uibios.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 167 行
C
167 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include <windows.h>
#include <stdlib.h>
#include <conio.h>
#include "uidef.h"
#include <stdio.h>
static MONITOR ui_data = {
50,
80,
M_VGA,
NULL,
NULL,
NULL,
NULL,
4,
1
};
HANDLE OutputHandle;
HANDLE InputHandle;
COORD BSize;
volatile int BrkPending;
static DWORD oldInputMode;
static DWORD oldOutputMode;
/*
* consoleHandler - handle console ctrl c
*/
static BOOL WINAPI consoleHandler( DWORD type )
{
type = type;
BrkPending = TRUE;
return( TRUE );
} /* consoleHandler */
bool global uiset80col( void )
{
return( TRUE );
}
int intern initbios( void )
{
CONSOLE_SCREEN_BUFFER_INFO sbi;
InputHandle = CreateFile( "CONIN$", GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE, NULL,
OPEN_EXISTING, 0, NULL );
GetConsoleMode( InputHandle, &oldInputMode );
SetConsoleMode( InputHandle, ENABLE_MOUSE_INPUT | ENABLE_PROCESSED_INPUT );
OutputHandle = CreateConsoleScreenBuffer( GENERIC_READ | GENERIC_WRITE,
0, NULL, CONSOLE_TEXTMODE_BUFFER, NULL );
GetConsoleMode( OutputHandle, &oldOutputMode );
SetConsoleMode( OutputHandle, 0 );
SetConsoleActiveScreenBuffer( OutputHandle );
SetConsoleCtrlHandler( consoleHandler, TRUE );
if( UIData == NULL ) {
UIData = &ui_data;
}
GetConsoleScreenBufferInfo( OutputHandle, &sbi );
BSize.X = UIData->width = sbi.dwMaximumWindowSize.X;
BSize.Y = UIData->height = sbi.dwMaximumWindowSize.Y;
UIData->colour = M_VGA;
UIData->screen.origin = LocalAlloc( LMEM_FIXED | LMEM_ZEROINIT,
UIData->width * UIData->height * sizeof( PIXEL ) );
UIData->screen.increment = UIData->width;
uiinitcursor();
initkeyboard();
UIData->mouse_acc_delay = 250;
UIData->mouse_rpt_delay = 100;
UIData->mouse_clk_delay = 250;
UIData->tick_delay = 500;
UIData->mouse_speed = 8;
return( TRUE );
}
unsigned global uiclockdelay( unsigned milli )
{
return( milli );
}
void intern finibios( void )
{
SetConsoleMode( InputHandle, oldInputMode );
SetConsoleMode( OutputHandle, oldOutputMode );
uifinicursor();
finikeyboard();
SetConsoleCtrlHandler( consoleHandler, FALSE );
}
void intern physupdate( SAREA *area )
{
SMALL_RECT sr;
COORD bcoord;
bcoord.Y = sr.Top = area->row;
bcoord.X = sr.Left = area->col;
sr.Bottom = sr.Top + area->height-1;
sr.Right = sr.Left + area->width-1;
if( sr.Left < 0 || sr.Right >= UIData->width ||
sr.Top < 0 || sr.Bottom >= UIData->height ) {
// WriteConsoleOutput crashes if the area is not on the screen
return;
}
WriteConsoleOutput( OutputHandle, (PCHAR_INFO) UIData->screen.origin,
BSize, bcoord, &sr );
#if 0
{
int i,j;
char buff[256];
for( j=sr.Top;j<=sr.Bottom;j++ ) {
for( i=sr.Left;i<=sr.Right;i++ ) {
buff[i-sr.Left] = ((PIXEL *) UIData->screen.origin)
[ j*UIData->width + i ].ch;
}
buff[i-sr.Left] = 0;
printf( "%s\n", buff );
}
}
printf( "Top=%d,Bottom=%d,Left=%d, Right=%d!\n",
sr.Top,sr.Bottom, sr.Left, sr.Right );
#endif
}
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