dskbtree.h
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C头文件 代码 · 共 91 行
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91 行
#ifndef _dskbtree_h_ /* Thu Feb 24 15:01:49 1994 */
#define _dskbtree_h_
/*
*
* Copyright (C) 1994, M. A. Sridhar
*
*
* This software is Copyright M. A. Sridhar, 1994. You are free
* to copy, modify or distribute this software as you see fit,
* and to use it for any purpose, provided this copyright
* notice and the following disclaimer are included with all
* copies.
*
* DISCLAIMER
*
* The author makes no warranties, either expressed or implied,
* with respect to this software, its quality, performance,
* merchantability, or fitness for any particular purpose. This
* software is distributed AS IS. The user of this software
* assumes all risks as to its quality and performance. In no
* event shall the author be liable for any direct, indirect or
* consequential damages, even if the author has been advised
* as to the possibility of such damages.
*
*/
// The DiskBTree owns its contained objects, unlike other containers that
// use reference semantics. A client of this object is required to ``hand
// over'' the stored objects to the DiskBTree, which then takes care of
// destroying it.
//
// An object that needs to be stored in a B-tree on disk must implement
// the virtual ReadFrom and WriteTo methods of CL_Object. The
// ObjectBuilder passed to the constructor of the DiskBTree must
// reconstruct an instance of the B-tree item and return it.
#include "base/stream.h"
#include "base/tbtree.h"
#include "base/builder.h"
#include "io/bytstore.h"
class CL_DiskBTreeNodeSpace;
class CL_DiskBTree: public CL_BTree<CL_ObjectPtr> {
public:
CL_DiskBTree (CL_ByteStringStore& store,
CL_ObjectBuilder* f, short order, bool create = FALSE);
// The parameter f is an ObjectBuilder that can reconstruct an item of
// the B-tree from its passive representation in a Stream, and return
// this item (see {\tt builder.h}). The (memory for the) object f is
// assumed to be owned by the user of this tree, and is not tampered
// with by this tree.
//
// The present implementation of the DiskBTreeNodeSpace uses no
// caching; it simply maps nodes to byte strings and stores them in
// the ByteStringStore.
~CL_DiskBTree();
// Destructor.
// ---------------------- Basic methods ----------------------------
virtual const char* ClassName () const { return "CL_DiskBTree";};
// --------------------- End public protocol -----------------------
protected:
CL_Comparator<CL_ObjectPtr> _comparator;
CL_ByteStringStore& _store;
CL_DiskBTreeNodeSpace* _diskNodeSpace;
CL_ObjectBuilder* _builder;
friend CL_DiskBTreeNodeSpace;
};
#endif /* _dskbtree_h_ */
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