empty.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 99 行
C
99 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include <stdio.h>
#include <stddef.h>
struct E {
E();
};
E::E() {
}
struct DE1 : E {
};
struct DE2 : E {
};
struct EE {
EE();
};
EE::EE() {
}
struct D1 : DE1, DE2 {
char x,y;
};
struct D2 : DE1, DE2 {
DE1 x;
DE2 y;
};
struct D3 : DE1, EE {
char x,y;
};
struct X32 {
char a[32];
};
struct D4 : EE, DE1, X32, DE2 {
DE1 x;
DE2 y;
};
#define oo( QQ, mm ) \
printf( "offsetof(" #QQ "," #mm ")= %u\n", offsetof( QQ, mm ) );
#define bo( QQ, bb ) \
{ QQ v; \
printf( "base offset of " #bb " in " #QQ " = %u\n", ((char*)(bb*)&v) - ((char*)&v) ); \
}
main() {
oo( D1, x );
oo( D1, y );
bo( D1, DE1 );
bo( D1, DE2 );
oo( D2, x );
oo( D2, y );
bo( D2, DE1 );
bo( D2, DE2 );
oo( D3, x );
oo( D3, y );
bo( D3, DE1 );
bo( D3, EE );
oo( D4, x );
oo( D4, y );
bo( D4, EE );
bo( D4, DE1 );
bo( D4, DE2 );
}
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