regexp.c
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C
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//
// Copyright (C) 1991 Texas Instruments Incorporated.
//
// Permission is granted to any individual or institution to use, copy, modify,
// and distribute this software, provided that this complete copyright and
// permission notice is maintained, intact, in all copies and supporting
// documentation.
//
// Texas Instruments Incorporated provides this software "as is" without
// express or implied warranty.
//
//
// Created: MNF 06/13/89 -- Initial Design and Implementation
// Updated: MBN 09/08/89 -- Added conditional exception handling
// Updated: MBN 12/15/89 -- Sprinkled "const" qualifiers all over the place!
// Updated: MJF 03/12/90 -- Added group names to RAISE
// Updated: DLS 03/22/91 -- New lite version
//
// This file contains the implementation for the member functions of the CoolRegexp
// class. The CoolRegexp class is defined in the CoolRegexp.h header file. More
// documentation is also available in that file. A significant part of this
// file is derived directly from other work done on regular expressions. That
// part is so marked.
//
#ifndef REGEXPH // If CoolRegexp class not define
#include <cool/Regexp.h> // Include class specification
#endif
// ~CoolRegexp -- Destructor for CoolRegexp class (not inline because it's virtual)
// Input: None
// Output: None
CoolRegexp::~CoolRegexp () {
delete [] this->program;
}
// CoolRegexp -- Copy constructor duplicates its values and state
// Input: Reference to a Regular Expression
// Output: None
CoolRegexp::CoolRegexp (const CoolRegexp& rxp) {
int ind;
this->progsize = rxp.progsize; // Copy regular expression size
this->program = new char[this->progsize]; // Allocate storage
for(ind=this->progsize; ind-- != 0;) // Copy regular expresion
this->program[ind] = rxp.program[ind];
this->startp[0] = rxp.startp[0]; // Copy pointers into last
this->endp[0] = rxp.endp[0]; // Successful "find" operation
this->regmust = rxp.regmust; // Copy field
if (rxp.regmust != NULL) {
char* dum = rxp.program;
ind = 0;
while (dum != rxp.regmust) {
++dum;
++ind;
}
this->regmust = this->program + ind;
}
this->regstart = rxp.regstart; // Copy starting index
this->reganch = rxp.reganch; // Copy remaining private data
this->regmlen = rxp.regmlen; // Copy remaining private data
}
// operator== -- Overload the equality operator for the CoolRegexp class. Two CoolRegexp
// are == if their programs are the same.
// Input: A reference to a regular expression.
// Output: Boolean TRUE/FALSE
Boolean CoolRegexp::operator== (const CoolRegexp& rxp) const {
int ind = this->progsize; // Get regular expression size
if (ind != rxp.progsize) // If different size regexp
return FALSE; // Return failure
while(ind-- != 0) // Else while still characters
if(this->program[ind] != rxp.program[ind]) // If regexp are different
return FALSE; // Return failure
return TRUE; // Else same, return success
}
// deep_equal -- Two CoolRegexp objects that are deep_equal are both == and have
// the same startp[0] and endp[0] pointers. This means that they
// have the same compiled regular expression and they last
// matched on the same identical string.
// Input: A reference to a CoolRegexp object.
// Output: Boolean TRUE/FALSE
Boolean CoolRegexp::deep_equal (const CoolRegexp& rxp) const {
int ind = this->progsize; // Get regular expression size
if (ind != rxp.progsize) // If different size regexp
return FALSE; // Return failure
while(ind-- != 0) // Else while still characters
if(this->program[ind] != rxp.program[ind]) // If regexp are different
return FALSE; // Return failure
return (this->startp[0] == rxp.startp[0] && // Else if same start/end ptrs,
this->endp[0] == rxp.endp[0]); // Return TRUE
}
// The remaining code in this file is derived from the regular expression code
// whose copyright statement appears below. It has been changed to work
// with the class concepts of C++ and COOL.
/*
* compile and find
*
* Copyright (c) 1986 by University of Toronto.
* Written by Henry Spencer. Not derived from licensed software.
*
* Permission is granted to anyone to use this software for any
* purpose on any computer system, and to redistribute it freely,
* subject to the following restrictions:
*
* 1. The author is not responsible for the consequences of use of
* this software, no matter how awful, even if they arise
* from defects in it.
*
* 2. The origin of this software must not be misrepresented, either
* by explicit claim or by omission.
*
* 3. Altered versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* Beware that some of this code is subtly aware of the way operator
* precedence is structured in regular expressions. Serious changes in
* regular-expression syntax might require a total rethink.
