vstk.h
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C头文件 代码 · 共 118 行
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/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#ifndef __VSTK_H__
#define __VSTK_H__
// VSTK.H -- virtual stacking
//
// 92/03/02 -- J.W.Welch -- defined
#ifdef __cplusplus
extern "C" {
#endif
#ifndef PAD_UNSIGNED
# define PAD_UNSIGNED unsigned :0;
#endif
// STRUCTURES:
typedef struct vstk_ctl VSTK_CTL; // - control element for VSTK
typedef struct vstk_blk VSTK_BLK; // - block of items
struct vstk_ctl // VSTK_CTL -- controller for a virtual stack
{ void *current; // - current item
VSTK_BLK *top; // - top of blocks
VSTK_BLK *freed; // - freed list of blocks
uint_16 per_block; // - number of items per block
uint_16 size; // - size of one element
PAD_UNSIGNED
};
struct vstk_blk { // VSTK_BLK -- block of stack items
VSTK_BLK *last; // - last stacked block
char data[1]; // - stacked elements
};
// PROTOTYPES:
void *VstkBase( // GET BASE ELEMENT
VSTK_CTL *stack, // - stack to be based
int base ) // - the base index
;
void VstkClose( // CLOSE THE VIRTUAL STACK
VSTK_CTL *stack ) // - stack to be closed
;
int VstkDimension( // GET DIMENSION OF VIRTUAL STACK
VSTK_CTL const *stack ) // - stack
;
void *VstkIndex( // INDEX INTO A VIRTUAL STACK
VSTK_CTL *stack, // - stack to be indexed
int index ) // - the index
;
void *VstkNext( // GET NEXT ITEM IN STACK
VSTK_CTL const *stack, // - stack being walked
void *cur ) // - current item
;
void VstkOpen( // OPEN THE VIRTUAL STACK
VSTK_CTL *stack, // - stack to be opened
size_t size, // - size of an element
size_t count ) // - number per block
;
void *VstkPop( // POP THE STACK
VSTK_CTL *stack ) // - stack to be used
;
void *VstkPush( // PUSH THE STACK
VSTK_CTL *stack ) // - stack to be pushed
;
void *VstkTop( // POINT AT TOP OF STACK
VSTK_CTL const *stack ) // - stack to be used
;
void VstkTruncate( // TRUNCATE A VSTK
VSTK_CTL *stack, // - stack to be truncated
int base ) // - the truncation index
;
// MACROS
#define VstkIterBeg( stk, it ) \
for( it=VstkTop(stk); it!=NULL; it=VstkNext(stk,it) )
#define VstkIterEnd( it )
#ifdef __cplusplus
};
#endif
#endif
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