acos.cpp
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C++ 代码 · 共 66 行
CPP
66 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
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* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
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****************************************************************************/
#include "variety.h"
#include <complex.h>
#include "cplx.h"
_WPRTLINK Complex acos( const Complex &z ) {
/*****************************************/
// Arccos of a complex number.
// From "Complex Variables and Applications" (pg. 62).
// acos( z ) = -i log( z + sqrt( z*z - 1 ) )
// = -i log( z + sqrt( (z + 1) * (z - 1) ) )
// I'm not sure why, but both Borland C++ and Maple seem to give
// answers only in the 1st and 4th quadrants, so any answer in the
// 2nd or 3rd quadrant is changed to the 4th or 1st quadrant by
// negating both parts of the complex number, since
// cos x == cos -x
dcomplex value;
value = _IF_C16Mul( z.real() + 1.0, z.imag(), z.real() - 1.0, z.imag() );
value = _IF_CDSQRT( value.realpart, value.imagpart );
value = _IF_CDLOG( value.realpart + z.real(), value.imagpart + z.imag() );
Complex c_result( value.imagpart, -value.realpart );
// Any negative real part means 2nd or 3rd quadrant.
// If the real part is zero and the imaginary part is negative, the
// vector is between the 3rd and 4th quadrants (angle -pi/2), so convert
// to the 1st quadrant (angle pi/2)
if( c_result.real() < 0.0
|| (c_result.real() == 0.0 && c_result.imag() < 0.0) ) {
c_result = -c_result;
}
return( c_result );
}
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