vvscroll.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 68 行
C
68 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: Vertical scroll routine.
*
****************************************************************************/
#include "stdui.h"
void vvscroll( VSCREEN *win, SAREA use, int scroll )
{
SAREA area;
ORD newrow;
area.width = use.width;
area.col = use.col;
if( scroll > 0 && scroll < use.height ) {
area.height = use.height - scroll;
area.row = use.row + scroll;
newrow = use.row;
} else if( scroll < 0 && -scroll < use.height ) {
area.height = use.height + scroll;
area.row = use.row;
newrow = use.row - scroll;
} else {
area.height = 0;
area.row = 0;
newrow = use.row + use.height;
}
if( area.height > 0 ) {
uivmoveblock( win, area, -scroll, 0 );
}
if( newrow == use.row ) {
area.row = newrow + area.height;
} else {
area.row = use.row;
}
area.height = use.height - area.height;
if( area.height > 0 ) {
uivfill( win, area, UIData->attrs[ATTR_NORMAL], ' ' );
}
}
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