bench02.cpp
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C++ 代码 · 共 148 行
CPP
148 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include <time.h>
#include <iostream.h>
#define STEP (1024*1024)
#define V0 -0.3
#define V1 -0.6
#define V2 -0.9
#define SUM 1e27
struct vector {
float v[3];
~vector() {}
vector( float x ) {
v[0] = v[1] = v[2] = x;
}
vector( float *p ) {
v[0] = p[0];
v[1] = p[1];
v[2] = p[2];
}
vector( float x, float y, float z ) {
v[0] = x;
v[1] = y;
v[2] = z;
}
vector( vector const &d ) {
v[0] = d.v[0];
v[1] = d.v[1];
v[2] = d.v[2];
}
vector & operator =( vector const &d ) {
v[0] = d.v[0];
v[1] = d.v[1];
v[2] = d.v[2];
return *this;
}
vector operator *( const vector &d )
{
vector res(*this);
res *= d;
return res;
}
vector & operator *=( const vector &d )
{
v[0] *= d.v[0];
v[1] *= d.v[1];
v[2] *= d.v[2];
return *this;
}
vector operator +( const vector &d )
{
vector res(*this);
res += d;
return res;
}
vector & operator +=( const vector &d )
{
v[0] += d.v[0];
v[1] += d.v[1];
v[2] += d.v[2];
return *this;
}
};
vector in_reg()
{
float v0=V0, v1=V1, v2=V2;
float sum0=SUM, sum1=SUM, sum2=SUM;
for( int i = 0; i < STEP; ++i ) {
sum0 += v0 * sum0 + v0;
sum1 += v1 * sum1 + v1;
sum2 += v2 * sum2 + v2;
}
return vector( sum0, sum1, sum2 );
}
vector in_arr()
{
float v[3] = { V0, V1, V2 };
float sum[3] = { SUM, SUM, SUM };
for( int i = 0; i < STEP; ++i ) {
sum[0] += v[0] * sum[0] + v[0];
sum[1] += v[1] * sum[1] + v[1];
sum[2] += v[2] * sum[2] + v[2];
}
return vector( sum );
}
vector in_vec()
{
vector v(V0,V1,V2);
vector sum(SUM);
for( int i = 0; i < STEP; ++i ) {
sum += v * sum + v;
}
return sum;
}
void timer( vector ( *rtn )() )
{
clock_t start;
clock_t stop;
start = clock();
rtn();
stop = clock();
cout << stop - start << endl;
}
void main()
{
timer( in_reg );
timer( in_arr );
timer( in_vec );
}
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