glaux.mh

来自「开放源码的编译器open watcom 1.6.0版的源代码」· MH 代码 · 共 305 行

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/*
 * GL/glaux.h
 *
:include crwatcnt.sp
 */

/*
 * (c) Copyright 1993, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED
 * Permission to use, copy, modify, and distribute this software for
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission.
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 *
 * US Government Users Restricted Rights
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
 */

#ifndef __aux_h__
#define __aux_h__

#include <GL/pgl.h>
#include <GL/gl.h>
#include <GL/glu.h>

:include readonly.sp
:include cpluspro.sp

/*
** ToolKit Window Types
** In the future, AUX_RGBA may be a combination of both RGB and ALPHA
*/
#define AUX_RGB      0
#define AUX_RGBA     AUX_RGB
#define AUX_INDEX    1
#define AUX_SINGLE   0
#define AUX_DOUBLE   2
#define AUX_DIRECT   0
#define AUX_INDIRECT 4

#define AUX_ACCUM   8
#define AUX_ALPHA   16
#define AUX_DEPTH   32
#define AUX_STENCIL 64
#define AUX_AUX     128

/*
** Window Masks
*/
#define AUX_WIND_IS_RGB(x)      (((x) & AUX_INDEX) == 0)
#define AUX_WIND_IS_INDEX(x)    (((x) & AUX_INDEX) != 0)
#define AUX_WIND_IS_SINGLE(x)   (((x) & AUX_DOUBLE) == 0)
#define AUX_WIND_IS_DOUBLE(x)   (((x) & AUX_DOUBLE) != 0)
#define AUX_WIND_IS_INDIRECT(x) (((x) & AUX_INDIRECT) != 0)
#define AUX_WIND_IS_DIRECT(x)   (((x) & AUX_INDIRECT) == 0)
#define AUX_WIND_HAS_ACCUM(x)   (((x) & AUX_ACCUM) != 0)
#define AUX_WIND_HAS_ALPHA(x)   (((x) & AUX_ALPHA) != 0)
#define AUX_WIND_HAS_DEPTH(x)   (((x) & AUX_DEPTH) != 0)
#define AUX_WIND_HAS_STENCIL(x) (((x) & AUX_STENCIL) != 0)

/*
** ToolKit Event Structure
*/
typedef struct _AUX_EVENTREC {
    GLint event;
    GLint data[4];
} AUX_EVENTREC;

/*
** ToolKit Event Types
*/
#define AUX_EXPOSE    1
#define AUX_CONFIG    2
#define AUX_DRAW      4
#define AUX_KEYEVENT  8
#define AUX_MOUSEDOWN 16
#define AUX_MOUSEUP   32
#define AUX_MOUSELOC  64

/*
** ToolKit Event Data Indices
*/
#define AUX_WINDOWX     0
#define AUX_WINDOWY     1
#define AUX_MOUSEX      0
#define AUX_MOUSEY      1
#define AUX_MOUSESTATUS 3
#define AUX_KEY         0
#define AUX_KEYSTATUS   1

/*
** ToolKit Event Status Messages
*/
#define AUX_LEFTBUTTON   1
#define AUX_RIGHTBUTTON  2
#define AUX_MIDDLEBUTTON 4
#define AUX_SHIFT        1
#define AUX_CONTROL      2

/*
** ToolKit Key Codes
*/
#define AUX_RETURN 0x0D
#define AUX_ESCAPE 0x1B
#define AUX_SPACE  0x20
#define AUX_LEFT   0x25
#define AUX_UP     0x26
#define AUX_RIGHT  0x27
#define AUX_DOWN   0x28
#define AUX_A      'A'
#define AUX_B      'B'
#define AUX_C      'C'
#define AUX_D      'D'
#define AUX_E      'E'
#define AUX_F      'F'
#define AUX_G      'G'
#define AUX_H      'H'
#define AUX_I      'I'
#define AUX_J      'J'
#define AUX_K      'K'
#define AUX_L      'L'
#define AUX_M      'M'
#define AUX_N      'N'
#define AUX_O      'O'
#define AUX_P      'P'
#define AUX_Q      'Q'
#define AUX_R      'R'
#define AUX_S      'S'
#define AUX_T      'T'
#define AUX_U      'U'
#define AUX_V      'V'
#define AUX_W      'W'
#define AUX_X      'X'
#define AUX_Y      'Y'
#define AUX_Z      'Z'
#define AUX_a      'a'
#define AUX_b      'b'
#define AUX_c      'c'
#define AUX_d      'd'
#define AUX_e      'e'
#define AUX_f      'f'
#define AUX_g      'g'
#define AUX_h      'h'
#define AUX_i      'i'
#define AUX_j      'j'
#define AUX_k      'k'
#define AUX_l      'l'
#define AUX_m      'm'
#define AUX_n      'n'
#define AUX_o      'o'
#define AUX_p      'p'
#define AUX_q      'q'
#define AUX_r      'r'
#define AUX_s      's'
#define AUX_t      't'
#define AUX_u      'u'
#define AUX_v      'v'
#define AUX_w      'w'
#define AUX_x      'x'
#define AUX_y      'y'
#define AUX_z      'z'
#define AUX_0      '0'
#define AUX_1      '1'
#define AUX_2      '2'
#define AUX_3      '3'
#define AUX_4      '4'
#define AUX_5      '5'
#define AUX_6      '6'
#define AUX_7      '7'
#define AUX_8      '8'
#define AUX_9      '9'

