set.h
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C头文件 代码 · 共 437 行 · 第 1/2 页
H
437 行
//
// Copyright (C) 1991 Texas Instruments Incorporated.
//
// Permission is granted to any individual or institution to use, copy, modify,
// and distribute this software, provided that this complete copyright and
// permission notice is maintained, intact, in all copies and supporting
// documentation.
//
// Texas Instruments Incorporated provides this software "as is" without
// express or implied warranty.
//
// Created: MBN 06/05/89 -- Initial design and implementation
// Updated: MBN 08/20/89 -- Changed usage of template to reflect new syntax
// Updated: MBN 09/15/89 -- Added conditional exception handling
// Updated: MBN 10/03/89 -- Fixed put() method to update value
// Updated: MBN 10/07/89 -- Fixed double entry count with use of iterators
// Updated: MBN 10/12/89 -- Changed "current_position" to "curpos" and changed
// state from bit set to bit set/get macros
// Updated: LGO 10/19/89 -- Fixed operator==() for tables with different bucket
// count but same elements -- tables grew separately
// Updated: MBN 12/22/89 -- Sprinkled "const" qualifiers all over the place!
// Updated: MBN 02/22/90 -- Changed size arguments from long to unsigned long
// Updated: MBN 02/23/90 -- Made operators -=, ^=, |=, &= return reference
// Updated: MJF 03/12/90 -- Added group names to RAISE
// Updated: MJF 06/30/90 -- Added base class name to constructor initializer
// Updated: VDN 02/21/92 -- New lite version
// Updated: JAM 09/24/92 -- removed DOS specifics, stdized #includes
// Updated: JAM 09/24/92 -- modernize template syntax, remove macro hacks
// Updated: JAM 09/24/92 -- made *_state typedef a nested typedef "IterState"
// as per new Iterator convention
//
// The Set<Type> class implements a set of elements of a user-specified type.
// This is accompilshed by using the parameterized type capability of C++. The
// Set<Type> class implements a simple one-element hash table where the key and
// the value are the same thing. The type of the Set class is the key/value in
// the Hash Table. The Set<Type> class is derived from the Hash_Table class
// and is dynamic in nature. It's size (ie. the number of buckets in the
// table) is always some prime number. Each bucket holds 8 items. No wholes
// are left in a bucket; if a key/value is removed from the middle of a bucket,
// following entries are moved up. When a hash on a key ends up in a bucket
// that is full, the table is enlarged.
//
// The private data section of a Set<Type> has a slot that points to the
// physical memory allocated for some prime number of buckets each of which has
// memory allocated for 8 items. The number of buckets currently in the table
// is accessed by an index into a static table of selected prime numbers. This
// static table contained within the class eliminates the somewhat expensive
// runtime computation of prime numbers. The table consists of prime numbers
// where the difference between any two successive entries gets progressively
// larger as you move through the table. The specified range of primes results
// in an arbitrary limitation of 2^22 entries in a single hash table.
//
// When a hash on a key ends up in a bucket that is full, the table is enlarged
// to the next prime number of buckets or to the prime number that is at least
// large enough to accommodate a user-specified growth ratio. The entries in
// the buckets are then rehashed into the new table. Selection of an
// appropriate hash function is crucial to uniform distribution through the
// table. The default hash utilizes the number of buckets in order to
// accomplish this. A user-supplied function should do something similar.
//
// Other items in the private data section include a pointer to a hash function
// and a pointer to a compare function. The compare function is used in
// equality operations on key/value items. The default compare function is the
// built-in == operator. The default hash function is either a simple 32 bit
// value if sizeof(Type) is 4, that is shifted left three bits with the result
// modulo the number of buckets determining the hash. This is ideal when Type
// is a pointer.. If sizeof(Type) is greater than 4, then the 32 bit value
// used is the result of exclusive-oring successive 32-bit values for the
// length of T1, and then applying the same bit shift and modulo operation as
// before.
//
// Three different constructors are provided. The first constructor takes no
// arguments and creates a Set that can contain 24 items before resizing is
// necessary. The second constructor accepts an integer argument and creates a
// Set that can accomodate at least the specified number of items. Finally,
// the third constructor takes a single argument consisting of a reference to
// another Set and duplicates its size and contents.
//
// Methods are provided to put, query, and remove an item from a set, perform
// the intersection, union, difference, and exclusive-or of two sets, check
// equality and inequality of two set objects, and determine if one set is a
// subset of another. In addition, the notion of a current position within a
// set is maintained and reset, next, previous, find, and get value functions
// for setting and using the current position are provided. Also for use with
// the current position are the next union, next intersetion, next difference,
// and next exclusive-or operations. These allow a user to access the
// first/next individual item that results from some logical operation. These
// functions are particularly efficient, since no temporary Set<Type> structure
// is created. Finally, functions to set the compare and hash functions for an
// instance of a set, get the count of the number of items in a set, output the
// set to a stream, clear all elements from a set, and determine if a set is
// empty are also available.
//
// Use envelope to avoid deep copy and mutate in place.