*/
/*
* The "internal use only" fields in regexp.h are present to pass info from
* compile to execute that permits the execute phase to run lots faster on
* simple cases. They are:
*
* regstart char that must begin a match; '\0' if none obvious
* reganch is the match anchored (at beginning-of-line only)?
* regmust string (pointer into program) that match must include, or NULL
* regmlen length of regmust string
*
* Regstart and reganch permit very fast decisions on suitable starting points
* for a match, cutting down the work a lot. Regmust permits fast rejection
* of lines that cannot possibly match. The regmust tests are costly enough
* that compile() supplies a regmust only if the r.e. contains something
* potentially expensive (at present, the only such thing detected is * or +
* at the start of the r.e., which can involve a lot of backup). Regmlen is
* supplied because the test in find() needs it and compile() is computing
* it anyway.
*/
/*
* Structure for regexp "program". This is essentially a linear encoding
* of a nondeterministic finite-state machine (aka syntax charts or
* "railroad normal form" in parsing technology). Each node is an opcode
* plus a "next" pointer, possibly plus an operand. "Next" pointers of
* all nodes except BRANCH implement concatenation; a "next" pointer with
* a BRANCH on both ends of it is connecting two alternatives. (Here we
* have one of the subtle syntax dependencies: an individual BRANCH (as
* opposed to a collection of them) is never concatenated with anything
* because of operator precedence.) The operand of some types of node is
* a literal string; for others, it is a node leading into a sub-FSM. In
* particular, the operand of a BRANCH node is the first node of the branch.
* (NB this is *not* a tree structure: the tail of the branch connects
* to the thing following the set of BRANCHes.) The opcodes are:
*/
// definition number opnd? meaning
#define END 0 // no End of program.
#define BOL 1 // no Match "" at beginning of line.
#define EOL 2 // no Match "" at end of line.
#define ANY 3 // no Match any one character.
#define ANYOF 4 // str Match any character in this string.
#define ANYBUT 5 // str Match any character not in this
// string.
#define BRANCH 6 // node Match this alternative, or the
// next...
#define BACK 7 // no Match "", "next" ptr points backward.
#define EXACTLY 8 // str Match this string.
#define NOTHING 9 // no Match empty string.
#define STAR 10 // node Match this (simple) thing 0 or more
// times.
#define PLUS 11 // node Match this (simple) thing 1 or more
// times.
#define OPEN 20 // no Mark this point in input as start of
// #n.
// OPEN+1 is number 1, etc.
#define CLOSE 30 // no Analogous to OPEN.
/*
* Opcode notes:
*
* BRANCH The set of branches constituting a single choice are hooked
* together with their "next" pointers, since precedence prevents
* anything being concatenated to any individual branch. The
* "next" pointer of the last BRANCH in a choice points to the
* thing following the whole choice. This is also where the
* final "next" pointer of each individual branch points; each
* branch starts with the operand node of a BRANCH node.
*
* BACK Normal "next" pointers all implicitly point forward; BACK
* exists to make loop structures possible.
*
* STAR,PLUS '?', and complex '*' and '+', are implemented as circular
* BRANCH structures using BACK. Simple cases (one character
* per match) are implemented with STAR and PLUS for speed
* and to minimize recursive plunges.
*
* OPEN,CLOSE ...are numbered at compile time.
*/
/*
* A node is one char of opcode followed by two chars of "next" pointer.
* "Next" pointers are stored as two 8-bit pieces, high order first. The
* value is a positive offset from the opcode of the node containing it.
* An operand, if any, simply follows the node. (Note that much of the
* code generation knows about this implicit relationship.)
*
* Using two bytes for the "next" pointer is vast overkill for most things,
* but allows patterns to get big without disasters.
*/
#define OP(p) (*(p))
#define NEXT(p) (((*((p)+1)&0377)<<8) + (*((p)+2)&0377))
#define OPERAND(p) ((p) + 3)
/*
* Utility definitions.
*/
#ifndef CHARBITS
#define UCHARAT(p) ((int)*(const unsigned char*)(p))
#else
#define UCHARAT(p) ((int)*(p)&CHARBITS)
#endif
#define FAIL(m) { regerror(m); return(NULL); }
#define ISMULT(c) ((c) == '*' || (c) == '+' || (c) == '?')
#define META "^$.[()|?+*\\"
/*
* Flags to be passed up and down.
*/
#define HASWIDTH 01 // Known never to match null string.
#define SIMPLE 02 // Simple enough to be STAR/PLUS operand.
