dynarray.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 70 行
C
70 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include "gui.h"
#include "setup.h"
#include "dynarray.h"
#define INCREMENT 10
void InitArray( void **array, size_t esize, array_info *info )
/*************************************************************/
{
if( info->increment == 0 ) info->increment = INCREMENT;
if( info->alloc == 0 ) info->alloc = info->increment;
*array = GUIMemAlloc( esize * info->alloc );
info->esize = esize;
info->array = array;
}
bool BumpArray( array_info *info )
/********************************/
{
if( ++info->num >= info->alloc ) {
info->alloc = info->num + info->increment;
*(info->array) = GUIMemRealloc( *(info->array), info->esize * info->alloc );
if( *(info->array) == NULL ) return( FALSE );
}
return( TRUE );
}
bool BumpDownArray( array_info *info )
/************************************/
{
if( info->alloc - info->num >= info->increment ) {
info->alloc -= info->increment;
*(info->array) = GUIMemRealloc( *(info->array), info->esize * info->alloc );
if( *(info->array) == NULL ) return( FALSE );
}
return( TRUE );
}
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