wpi_line.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 94 行
C
94 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WPI OS/2 line DDA routine.
*
****************************************************************************/
#define INCL_PM
#include <os2.h>
#include "wpi.h"
// Why doesn't this use integer (perhaps fixed point) math?
void _wpi_linedda( int x1, int y1, int x2, int y2,
WPI_LINEDDAPROC line_proc, WPI_PARAM2 lp )
/****************************************************************************/
{
float m;
float b;
int x;
int y;
// check for a verticle line
if( x2 - x1 == 0 ) {
// we want to draw from y1 to y2 ALWAYS
if( y2 > y1 ) {
for( y=y1; y < y2; ++y ) {
line_proc( x1, y, lp );
}
} else {
for( y=y1; y > y2; --y ) {
line_proc( x1, y, lp );
}
}
} else {
m = (float)( ( (float)(y2 - y1) ) / ( (float)(x2 - x1) ) );
b = (float)( (float)y1 - ( m * (float)x1 ) );
if( abs( x2-x1 ) > abs( y2-y1 ) ) {
// we want to draw from x1 to x2 ALWAYS!!
if( x2 > x1 ) {
for( x=x1; x < x2; ++x ) {
y = (int)( (m*(float)x) + b );
line_proc( x, y, lp );
}
} else {
for( x=x1; x > x2; --x ) {
y = (int)( (m*(float)x) + b );
line_proc( x, y, lp );
}
}
} else {
// we want to draw from y1 to y2 ALWAYS!!
if( y2 > y1 ) {
for( y=y1; y < y2; ++y ) {
x = (int)( ((float)y - b) / m );
line_proc( x, y, lp );
}
} else {
for( y=y1; y > y2; --y ) {
x = (int)( ((float)y - b) / m );
line_proc( x, y, lp );
}
}
}
}
} /* _wpi_linedda */
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