
#define D3DFVF_RESERVED2 0x6000
#define D3DDMAPSAMPLER 256
#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
#define D3DVS_ADDRESSMODE_SHIFT 13
#define D3DVS_ADDRESSMODE_MASK (1 << D3DVS_ADDRESSMODE_SHIFT)
#define D3DVS_SWIZZLE_SHIFT 16
#define D3DVS_SWIZZLE_MASK 0x00FF0000
#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_NOSWIZZLE (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W)
#define D3DPRESENT_RATE_DEFAULT 0
#define D3DRENDERSTATE_WRAPBIAS 128UL
#define D3DSHADER_ADDRESSMODE_SHIFT 13
#define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT
#define D3DSHADER_COMPARISON_MASK (0x07 << D3DSHADER_COMPARISON_SHIFT)
#define D3DSHADER_INSTRUCTION_PREDICATED 0x10000000
#define D3DSI_COISSUE 0x40000000
#define D3DSI_COMMENTSIZE_SHIFT 16
#define D3DSI_COMMENTSIZE_MASK 0x7fff0000
#define D3DSI_OPCODE_MASK 0xffff
#define D3DSI_INSTLENGTH_MASK 0xf000000
#define D3DSI_INSTLENGTH_SHIFT 24
#define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
#define D3DSI_TEXLD_BIAS (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
#define D3DSP_OPCODESPECIFICCONTROL_MASK 0xff0000
#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
#define D3DSP_DCL_USAGE_SHIFT 0
#define D3DSP_DCL_USAGE_MASK 0x0000000f
#define D3DSP_DCL_USAGEINDEX_SHIFT 16
#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
#define D3DSP_TEXTURETYPE_SHIFT 27
#define D3DSP_TEXTURETYPE_MASK 0x78000000
#define D3DSP_REGNUM_MASK 0x7ff
#define D3DSP_WRITEMASK_0 0x10000
#define D3DSP_WRITEMASK_1 0x20000
#define D3DSP_WRITEMASK_2 0x40000
#define D3DSP_WRITEMASK_3 0x80000
#define D3DSP_WRITEMASK_ALL 0xf0000
#define D3DSP_DSTMOD_SHIFT 20
#define D3DSP_DSTMOD_MASK 0xf00000
#define D3DSPDM_NONE 0
#define D3DSPDM_SATURATE (1 << D3DSP_DSTMOD_SHIFT)
#define D3DSPDM_PARTIALPRECISION (2 << D3DSP_DSTMOD_SHIFT)
#define D3DSPDM_MSAMPCENTROID (4 << D3DSP_DSTMOD_SHIFT)
#define D3DSP_DSTSHIFT_SHIFT 24
#define D3DSP_DSTSHIFT_MASK 0xf000000
#define D3DSP_NOSWIZZLE ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
#define D3DSP_REPLICATERED 0
#define D3DSP_REPLICATEGREEN ((1 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | (1 << (D3DSP_SWIZZLE_SHIFT + 6)))
#define D3DSP_REPLICATEBLUE ((2 << (D3DSP_SWIZZLE_SHIFT + 0)) | (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (2 << (D3DSP_SWIZZLE_SHIFT + 6)))
#define D3DSP_REPLICATEALPHA ((3 << (D3DSP_SWIZZLE_SHIFT + 0)) | (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
#define D3DSP_REGTYPE_SHIFT 28
#define D3DSP_REGTYPE_SHIFT2 8
#define D3DSP_REGTYPE_MASK 0x70000000
#define D3DSP_REGTYPE_MASK2 0x1800
#define D3DSP_SRCMOD_SHIFT 24
#define D3DSP_SRCMOD_MASK 0xf000000
#define D3DSP_SWIZZLE_SHIFT 16
#define D3DSP_SWIZZLE_MASK 0xff0000
#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
#define D3DTSS_TCI_PASSTHRU 0x00
#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
#define D3DTSS_TCI_SPHEREMAP 0x40000
#define D3DUSAGE_RENDERTARGET 0x01
#define D3DUSAGE_DEPTHSTENCIL 0x02
