matrix.h
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void hack(CoolMatrix<double>);
//## add your type above
#include <cool/Envelope.h> //## BC++ 3.1 bug prevents from moving to top
// Use envelope to avoid deep copy on return by value, and mutate in place
template<class Type>
inline CoolEnvelope< CoolMatrix<Type> > operator+ (const CoolMatrix<Type>&arg1,const CoolMatrix<Type>&arg2)
{ return CoolEnvOp(add)(arg1, arg2); }
template<class Type>
inline CoolEnvelope< CoolMatrix<Type> > operator- (const CoolMatrix<Type>&arg1,const CoolMatrix<Type>&arg2)
{ return CoolEnvOp(minus)(arg1, arg2); }
// get -- Get the element at specified index and return value
// Input: this*, row, column
// Output: Element value
template<class Type>
inline Type& CoolMatrix<Type>::get (unsigned int row, unsigned int column) {
#if ERROR_CHECKING
if (row >= this->num_rows) // If invalid size specified
this->row_index_error ("get", #Type, row); // Raise exception
if (column >= this->num_cols) // If invalid size specified
this->col_index_error ("get", #Type, column); // Raise exception
#endif
return this->data[row][column];
}
// put -- Put the element value at specified index
// Input: *this, row, column, value
// Output: Element value
template<class Type>
inline void CoolMatrix<Type>::put (unsigned int row, unsigned int column, const Type& value) {
#if ERROR_CHECKING
if (row >= this->num_rows) // If invalid size specified
this->row_index_error ("put", #Type, row); // Raise exception
if (column >= this->num_cols) // If invalid size specified
this->col_index_error ("put", #Type, column); // Raise exception
#endif
this->data[row][column] = value; // Assign data value
}
// operator() -- Overload () to get the element at specified index
// and return by reference
// Input: this*, row, column
// Output: Element value
template<class Type>
inline Type& CoolMatrix<Type>::operator() (unsigned int row, unsigned int column) {
return this->data[row][column]; // fast access without checks.
}
// operator= -- Assignment from an envelope back to real matrix
// Input: envelope reference
// Output: matrix reference with contents in envelope being swapped over
template<class Type>
inline CoolMatrix<Type>& CoolMatrix<Type>::operator= (CoolEnvelope< CoolMatrix<Type> >& env){
env.shallow_swap((CoolEnvelope< CoolMatrix<Type> >*)this, &env); // same physical layout
return *this;
}
// operator<< -- Overload the output operator to print a CoolMatrix
// Input: ostream reference, CoolMatrix pointer
// Output: ostream reference
template<class Type>
inline ostream& operator<< (ostream& os, const CoolMatrix<Type>* m) {
if (m) os << *m;
return os;
}
// operator!= -- Perform not equal comparison test
// Input: this*, matrix reference
// Output: TRUE/FALSE
template<class Type>
inline Boolean CoolMatrix<Type>::operator!= (const CoolMatrix<Type>& m) const {
return (!operator== (m));
}
// operator-= -- Destructive matrix subtraction of a scalar.
// Input: this*, scalar value
// Output: New matrix reference
template<class Type>
inline CoolMatrix<Type>& CoolMatrix<Type>::operator-= (const Type& value) {
return *this += (- value);
}
template<class Type>
inline CoolEnvelope< CoolMatrix<Type> > operator+ (const Type& value,
const CoolMatrix<Type>& m) {
return m + value;
}
// operator- -- Non-destructive matrix substraction of a scalar.
// Input: this*, scalar value
// Output: New matrix
template<class Type>
inline CoolEnvelope< CoolMatrix<Type> > CoolMatrix<Type>::operator-(const Type& value) const {
return (*this) + (- value);
}
template<class Type>
inline CoolEnvelope< CoolMatrix<Type> > operator- (const Type& value,
const CoolMatrix<Type>& m) {
return (- m) + value;
}
template<class Type>
inline CoolEnvelope< CoolMatrix<Type> > operator* (const Type& value,
const CoolMatrix<Type>& m) {
return m * value;
}
template<class Type>
inline CoolMatrix<Type>& CoolMatrix<Type>::operator*= (const CoolMatrix<Type>&m) {
*this = (*this) * m; // multiply, then shallow swap
return *this;
}
////-------------------------- Vector ----------------------------------
//// use a column matrix to represent 1d vector
template<class Type>
inline Type& CoolMatrix<Type>::x(){
return data[0][0];
}
template<class Type>
inline Type& CoolMatrix<Type>::y() {
return data[1][0];
}
template<class Type>
inline Type& CoolMatrix<Type>::z() {
return data[2][0];
}
template<class Type>
inline Type& CoolMatrix<Type>::t() {
return data[3][0];
}
// template<class Type> // use a row matrix to
// inline Type& CoolMatrix<Type>::x() { // represent 1d vector
// return data[0][0];
// }
//
// template<class Type>
// inline Type& CoolMatrix<Type>::y() {
// return data[0][1];
// }
//
// template<class Type>
// inline Type& CoolMatrix<Type>::z() {
// return data[0][2];
// }
//
// template<class Type>
// inline Type& CoolMatrix<Type>::t() {
// return data[0][3];
// }
// data_block -- Provide access to the contiguous block storing
// the elements in the matrix row-wise.
// Use this only to cast matrix contents,
// to C array like: Type [rows][columns].
template<class Type>
inline const Type* CoolMatrix<Type>::data_block () {
return data[0]; // start of array of data
}
//## hack to workaround BC++ 3.1 Envelope bug
#undef CoolEnvelope
#endif // End of MATRIXH
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