wndshrnk.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 160 行
C
160 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS MODULE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include "auipvt.h"
#include <string.h>
void WndShrinkToMouse( a_window *wnd, wnd_metrics *metrics )
{
gui_rect rect,client;
gui_point mouse;
gui_coord round;
gui_ord max_width;
gui_ord min_width;
int rows;
GUIGetRect( wnd->gui, &rect );
GUIGetClientRect( wnd->gui, &client );
max_width = metrics->max_cols * WndAvgCharX( wnd );
min_width = metrics->min_cols * WndAvgCharX( wnd );
rect.width = wnd->max_indent + rect.width - client.width;
if( max_width != 0 && rect.width > max_width ) {
rect.width = max_width;
}
if( min_width != 0 && rect.width < min_width ) {
rect.width = min_width;
}
if( rect.width > WndMax.x ) rect.width = WndMax.x;
rows = wnd->max_row + 1;
if( metrics->max_rows != 0 && rows > metrics->max_rows ) {
rows = metrics->max_rows;
}
if( metrics->min_rows != 0 && rows < metrics->min_rows ) {
rows = metrics->min_rows;
}
if( rows > rect.height/WndMaxCharY(wnd) ) {
rows = rect.height / WndMaxCharY(wnd);
}
rect.height = rows * WndMaxCharY(wnd) + rect.height - client.height;
if( rect.height > WndMax.y ) rect.height = WndMax.y;
GUIGetMousePosn( WndMain->gui, &mouse );
if( mouse.x < 0 ) mouse.x = 0;
if( mouse.y < 0 ) mouse.y = 0;
if( rect.width / 2 > mouse.x ) {
rect.x = 0;
} else if( ( rect.width / 2 ) + mouse.x > WndMax.x ) {
rect.x = WndMax.x - rect.width;
} else {
rect.x = mouse.x - rect.width / 2;
}
if( mouse.y + rect.height > WndMax.y ) {
rect.y = WndMax.y - rect.height;
} else {
rect.y = mouse.y;
round.y = WndMaxCharY( wnd ) / 2;
round.x = 0;
GUITruncToPixel( &round );
rect.y -= round.y;
}
GUISetRestoredSize( wnd->gui, &rect );
}
void WndMinimizeWindow( a_window *wnd )
{
GUIMinimizeWindow( wnd->gui );
}
void WndMaximizeWindow( a_window *wnd )
{
GUIMaximizeWindow( wnd->gui );
}
bool WndIsMinimized( a_window *wnd )
{
gui_rect rect;
if( GUIIsMinimized( wnd->gui ) ) return( TRUE );
GUIGetClientRect( wnd->gui, &rect );
if( rect.width == 0 && rect.height == 0 ) return( TRUE ); // work around GUI bug
return( FALSE );
}
bool WndIsMaximized( a_window *wnd )
{
return( GUIIsMaximized( wnd->gui ) );
}
void WndRestoreWindow( a_window *wnd )
{
GUIRestoreWindow( wnd->gui );
}
void WndGetRect( a_window *wnd, gui_rect *rect )
{
GUIGetRect( wnd->gui, rect );
}
void WndShowWindow( a_window *wnd )
{
GUIShowWindow( wnd->gui );
}
void WndResizeWindow( a_window *wnd, gui_rect *rect )
{
GUISetRestoredSize( wnd->gui, rect );
}
void WndShowAll()
{
gui_window *gui;
gui_window **list;
gui_window **pcurr;
int count;
// this is a kludge since UI brings windows to the front on show
count = 0;
for( gui = GUIGetFront(); gui != NULL; gui = GUIGetNextWindow( gui ) ) {
++count;
}
list = WndAlloc( count * sizeof( gui ) );
pcurr = list;
for( gui = GUIGetFront(); gui != NULL; gui = GUIGetNextWindow( gui ) ) {
if( WndMain != NULL && WndMain->gui == gui ) continue;
*pcurr++ = gui;
}
while( pcurr > list ) {
GUIShowWindow( *--pcurr );
}
WndFree( list );
}
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