#define D3DUSAGE_WRITEONLY 0x08
#define D3DUSAGE_SOFTWAREPROCESSING 0x10
#define D3DUSAGE_DONOTCLIP 0x20
#define D3DUSAGE_POINTS 0x40
#define D3DUSAGE_RTPATCHES 0x80
#define D3DUSAGE_NPATCHES 0x100
#define D3DUSAGE_DYNAMIC 0x200
#define D3DUSAGE_AUTOGENMIPMAP 0x400
#define D3DUSAGE_DMAP 0x4000
#define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x8000
#define D3DUSAGE_QUERY_SRGBREAD 0x10000
#define D3DUSAGE_QUERY_FILTER 0x20000
#define D3DUSAGE_QUERY_SRGBWRITE 0x40000
#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x80000
#define D3DUSAGE_QUERY_VERTEXTEXTURE 0x100000
#define D3DWRAP_U 0x01
#define D3DWRAP_V 0x02
#define D3DWRAP_W 0x04
#define D3DWRAPCOORD_0 0x01
#define D3DWRAPCOORD_1 0x02
#define D3DWRAPCOORD_2 0x04
#define D3DWRAPCOORD_3 0x08
#define MAX_DEVICE_IDENTIFIER_STRING 512
#define MAXD3DDECLLENGTH 64
#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
#define MAXD3DDECLUSAGEINDEX 15
#define D3DMAXUSERCLIPPLANES 32
#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
#define D3DPS_VERSION(major,minor) (0xffff0000 | ((major) << 8) | (minor))
#define D3DVS_VERSION(major,minor) (0xfffe0000 | ((major) << 8) | (minor))
#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xff)
#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xff)
#define D3DSHADER_COMMENT(s) ((((s) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
#define D3DPS_END() 0xffff
#define D3DVS_END() 0xffff
#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x01
#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x02
#define D3DPRESENTFLAG_DEVICECLIP 0x04
#define D3DPRESENTFLAG_VIDEO 0x10
#define D3DLOCK_READONLY 0x10
#define D3DLOCK_NOSYSLOCK 0x800
#define D3DLOCK_NOOVERWRITE 0x1000
#define D3DLOCK_DISCARD 0x2000
#define D3DLOCK_DONOTWAIT 0x4000
#define D3DLOCK_NO_DIRTY_UPDATE 0x8000
#define D3DISSUE_END 0x01
#define D3DISSUE_BEGIN 0x02
#define D3DGETDATA_FLUSH 0x01
#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
#define MAKEFOURCC(a,b,c,d) \
((DWORD)(BYTE)(a) | ((DWORD)(BYTE)(b) << 8) | \
((DWORD)(BYTE)(c) << 16) | ((DWORD)(BYTE)(d) << 24 ))
typedef DWORD D3DCOLOR;
typedef enum _D3DBACKBUFFER_TYPE {
D3DBACKBUFFER_TYPE_MONO = 0,
D3DBACKBUFFER_TYPE_LEFT = 1,
D3DBACKBUFFER_TYPE_RIGHT = 2,
D3DBACKBUFFER_TYPE_FORCE_DWORD = 0xffffffff
} D3DBACKBUFFER_TYPE;
typedef enum _D3DBASISTYPE {
D3DBASIS_BEZIER = 0,
D3DBASIS_BSPLINE = 1,
D3DBASIS_INTERPOLATE = 2,
D3DBASIS_FORCE_DWORD = 0xffffffff
} D3DBASISTYPE;
typedef enum _D3DBLEND {
D3DBLEND_ZERO = 1,
D3DBLEND_ONE = 2,
D3DBLEND_SRCCOLOR = 3,
D3DBLEND_INVSRCCOLOR = 4,
D3DBLEND_SRCALPHA = 5,
D3DBLEND_INVSRCALPHA = 6,
D3DBLEND_DESTALPHA = 7,
D3DBLEND_INVDESTALPHA = 8,
D3DBLEND_DESTCOLOR = 9,
D3DBLEND_INVDESTCOLOR = 10,
D3DBLEND_SRCALPHASAT = 11,
D3DBLEND_BOTHSRCALPHA = 12,
D3DBLEND_BOTHINVSRCALPHA = 13,
D3DBLEND_BLENDFACTOR = 14,
D3DBLEND_INVBLENDFACTOR = 15,
D3DBLEND_FORCE_DWORD = 0xffffffff
} D3DBLEND;
typedef enum _D3DBLENDOP {
D3DBLENDOP_ADD = 1,
D3DBLENDOP_SUBTRACT = 2,
