wndstat.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 94 行
C
94 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: AUI status window.
*
****************************************************************************/
#include "auipvt.h"
#include <string.h>
void WndCreateStatusWindow( gui_colour_set *colour )
{
GUICreateStatusWindow( WndMain->gui, 0, 0, colour );
WndSetWndMax();
}
bool WndHaveStatusWindow( void )
{
return( WndMain == NULL ? FALSE : GUIHasStatus( WndMain->gui ) );
}
void WndCloseStatusWindow( void )
{
if( WndHaveStatusWindow() ) GUICloseStatusWindow( WndMain->gui );
WndSetWndMax();
}
#define STAT_LEN 80
char WndStatusString[STAT_LEN+1];
bool WndStatusText( char *text )
{
bool rc;
if( strcmp( text, WndStatusString ) == 0 ) return( TRUE );
if( WndStatusString != NULL ) {
strncpy( WndStatusString, text, STAT_LEN );
WndStatusString[STAT_LEN] = '\0';
}
rc = WndInternalStatusText( WndStatusString );
return( rc );
}
bool GUIClearStatusText( gui_window *gui )
{
if( gui == WndMain->gui ) {
WndInternalStatusText( WndStatusString );
return( TRUE );
}
return( FALSE );
}
void WndResetStatusText( void )
{
WndInternalStatusText( WndStatusString );
}
bool WndInternalStatusText( char *text )
{
if( text == NULL ) return( FALSE );
if( !WndHaveStatusWindow() ) return( FALSE );
GUIDrawStatusText( WndMain->gui, text );
if( !GUIIsGUI() && !WndDoingRefresh ) {
WndForceRefresh();
}
return( TRUE );
}
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