#ifndef SETH // If no Set class,
#define SETH // define it
#ifndef BASE_HASH_TABLEH // If no Base Hash class
#include <cool/Base_Hash.h> // define it
#endif
#include <cool/String.h> //## only because of hack()
//## hack to workaround BC++ 3.1 Envelope bug
#undef CoolEnvelope_H
#define CoolEnvelope CoolEnvelope_Set
template<class CoolLetter> class CoolEnvelope;
template <class Type>
class CoolSet : public CoolBase_Hash_Table { // Define CoolSet
public:
typedef long IterState; // Current position state
typedef Boolean (*Compare) (const Type&, const Type&);
typedef long (*Hash) (const Type&);
CoolSet(); // Set of default size
CoolSet(unsigned long); // Set for at least size
CoolSet(const CoolSet<Type>&); // Set with reference
~CoolSet(); // Destructor
CoolSet<Type>& operator= (const CoolSet<Type>&); // Assignment
inline CoolSet<Type>& operator= (CoolEnvelope< CoolSet<Type> >&); // Envelope back to set
Boolean find (const Type&); // Set current position
Type& value (); // Get value at current
Boolean remove (); // Remove item current position
Boolean put (const Type&); // Put element into set
Boolean remove (const Type&); // Remove element from set
Boolean search (CoolSet<Type>&); // Subset operator
Boolean resize (long); // Resize for at least count
CoolSet<Type>& operator|= (const CoolSet<Type>&); // Union of two sets
CoolSet<Type>& operator-= (const CoolSet<Type>&); // Difference of two sets
CoolSet<Type>& operator^= (const CoolSet<Type>&); // Exclusive-or of two sets
CoolSet<Type>& operator&= (const CoolSet<Type>&); // Intersection of two sets
// Use envelope to avoid deep copy on return by value, and mutate in place
// inline friend CoolSet<Type> operator| (const CoolSet<Type>&,const CoolSet<Type>&);
// inline friend CoolSet<Type> operator- (const CoolSet<Type>&,const CoolSet<Type>&);
// inline friend CoolSet<Type> operator^ (const CoolSet<Type>&,const CoolSet<Type>&);
// inline friend CoolSet<Type> operator& (const CoolSet<Type>&,const CoolSet<Type>&);
inline void set_union (const CoolSet<Type>&); // Union of two sets
inline void set_difference (const CoolSet<Type>&); // Difference of two sets
inline void set_xor (const CoolSet<Type>&); // Exclusive-or of two sets
inline void set_intersection (const CoolSet<Type>&); // Intersection of two sets
Boolean next_union (CoolSet<Type>&); // Return next union item
Boolean next_difference (CoolSet<Type>&); // Return next difference item
Boolean next_xor (CoolSet<Type>&); // Return next exclusive-or
Boolean next_intersection (CoolSet<Type>&); // Return next intersection
friend ostream& operator<< (ostream&, const CoolSet<Type>&); // Overload output
/*inline##*/ friend ostream& operator<< (ostream&, const CoolSet<Type>*);
Boolean operator== (const CoolSet<Type>&) const; // Set equality test
inline Boolean operator!= (const CoolSet<Type>&) const; // Set inequality test
inline void set_hash (Hash); // Set the hash function
void set_compare (Compare = NULL); // Set compare function
private:
Type next_data; // Slot to hold next_union data
struct Bucket { // Structure for bucket
Type data[BUCKET_SIZE];
};
Bucket* table; // Pointer to key buckets
Hash h_function; // Pointer to hash function
Compare compare; // Pointer operator== function
friend Boolean CoolSet_are_keys_equal (const Type&, const Type&);
friend long CoolSet_default_hash (const Type&);
Boolean do_find (const Type&) const; // CoolSet current position
};
//## BC++ 3.1 bug
void hack(CoolSet<int>);
void hack(CoolSet<double>);
void hack(CoolSet<char*>);
void hack(CoolSet<CoolString>);
#include <cool/Gen_String.h>
void hack(CoolSet<CoolGen_String>);
//## add your type above
#include <cool/Envelope.h> //## BC++ 3.1 bug prevents from moving to top
// Use envelope to avoid deep copy on return by value, and mutate in place
template<class Type>
inline CoolEnvelope< CoolSet<Type> > operator| (const CoolSet<Type>&arg1,const CoolSet<Type>&arg2)
{ return CoolEnvOp(vertical)(arg1, arg2); }
template<class Type>
inline CoolEnvelope< CoolSet<Type> > operator- (const CoolSet<Type>&arg1,const CoolSet<Type>&arg2)
{ return CoolEnvOp(minus)(arg1, arg2); }
template<class Type>
inline CoolEnvelope< CoolSet<Type> > operator^ (const CoolSet<Type>&arg1,const CoolSet<Type>&arg2)
{ return CoolEnvOp(caret)(arg1, arg2); }
template<class Type>
inline CoolEnvelope< CoolSet<Type> > operator& (const CoolSet<Type>&arg1,const CoolSet<Type>&arg2)
{ return CoolEnvOp(ampersand)(arg1, arg2); }
// operator= -- Assignment from an envelope back to real set
// Input: envelope reference
// Output: Set reference with contents in envelope being swapped over
template<class Type>
inline CoolSet<Type>& CoolSet<Type>::operator= (CoolEnvelope< CoolSet<Type> >& env){
env.shallow_swap((CoolEnvelope< CoolSet<Type> >*)this, &env); // same physical layout
return *this;
}
// set_union -- Determine the union of two sets
// Input: Reference to a Bit Set object
// Output: None
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?