D3DBLENDOP_REVSUBTRACT = 3,
D3DBLENDOP_MIN = 4,
D3DBLENDOP_MAX = 5,
D3DBLENDOP_FORCE_DWORD = 0x7fffffff
} D3DBLENDOP;
typedef enum _D3DCMPFUNC {
D3DCMP_NEVER = 1,
D3DCMP_LESS = 2,
D3DCMP_EQUAL = 3,
D3DCMP_LESSEQUAL = 4,
D3DCMP_GREATER = 5,
D3DCMP_NOTEQUAL = 6,
D3DCMP_GREATEREQUAL = 7,
D3DCMP_ALWAYS = 8,
D3DCMP_FORCE_DWORD = 0xffffffff
} D3DCMPFUNC;
typedef enum _D3DCUBEMAP_FACES {
D3DCUBEMAP_FACE_POSITIVE_X = 0,
D3DCUBEMAP_FACE_NEGATIVE_X = 1,
D3DCUBEMAP_FACE_POSITIVE_Y = 2,
D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
D3DCUBEMAP_FACE_POSITIVE_Z = 4,
D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
} D3DCUBEMAP_FACES;
typedef enum _D3DCULL {
D3DCULL_NONE = 1,
D3DCULL_CW = 2,
D3DCULL_CCW = 3,
D3DCULL_FORCE_DWORD = 0xffffffff
} D3DCULL;
typedef enum _D3DDEBUGMONITORTOKENS {
D3DDMT_ENABLE = 0,
D3DDMT_DISABLE = 1,
D3DDMT_FORCE_DWORD = 0xffffffff
} D3DDEBUGMONITORTOKENS;
typedef enum _D3DDECLMETHOD
{
D3DDECLMETHOD_DEFAULT = 0,
D3DDECLMETHOD_PARTIALU = 1,
D3DDECLMETHOD_PARTIALV = 2,
D3DDECLMETHOD_CROSSUV = 3,
D3DDECLMETHOD_UV = 4,
D3DDECLMETHOD_LOOKUP = 5,
D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
} D3DDECLMETHOD;
typedef enum _D3DDECLTYPE
{
D3DDECLTYPE_FLOAT1 = 0,
D3DDECLTYPE_FLOAT2 = 1,
D3DDECLTYPE_FLOAT3 = 2,
D3DDECLTYPE_FLOAT4 = 3,
D3DDECLTYPE_D3DCOLOR = 4,
D3DDECLTYPE_UBYTE4 = 5,
D3DDECLTYPE_SHORT2 = 6,
D3DDECLTYPE_SHORT4 = 7,
D3DDECLTYPE_UBYTE4N = 8,
D3DDECLTYPE_SHORT2N = 9,
D3DDECLTYPE_SHORT4N = 10,
D3DDECLTYPE_USHORT2N = 11,
D3DDECLTYPE_USHORT4N = 12,
D3DDECLTYPE_UDEC3 = 13,
D3DDECLTYPE_DEC3N = 14,
D3DDECLTYPE_FLOAT16_2 = 15,
D3DDECLTYPE_FLOAT16_4 = 16,
D3DDECLTYPE_UNUSED = 17,
} D3DDECLTYPE;
typedef enum _D3DDECLUSAGE
{
D3DDECLUSAGE_POSITION = 0,
D3DDECLUSAGE_BLENDWEIGHT = 1,
D3DDECLUSAGE_BLENDINDICES = 2,
D3DDECLUSAGE_NORMAL = 3,
D3DDECLUSAGE_PSIZE = 4,
D3DDECLUSAGE_TEXCOORD = 5,
D3DDECLUSAGE_TANGENT = 6,
D3DDECLUSAGE_BINORMAL = 7,
D3DDECLUSAGE_TESSFACTOR = 8,
D3DDECLUSAGE_POSITIONT = 9,
D3DDECLUSAGE_COLOR = 10,
D3DDECLUSAGE_FOG = 11,
D3DDECLUSAGE_DEPTH = 12,
D3DDECLUSAGE_SAMPLE = 13
} D3DDECLUSAGE;
typedef enum _D3DDEGREETYPE {
D3DDEGREE_LINEAR = 1,
D3DDEGREE_QUADRATIC = 2,
D3DDEGREE_CUBIC = 3,
D3DDEGREE_QUINTIC = 5,
D3DDEGREE_FORCE_DWORD = 0xffffffff,
} D3DDEGREETYPE;
typedef enum _D3DDEVTYPE {
D3DDEVTYPE_HAL = 1,
D3DDEVTYPE_REF = 2,
D3DDEVTYPE_SW = 3,
D3DDEVTYPE_FORCE_DWORD = 0xffffffff
} D3DDEVTYPE;
typedef enum _D3DFILLMODE {
D3DFILL_POINT = 1,
D3DFILL_WIREFRAME = 2,
D3DFILL_SOLID = 3,
D3DFILL_FORCE_DWORD = 0xffffffff
} D3DFILLMODE;
typedef enum _D3DFOGMODE {
D3DFOG_NONE = 0,
D3DFOG_EXP = 1,
D3DFOG_EXP2 = 2,
D3DFOG_LINEAR = 3,
D3DFOG_FORCE_DWORD = 0xffffffff
} D3DFOGMODE;
typedef enum _D3DFORMAT {
D3DFMT_UNKNOWN = 0,
D3DFMT_R8G8B8 = 20,
D3DFMT_A8R8G8B8 = 21,
D3DFMT_X8R8G8B8 = 22,
D3DFMT_R5G6B5 = 23,
D3DFMT_X1R5G5B5 = 24,
D3DFMT_A1R5G5B5 = 25,
D3DFMT_A4R4G4B4 = 26,
D3DFMT_R3G3B2 = 27,
D3DFMT_A8 = 28,
D3DFMT_A8R3G3B2 = 29,
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