#define SPSTART 04 // Starts with * or +.
#define WORST 0 // Worst case.
/////////////////////////////////////////////////////////////////////////
//
// COMPILE AND ASSOCIATED FUNCTIONS
//
/////////////////////////////////////////////////////////////////////////
/*
* Global work variables for compile().
*/
static const char* regparse; // Input-scan pointer.
static int regnpar; // () count.
static char regdummy;
static char* regcode; // Code-emit pointer; ®dummy = don't.
static long regsize; // Code size.
/*
* Forward declarations for compile()'s friends.
*/
#ifndef STATIC
#define STATIC static
#endif
STATIC char* reg (int, int*);
STATIC char* regbranch (int*);
STATIC char* regpiece (int*);
STATIC char* regatom (int*);
STATIC char* regnode (char);
STATIC const char* regnext (register const char*);
STATIC char* regnext (register char*);
STATIC void regc (char);
STATIC void reginsert (char, char*);
STATIC void regtail (char*, const char*);
STATIC void regoptail (char*, const char*);
#ifdef STRCSPN
STATIC int strcspn ();
#endif
/*
- compile - compile a regular expression into internal code
*
* We can't allocate space until we know how big the compiled form will be,
* but we can't compile it (and thus know how big it is) until we've got a
* place to put the code. So we cheat: we compile it twice, once with code
* generation turned off and size counting turned on, and once "for real".
* This also means that we don't allocate space until we are sure that the
* thing really will compile successfully, and we never have to move the
* code and thus invalidate pointers into it. (Note that it has to be in
* one piece because free() must be able to free it all.)
*
* Beware that the optimization-preparation code in here knows about some
* of the structure of the compiled regexp.
*/
void CoolRegexp::compile (const char* exp) {
register const char* scan;
register const char* longest;
register int len;
int flags;
if (exp == NULL) {
//RAISE (Error, SYM(CoolRegexp), SYM(No_Expr),
printf ("CoolRegexp::compile(): No expression supplied.\n");
abort ();
}
// First pass: determine size, legality.
regparse = exp;
regnpar = 1;
regsize = 0L;
regcode = ®dummy;
regc(MAGIC);
reg(0, &flags);
this->startp[0] = this->endp[0] = this->searchstring = NULL;
// Small enough for pointer-storage convention?
if (regsize >= 32767L) { // Probably could be 65535L.
//RAISE (Error, SYM(CoolRegexp), SYM(Expr_Too_Big),
printf ("CoolRegexp::compile(): Expression too big.\n");
abort ();
}
// Allocate space.
if (this->program != NULL) delete [] this->program;
this->program = new char[regsize];
this->progsize = (int) regsize;
if (this->program == NULL) {
//RAISE (Error, SYM(CoolRegexp), SYM(Out_Of_Memory),
printf ("CoolRegexp::compile(): Out of memory.\n");
abort ();
}
// Second pass: emit code.
regparse = exp;
regnpar = 1;
regcode = this->program;
regc(MAGIC);
reg(0, &flags);
// Dig out information for optimizations.
this->regstart = '\0'; // Worst-case defaults.
this->reganch = 0;
this->regmust = NULL;
this->regmlen = 0;
scan = this->program + 1; // First BRANCH.
if (OP(regnext(scan)) == END) { // Only one top-level choice.
scan = OPERAND(scan);
// Starting-point info.
if (OP(scan) == EXACTLY)
this->regstart = *OPERAND(scan);
else if (OP(scan) == BOL)
this->reganch++;
//
// If there's something expensive in the r.e., find the longest
// literal string that must appear and make it the regmust. Resolve
// ties in favor of later strings, since the regstart check works
// with the beginning of the r.e. and avoiding duplication
// strengthens checking. Not a strong reason, but sufficient in the
// absence of others.
//
if (flags & SPSTART) {
longest = NULL;
len = 0;
for (; scan != NULL; scan = regnext(scan))
if (OP(scan) == EXACTLY && strlen(OPERAND(scan)) >= len) {
longest = OPERAND(scan);
len = strlen(OPERAND(scan));
}
this->regmust = longest;
this->regmlen = len;
}
}
}
/*
- reg - regular expression, i.e. main body or parenthesized thing
*
* Caller must absorb opening parenthesis.
*
* Combining parenthesis handling with the base level of regular expression
* is a trifle forced, but the need to tie the tails of the branches to what
* follows makes it hard to avoid.
*/
static char* reg (int paren, int *flagp) {
register char* ret;
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