/*
** ToolKit Gets and Sets
*/
#define AUX_FD           1 /* return fd (long) */
#define AUX_COLORMAP     3 /* pass buf of r, g and b (unsigned char) */
#define AUX_GREYSCALEMAP 4
#define AUX_FOGMAP       5 /* pass fog and color bits (long) */
#define AUX_ONECOLOR     6 /* pass index, r, g, and b (long) */

/*
** Color Macros
*/
enum {
    AUX_BLACK = 0,
    AUX_RED,
    AUX_GREEN,
    AUX_YELLOW,
    AUX_BLUE,
    AUX_MAGENTA,
    AUX_CYAN,
    AUX_WHITE
};

extern float auxRGBMap[8][3];

#define AUX_SETCOLOR(x, y) (AUX_WIND_IS_RGB((x)) ? glColor3fv(auxRGBMap[(y)]) : glIndexf((y)))

/*
** RGB Image Structure
*/
typedef struct _AUX_RGBImageRec {
    GLint sizeX, sizeY;
    unsigned char *data;
} AUX_RGBImageRec;

/*
** Prototypes
*/
extern void APIENTRY auxInitDisplayMode(GLenum);
extern void APIENTRY auxInitPosition(int, int, int, int);
extern GLenum APIENTRY auxInitWindow(char *);
extern void APIENTRY auxCloseWindow(void);
extern void APIENTRY auxQuit(void);
extern void APIENTRY auxClipBoard(void);
extern void APIENTRY auxSwapBuffers(void);

/* Unimplemented in PM
extern Display *auxXDisplay(GLvoid);
extern Window APIENTRY auxXWindow(GLvoid);
*/

extern void APIENTRY auxMainLoop(void (* APIENTRY)());
extern void APIENTRY auxExposeFunc(void (* APIENTRY)(GLsizei, GLsizei));
extern void APIENTRY auxReshapeFunc(void (* APIENTRY)(GLsizei, GLsizei));
extern void APIENTRY auxIdleFunc(void (* APIENTRY)());
extern void APIENTRY auxKeyFunc(int, void (* APIENTRY)());
extern void APIENTRY auxKeyDownFunc(GLenum (* APIENTRY)(int, GLenum));
extern void APIENTRY auxMouseFunc(int, int, void (* APIENTRY)(AUX_EVENTREC *));
extern void APIENTRY auxMouseDownFunc(GLenum (* APIENTRY)(int, int, GLenum));
extern void APIENTRY auxMouseUpFunc(GLenum (* APIENTRY)(int, int, GLenum));
extern void APIENTRY auxMouseMoveFunc(GLenum (* APIENTRY)(int, int, GLenum));

extern GLint APIENTRY auxGetColorMapSize(void);
extern void APIENTRY auxGetMouseLoc(int *, int *);
extern void APIENTRY auxSetOneColor(int, float, float, float);
extern void APIENTRY auxSetFogRamp(int, int);
extern void APIENTRY auxSetGreyRamp(void);
extern void APIENTRY auxSetRGBMap(int, float *);

extern AUX_RGBImageRec * APIENTRY auxRGBImageLoad(char *);

extern void APIENTRY auxCreateFont(void);
extern void APIENTRY auxDrawStr(char *);

extern void APIENTRY auxWireSphere(GLdouble);
extern void APIENTRY auxSolidSphere(GLdouble);
extern void APIENTRY auxWireCube(GLdouble);
extern void APIENTRY auxSolidCube(GLdouble);
extern void APIENTRY auxWireBox(GLdouble, GLdouble, GLdouble);
extern void APIENTRY auxSolidBox(GLdouble, GLdouble, GLdouble);
extern void APIENTRY auxWireTorus(GLdouble, GLdouble);
extern void APIENTRY auxSolidTorus(GLdouble, GLdouble);
extern void APIENTRY auxWireCylinder(GLdouble, GLdouble);
extern void APIENTRY auxSolidCylinder(GLdouble, GLdouble);
extern void APIENTRY auxWireIcosahedron(GLdouble);
extern void APIENTRY auxSolidIcosahedron(GLdouble);
extern void APIENTRY auxWireOctahedron(GLdouble);
extern void APIENTRY auxSolidOctahedron(GLdouble);
extern void APIENTRY auxWireTetrahedron(GLdouble);
extern void APIENTRY auxSolidTetrahedron(GLdouble);
extern void APIENTRY auxWireDodecahedron(GLdouble);
extern void APIENTRY auxSolidDodecahedron(GLdouble);
extern void APIENTRY auxWireCone(GLdouble, GLdouble);
extern void APIENTRY auxSolidCone(GLdouble, GLdouble);
extern void APIENTRY auxWireTeapot(GLdouble);
extern void APIENTRY auxSolidTeapot(GLdouble);

enum {
    AUX_USE_ID = 1,
    AUX_EXACT_MATCH,
    AUX_MINIMUM_CRITERIA
};

:include cplusepi.sp

#endif /* __aux_h__ */

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